I thought that this week’s e-lit piece was the spookiest out of all the ones that I explored already. I thought that the background music on this piece was extremely creepy. It gave the piece a gloomy and unsettling feeling. I was unsure of what to press in the piece at first. Then I explored the tabs: demise credits, explain death and death spin. At first I didn’t understand the instructions.
When I pressed the tab that said explain death, I couldn’t understand the poem that was written. If someone else could explain it, I would be truly surprised. Now that I think about it, the explanation might not have been there to actually give an explanation. Instead, it promotes the idea that we don’t know what death is. It just happens. People may try to explain death to us but it still doesn’t make sense to us.
When I pressed the demise credits tab and it said you need at least 10. I wasn’t sure what it meant at first. I wasn’t sure if that meant 10 spins or cards adding up to ten.
I could press either one of the numbers that pop up for me. I wasn’t sure where there would lead based on previous experiences in e-lit. They brought up relatively short videos with words on images. I had to keep reading the notes during the videos but still couldn’t piece them into a story. There were just random stories about how the narrator understood people’s death and he sounded really creepy. In my opinion, he kind of sounds like high, drunk or perhaps psychotic person telling a story. He wasn’t speaking to actually make sense to the readers. That could also add to what the story is about. This could possibly be a piece to show how people with mental issues view death.
I couldn’t come to any concrete understanding of what was trying to be promoted. I tried to frame the disoriented parts into a story with meaning and it still made no sense. The eerie, spooky and haunting voice of the reader stood out to me. I could also press death spin again. When the frames around the game changed I couldn’t interpret them. I would also notice some extra sentences that could come up in another spin.
As I continued playing I wondered, how do I know that I’m done. I can’t really see it coming. When the man kept saying “when you die you die,” his tone reminded me of a horror film.
My story ended when I spun 7 and that was the end. There was no big sign on the screen saying The End. There was no solid reason. I just already knew it would be coming. I just didn’t know the reason other than I spun less than 10. Instead of spinning less than 10 in life to end up dead, we just have to keep living and mess with the wrong substances, wrong crowds among other things.
Even though we may hear about how someone died or why they died but we never really understand it. The game is almost like a game of life itself. In the game, you keep playing and playing and then you’re suddenly dead. In life, you keep living and living and then you’re suddenly dead. All it takes is one wrong move. That provides me with such a grim outlook and this is why I would stay away from a piece of e-lit like this. It provokes uncomfortable feelings of sadness and despair inside me. Even though I believe in God, I’d rather not think about these things. I prefer to focus on the joy, happiness, love and abundance in living than worry about the grim reaper.
1. Could the author play with the idea of implementing the end of the game when the player doesn’t finish at a certain time? A timer could be at the top of the screen. Screen could go completely
2. What provoked the author to do an e-lit piece like this?
Definitely not a piece that I want to model mine after.