Response to "Inanimate Alice" Episode 4

By far, this has been the most game-based piece of electronic literature in class that we have read so far. Ultimately, this episode of "Inanimate Alice" is highly visual and has a lot of emphasis on using first person POV through out its video game-esque narrative. The author uses a lot of real life photographs to build up the setting that is essentially all around you, and even incorporates an element of self-exploration to navigate the end of the story. It's a choose-your-own-adventure without words, and acts as if you're exploring the world inside of a video game, which is definitely a neat element to add to the multidimensional feel that elit allows the reader.

However, the question of electronic literature truly being "literally" can truly be contested here. Since it relies so much of techniques associated with gaming, as well as visuals (pictures, ect.,) does it stay consistent with what classifies something as literature?

In my opinion, yes, I do find this piece literary, but I don't think I would have if I did not make a mistake first.

Originally, I was under the impression we were reading "Inanimate Alice" from the beginning; thus, I started with episode one, which I felt was less like a video game and more like a story. The plot was simple: Alice's dad gets lost, and she and her mom, Ming, get into their jeep to search for them... Does that sound familiar? What struck me most about "Episode 4" was that it shows its complexity as a piece of literature by introducing intertextuality. When in England, Alice's friends ask her to make stories of them, and she shows them how easy "storytelling" and making them can be. As an example, she subtly references the plot of the first episode, but the way she does it makes seem as if, maybe, it had never really happened to her...

Alice, then, becomes this unreliable narrator, and now the reader is more closely reading the text of this fluctuating storyline. We are analyzing her words and trying to make connections and critical analyses of the narrative. Additionally, her friend "Brad" follows her to the fourth episode, the imaginary one she drew back in episode one, and acts as an imaginary friend and "guardian" of sorts. It adds more depth and complexity then just being a shallowly visual experience - for me, it makes me question who Alice is, why she is "inanimate"; ultimately, the question of what is real and what isn't within the story keeps the audience on their toes, and becomes a driving motivation to read the piece of electronic literature.

Blog #4- Inanimate Alice

inanimate-alice
https://padlet.com/embed/tl3o2nyw8joh

Inanimate Alice was probably my favorite Elit I have read so far. I love the flow of it and how you must get through one part in order to reach the next. Compared to other Elit pieces, this one was the least confusing and had a beginning, middle and end like most literature I read. I guess I am still in my comfort zone when it comes to a piece of literatures structure, but I am hoping by the end of the semester to come out of that comfort zone.

I believe the images/clips and sounds were the most important feature to this piece. The music would increase as the climax began to form and it would become silent at moments where you could picture Alice in this small, dark and scary place. The images basically told the entire story with only a few words when necessary and that is what I enjoy reading the most. I like when you can put a “face” to the “sounds.” I was a little confused as to why the story began with this girl who was about to die when the stairs collapsed as she was walking up them, but then I realized that when she started talking about her old life and discussing her new life, it was a flashback. I have always heard that right before you die you may see your entire life in a matter of seconds and that is what I thought was going on here. Alice was appreciating her past, even the parts that were not so great. She was especially fond of the present, well not the present of her almost dying, but the present of where her life was at at the moment.

I also enjoyed the story inside of the story which discussed Alice’s game that she created. A lot of the icons were clickable and made this more interesting and interactive. After Alice got back to talking about the present situation she was in and having to go through this place in order to survive, I found myself frustrated by getting the pointed fingers wrong in order to get out. Unlike Alice, as the reader, we did have an easy way out. We could simple “ask Brad” for the directions in order to leave, but unfortunately that is not how life really works. I tried to be in the moment and do it on my own, but after a while I had to come back to reality so I gave up and let Brad basically take control of the situation.

Overall, I really enjoyed this piece and it helped me into thinking more about my own piece of Elit that I would like to put together. This gave me the idea or theme about life in general and how we really do not have control over what happens, but at the same time our decisions effect our actions and how things turn out.

So for my Elit piece I was thinking that because we do not get to choose the lives we are born into, but we get to choose the decisions we make in our lives, I would have this huge dice to start off my piece in which there are 6 different types of life you can get when clicking and rolling the dice, whatever you get is what you are stuck with throughout the piece. 6 choices because the dice is 6 sided of course. Throughout the piece sometimes you have to keep rolling the dice and others you must choose a path indicating that sometimes we do have choices and sometimes things happen by chance or by luck. There will be several ending points depending on the choices you have made throughout this piece or your “life.” One will be death, another will be higher education or maybe being homeless or even starting a family. Your choices will lead you down this path, but the key is to answer and do things honestly. Like the way you would in real life. I want to use images, text and maybe some sound, but nothing too overwhelming.


Ally’s Elit World 2016-10-18 16:59:00

It is because of readings like this one that I have learned to love eliterature. I am loving these readings that make me feel different emotions when navigating through. It was obvious hat Alice needed help throughout this story and I felt as if I was the only one who could be that person for her to help her. Thinking back, I wonder why I didn't feel pressured like maybe if I couldn't save her she would end up dying because of me. Instead, I was motivated because she kept popping up and it would remind me why I had to get through the story so that I could save her and keep her from falling. I enjoyed the fact that I was scared. The reading stimulated my emotions but it gave me a drive to want to finish. I was very intrigued. This has been the piece where I show most interest from start to finish. Inanimate Alice contained music that was fitting to the story. It was music I had never heard of before which helped me concentrate and stay focused. It added a little mystery to the piece.


Listening to the music made me think of my final elit piece and what I want to work on and it reminded me how music will play a big part. I would also like to add a game somewhere in my story. It was fun to play a quick game while being scared for Alice's life. Depending on what I want to write about, I'll see if a game will fit. I had fun with the game during Inatimate Alice but I can also see how someone would be distracted my it and not enjoy playing. I definitely want to navigate the reader through my story and help them feel what I feel as the writer. That is when I will feel successful and be proud of my Elit piece.

Bog Post #4: Inanimate Alice Episode 4 and reviewing my own e-lit piece

Image result for inanimate alice episode 4

Wow! I believe this piece is my favorite one thus far. As I began, I got a creepy vibe coming from the digital sounds and the dark picture the narrative was showing. Going through a story about a 14 year old girl named Alice that was stuck on a halfway broken staircase on her way to the top of a building. Scared to fall to her death, through a creative and digitally interactive lens, the author decide to show different elements of the life of Alice that lead to that exact point in her troubled survival. Clicking through, I reviewed hypertext and slow paced pictures and media. The music played fitting to the setting of the story in Moscow, Russia. It helped play a role in placement, made me fell as if I were present in that exact country.

As the author encourages you to click through the narrative, it takes you on stairs that go up , and up, and up, until you have reached a point mid-way where you can play a game that eventually leads you through dark and spooky rooms to the top of the building whee the story comes to a halt. She showed something that seemed like a tablet to me that would help navigate readers through the story. I enjoyed having a side panel part that helped keep you in track through this confusing piece of elit.

What caught me by surprise was when she was explaining how she began to love her life in Russia, to a text box popping up saying,” I’m going to die”. As she feared for her life, a game of different realms pops up to help you save her life. I felt as if her life was in my hands at that point. I felt in the rooms myself and I was kind of scared as some points which I believe was the point the author was trying to entail.

All in all, I believe this piece was successful in showing how navigating through different segments can really play a role in the inter-activeness elit has to offer. Being able to navigate ans ultimately helping save the life of Alice, the author put you in a game or a somewhat kind of setting or feeling like you were a part of the story. You were Alice, and you were in power making decisions as the where you would go next.

**For my own Elit piece!

As with most of my work, I would like for my project to be both personal and very hard to stop reading. Exploring my experiences through life can help me create a poem that can take you through every aspect of the particular part of my life or my encounter with this situation. I want to state a point in time without telling the reader what it really is. This gives the reader power in deciding what I was writing about the whole time. I’d like to create a hypertext piece that explores a point in my life where I experienced a hardship. I will have readers navigate through hypertext and put themselves in my shoes page by page until eventually the aspect of the matter of what I was speaking pf becomes evident. People can feel, hear, and know what pain I went through from a simple elit narrative. Poetry to me helps bring out a deeper emotion that flows when it comes to my own personal writing. This will help spark emotions within my paper making it a very successful one. I look forward to exploring realms that I can express and create this piece for my project.


Blog Post #3: A review on High Muck A Muck!

From the video, Mahjong, featuring community members of Nelson, BC

The e-lit story High Muck a Muck: Playing Chinese is an interactive poem, created through an interdisciplinary collaboration of Canadian artists, programmers and community members. The project entails an interactive website, 8 videos and an interactive gallery that exemplifies the works of these Chinese disciplines. High Muck a Muck: Playing Chinese explores the theme of Chinese immigration to the west coast of Canada – both historical and the contemporary tensions that exist in and between these narratives. Trying to interpret a complex narrative such as High Much a Muck.

High Muck a Muck: Playing Chinese troubles the cliché of historical tales of Chinese immigration by exposing this classic narrative against one of mobility driven by the exigencies of contemporary global capitalism. Disrupting a charming world of hand-painted graphics and traditional Chinese music is the winking gleam of a highly adaptable, well molded, digital class. As we take our chances and enter the modals of blue digital ink splatter, the myth of immigration as a pathway to increased fortune and happiness disintegrates from within and around through unknown portals. The journey may take you nowhere, the winnings of the game may be less than fortunate.

Within each piece of blue ink splatters that I selected, I noticed more and more how tradition became more rich through every piece of this narrative. This piece was excellent in displaying rich culture norms of china and a great platform to tell a never ending story and digital variations of a Chinese poem.