Tinkering Session

I have been writing my blogs in advance and then scheduling them, so I didn't get a chance to add my elit thoughts to last week's blog. I am considering two ideas. One: I am getting in the spirit of Halloween, and I kind of want to tell a story of a family who is experiencing some kind of haunting in their home, but I want to tell it from the family dog's perspective. I think that this could be fun. Two: I have a short story started that I might want to adapt to an elit piece.

For either of those options, I want to find tools that I can use to combine sound, images, and text (maybe video too...).

I started out by checking out Google Story Builder. This was not what I was looking for... I just kept asking myself, "Am I missing something?" This seems like a neat way to teach kids about collaborative writing though. I will keep this in mind for future projects. I also looked at Thinglink, but this too seems like something that I probably can't use for this particular project.

Then I got distracted by trying to make a Voki for way too long...

The tool that I liked the most so far is one that I can use as an element in my elit piece. It is WordFoto, and it is pretty cool. The images that you can create with the app by combining pictures and words are both visually interesting and a little disturbing. Perfect for the theme of my elit piece! When looking pictures to upload into the app, I looked on Creative Commons. I then played around with creating my own WordFoto. Here are some of my results:



~ Pieces of Herself ~

pieces-poem

I found the concept for this particular feminist piece of E Literature by Juliet Davis to be very interesting. I thoroughly enjoyed navigating the piece as the reader is prompted to search for the hidden colorful objects in various areas and place them on a silhouette of a woman’s body to the lefthand side of the screen. What is very interesting is the fact that none of the pieces are able to be removed once they are placed in whatever respective areas the reader chooses to put them down. By the end of the piece, then, the reader ultimately “makes” the woman into whatever he/she chooses instead of the woman being able to piece herself back together and “find herself” as she says she has set out to do before the piece begins. A women’s identity in society is very much socially constructed to the point where what can come of the woman is nothing more but a sense of brokenness and deterioration.

Everything that a woman can experience, whether it be heartbreak or a struggle with personal insecurities and body image is practically inscribed on her and carved into her from birth. The apple on the tree outside alludes to a man ruling over a woman, which is a concept that was very much socially acceptable for centuries really climaxing in the 50s as the man was seen as the dominant figure and the head of a household. A woman’s life was lead in such a way to prepare her for taking care of her children, her home, and catering to her husband; Unfortunately, there wasn’t much else to aspire to as women did not have a very dominant role in too many other things. The emotion of this piece was increasingly heightened as some of the hidden objects played music. When the clip of “Que Sera Sera” started, it was extremely despairing as it confirms the very miserable existence the woman in the piece (representing many) had. Whatever will be… will be and there wasn’t much a motive to do anything else. She lives for putting others before herself.

I was intrigued in certain scenes by the different actions that would take place as the mouse rolled over the different sections of the screen. There was an area in the kitchen where the reader could roll over and it would tuck in the chair at the dinner table, which I thought to be an allusion to the way women were trained to act and carry themselves regarding table manners or mannerisms in general. Sayings like “Don’t forget to wash your hands” ring throughout the piece more than once like a broken record. The piece itself is described as a polemic on the information page when the world is first entered. This idea made me wonder if the author was going for a very clear understanding that this piece could be a sarcastic take on societies very outward exhibition of a women’s contempt, or if it is just an attack on the views put onto women by society. All in all, it is evident that the woman and women in general are in pieces and never quite put back together in a sound way from all that is endured, leaving the end result to be complex and in some ways very disturbing.

 

Tool Testing: I ended up going through the list on the course’s website to get a feel for what each tool is for and what it can do. Thing link is very interesting and can come in handy if I would like to put text over a map maybe, but as far as testing something out I stuck with Powerpoint this week. I know that there is so much that I can do with it, but I still have a lot of playing around to do with the program to get to a point where I may be comfortable using it to create my entire project. Some of the different effects with fading and moving text may be hard to do in Powerpoint with the way that I am seeing it in my head. I know that there’s an ability to fade things in and out and video shouldn’t be a problem unless I create one and it decides not to play on other devices when people try to access my piece. The strongest impressions made on me so far from the pieces we have seen (regarding the components that make it up and how the piece is navigated through) is Like Stars in a Night Sky and High Muck a Muck. I do not wish to achieve exactly what is done in these pieces in just this one project for the semester, but I want to find a way to emulate them with my spin on it (if that makes sense). I’m thinking some of the most prominent aspects of my piece will be visuals, video, and narration. Powerpoint should have the ability to do all of those I guess, but as aforementioned, I will have to play around with it more because I am honestly unsure at the moment if it is what I would like to work with. I do recognize that it is a powerful tool, though, and I am in no way casting it off. I just want to explore more options.


"Pieces of Herself"

Before experiencing this piece of electronic literature, I thought that the premise of the narrative was going to be much darker, so to say. I loved that it still touched on concepts of gender identity and social construction of what a woman is "seen as," and I think that the paper doll idea was very creative and effective in showing these "tangible" pieces. However, I thought that the "pieces" of this woman were going to be picked up after possibly having a traumatic event, namely something sexual, and putting herself slowly together in order to reclaim her own identity.

While I enjoyed the piece, I wish Juliet Davis would have done more. I think she could have inherently gone further with the idea. For example, I thought that biblical verse about the "job of women" was particularly chilling and effective, and I wish there were more glimpses of dark societal moments and presumptions about what it is to be female throughout. I felt like she held something back. Still, the sound bytes of the different interviews with women, especially in the office, were effective in adding to the tone of the piece; again, though, I wish we would have seen more of that.

For my own project for Elit, I tried to experiment with inklewriter, thinglink, and popcorn maker, but none of those programs were what I wanted to convey my story. Instead, I have decided to do it all through wix, since I think I will be able to actually imagine my ideas through the website, even if I have to implement coding to get certain effects for my navigational elements.


Wix allows me to create icons and have lightboxes and different elements pop up without necessarily leaving the page. I want it to look like a desktop background, and have icons the reader is able to explore to "experience" this romance I am writing. Additionally, I have done further storyboarding for the story, and I'm excited to develop it more. I don't want to give too much away, but it will definitely have a darker twist to it - nothing will appear as it is on the surface, and the reader will have to click on things to really uncover the true narrative going on. I know that sounds vague, but I promise! It'll be great. 

"Pieces of Herself"

Before experiencing this piece of electronic literature, I thought that the premise of the narrative was going to be much darker, so to say. I loved that it still touched on concepts of gender identity and social construction of what a woman is "seen as," and I think that the paper doll idea was very creative and effective in showing these "tangible" pieces. However, I thought that the "pieces" of this woman were going to be picked up after possibly having a traumatic event, namely something sexual, and putting herself slowly together in order to reclaim her own identity.

While I enjoyed the piece, I wish Juliet Davis would have done more. I think she could have inherently gone further with the idea. For example, I thought that biblical verse about the "job of women" was particularly chilling and effective, and I wish there were more glimpses of dark societal moments and presumptions about what it is to be female throughout. I felt like she held something back. Still, the sound bytes of the different interviews with women, especially in the office, were effective in adding to the tone of the piece; again, though, I wish we would have seen more of that.

For my own project for Elit, I tried to experiment with inklewriter, thinglink, and popcorn maker, but none of those programs were what I wanted to convey my story. Instead, I have decided to do it all through wix, since I think I will be able to actually imagine my ideas through the website, even if I have to implement coding to get certain effects for my navigational elements.


Wix allows me to create icons and have lightboxes and different elements pop up without necessarily leaving the page. I want it to look like a desktop background, and have icons the reader is able to explore to "experience" this romance I am writing. Additionally, I have done further storyboarding for the story, and I'm excited to develop it more. I don't want to give too much away, but it will definitely have a darker twist to it - nothing will appear as it is on the surface, and the reader will have to click on things to really uncover the true narrative going on. I know that sounds vague, but I promise! It'll be great. 

Pieces Of Herself

This interactive drag and drop story was one that I liked. The main page explains that the piece is about exploring gender identity in different settings. It also explains the way the game is played "As the user explores the black-and-white spaces of the text (the shower, bedroom, outside, kitchen, living room, office, and Main Street), she encounters a variety of colored objects that she can drag onto the outline of a body, metaphoric acts of inscription that trigger audio files ranging from music to a biblical pronouncement about the "proper" socio-cultural function of women. What emerges from play with the seemingly disconnected pieces is a notion of the gendered subject that is both culturally produced (discursive) and singularly embodied (material)". I clicked begin and was told by the author that her friends told her she needed to find herself. When she looked, she found pieces of herself everywhere. 

The background pictures of the piece are all in black and white and everything has a dark, grainy texture. Its dreary and almost like a crime scene... The story starts in the shower. Here there are things that made me think it really was about a crime scene. There's fingerprints and blood spatters on a curtain; I did not really understand these parts to the story. Or like the frog in one of the other rooms... I didn't understand the significance of gender identity through the random items. 

The pictures that you clicked on that actually spoke or told a "blurb" of a story were the ones I found had the most impact. At home one has a woman speaking about how shoes and clothes do not matter, but then in the office there's a blurb on how that stuff really does matter(perhaps another woman speaking?). I liked how in the bedroom you automatically heard the answering machine... It was like you were really looking into someone else's life. The longer you're in the room, the more messages play. I think it stops after one blank message tho...

This piece grabbed my attention and I found that I enjoyed the point of the piece. I did not like that once you dragged a sound effect to the outline of the body, it never shut off. I constantly heard water dripping and a frog croaking and I didn't think they were necessary to the piece...maybe I just didn't understand. 


PART2 of assignment. 
 I was not in class last week so I didn't do a "tinkering" session, however I would like to use a short story I have already written and use those characters in order to form my own e-lit piece. I do not know if the medium for the piece I originally liked will work, but I would like to try it out...

Pieces Of Herself

This interactive drag and drop story was one that I liked. The main page explains that the piece is about exploring gender identity in different settings. It also explains the way the game is played "As the user explores the black-and-white spaces of the text (the shower, bedroom, outside, kitchen, living room, office, and Main Street), she encounters a variety of colored objects that she can drag onto the outline of a body, metaphoric acts of inscription that trigger audio files ranging from music to a biblical pronouncement about the "proper" socio-cultural function of women. What emerges from play with the seemingly disconnected pieces is a notion of the gendered subject that is both culturally produced (discursive) and singularly embodied (material)". I clicked begin and was told by the author that her friends told her she needed to find herself. When she looked, she found pieces of herself everywhere. 

The background pictures of the piece are all in black and white and everything has a dark, grainy texture. Its dreary and almost like a crime scene... The story starts in the shower. Here there are things that made me think it really was about a crime scene. There's fingerprints and blood spatters on a curtain; I did not really understand these parts to the story. Or like the frog in one of the other rooms... I didn't understand the significance of gender identity through the random items. 

The pictures that you clicked on that actually spoke or told a "blurb" of a story were the ones I found had the most impact. At home one has a woman speaking about how shoes and clothes do not matter, but then in the office there's a blurb on how that stuff really does matter(perhaps another woman speaking?). I liked how in the bedroom you automatically heard the answering machine... It was like you were really looking into someone else's life. The longer you're in the room, the more messages play. I think it stops after one blank message tho...

This piece grabbed my attention and I found that I enjoyed the point of the piece. I did not like that once you dragged a sound effect to the outline of the body, it never shut off. I constantly heard water dripping and a frog croaking and I didn't think they were necessary to the piece...maybe I just didn't understand. 


PART2 of assignment. 
 I was not in class last week so I didn't do a "tinkering" session, however I would like to use a short story I have already written and use those characters in order to form my own e-lit piece. I do not know if the medium for the piece I originally liked will work, but I would like to try it out...

E-Lit Storyboard

This story is about how a father and teenage son communicate (or fail to communicate). It is important because it will illustrate how music and lyrics can both separate the generations but can also bring generations together. It will also show how music and lyrics can help speak for us, can help us channel our emotions and can help us express our true feelings.

The two main characters in the story will be the father and son. Both will appear as either sketch drawings or as guitars (appropriate for the type of music they represent). I’m thinking hard rock/metal for the boy and more of a 50’s R&B or blues for the father)  An image of the two of them can be the home page.

There will be multiple settings.  The first will be a living room/domestic setting (perhaps a dinner table) that will position the two main characters as adversaries.

The second will be a concert hall – the ultimate destination for the teen and the cause of the argument/conflict between him and his father.

The third will be back in the domestic setting where the two will find common ground through a shared love of a certain type of music, serving to heal their rift.

There will be non-linear aspects of this – each based around music, giving the person exploring the story more insight into the two characters. They can be stills (with audio? with text?) showing how music fits into their lives. For example, still photos of man and wife at a concert – telling story of how they met with a song playing…. For the son, a picture from behind the wheel, a story of learning to drive and the song that was on the radio….

They can be accessed through various icons distributed through the story

The scene at the concert hall will include more audio – possibly guitar solo’s

It will include text indicating that the son is feeling guilty/frustrated about arguing with his father

I believe this story is best told through still photos, audio, text and possibly GIF’s.

Direct interactions between father and son will be represented by clips of music videos/live performances – isolating lyrics that are meaningful to the interaction

Additional information will be accessed through icons around the screen – they will be still photos with text and possible audio (perhaps just music, no lyrics).  Some can be GIF’s of scenes from a video or a concert if they accurately convey a situation/interaction or an emotion

The concert scene can include clips of video (and audio) or GIF’s.

No need for a map with this story.

It is essentially linear storytelling in that there will be the home scene that advances to the concert scene and then advances to the home scene again for resolution, but within those scenes, the viewer will have free rein as to how they proceed through the icons.  Although I wish I could, I do not anticipate being able to arrange the sound clips from the two main characters in a way that one can trigger a response from the other. The goal will be that they are in two randomly generated sets – one set accessed by clicking the father’s icon and the other set accessed by clicking the son’s icon.

elitsketch-copy

sketch2

Another option is to use the following icons as cursors to represent the father or the son and they elicit different responses from the items depending on which one you use

External johnleehooker

 

 


Blog Post #5: Review of “Pieces of Herself”

Starting this piece I was very confused as to where the actual literature or you can say “writing” was located in this piece. Clicking through the different portals I was pretty confused on what was going on until I realized that there were descriptions on the top right of each portal. As I began to drag things to the woman’s body as instructed, I thought that something would come out of it.

The only thing I got out of it was a deeper message. The author explores a woman’s body through nodes of exploratory context of home, work, and community. As you click and drag nodes onto the woman’s body you can see the meaning behind where the items being dragged plays a deeper meaning towards the empowerment of women.

This interactive drag and drop game explores the embodiment and feminine identity. As an advocate of women empowerment, I very much appreciated the feminine aspect of how powerful the meaning behind the drag and drops nodes had. For example, there was a node of a brain to drag meaning education and/or intelligence. Another node that stood out to me was the finger prints. To me embodied somewhat of an identity.

All in all, this piece was powerful in the sense of a deeper message, granted it was a little confusing towards the beginning and this is definitely not for simple minded people. Pieces that allow my mind to get stimulated are always good in my opinion.


Blog # 5: Review of Pieces of Herself

 


The first time I explored this piece was at the beginning of the semester. I found it to be a lot less enjoyable than my other readings. Although some of the other readings lacked the traditional beginning, middle and end, most of them still contained a story. Pieces of Herself has the reader do alot more self interpretation about the piece. The strongest part of the piece is when the beginning states "her friends said she needed to "find" herself. And sure enough, when she started looking, she found pieces of herself everywhere."

When I first went through the story, I felt just thrown in and just started moving things around. I thought it was pretty cool that I could drop the things on the figure but I expected a particular design and for everything to fit at once. I guess that's like my experience reading e-lit. I have been taking pieces and interpreting them piece by piece and determining how they connect with each other.

Upon a second walk through, I noticed that there are actually instructions at the bottom on how to play and it states its a game. I am not sure if I noticed that the first time but nevertheless it helps to know that. I think the voice and music were really random. Sometimes if you pressed one thing and then moved around a little and then you wouldn't hear her properly because of layered noises. At one point I pressed the apple and a preacher was telling the story of Adam and Eve and I moved my screen over to the truck and a loud song started playing and I could no longer hear the preacher. I kept looking for signs I'm on the right track and didn't leave anything behind.

Sometimes I liked the little parts of songs that would play. I had to download All I have to do is dream by Everly Brothers after playing the game. I felt at times I needed patience to make sure I heard everything an item may contribute to the story. I especially couldn't continue once I heard a song playing. Sometimes the multiple noises were annoying.

The piece reminded me about a discussion that was held in one of my classes. Basically, we talked about how we have so many roles as human beings and we have to continuously adopt all the time. In this walkthrough experience I could hear the previous things I had pressed-the frog making noises and water dropping. Even though I couldn't hear the author talking anymore I still could remember all the things she has floating around in her body as she travels different places. I think this would make a nice short film. The funniest part to me was the one boob on the building and how she spoke about cleavage. Once you finished,that was it. I didn't really like that but that's a common thing in e-lit.
Here's my finished figure below:


Blog # 5: Review of Pieces of Herself

 


The first time I explored this piece was at the beginning of the semester. I found it to be a lot less enjoyable than my other readings. Although some of the other readings lacked the traditional beginning, middle and end, most of them still contained a story. Pieces of Herself has the reader do alot more self interpretation about the piece. The strongest part of the piece is when the beginning states "her friends said she needed to "find" herself. And sure enough, when she started looking, she found pieces of herself everywhere."

When I first went through the story, I felt just thrown in and just started moving things around. I thought it was pretty cool that I could drop the things on the figure but I expected a particular design and for everything to fit at once. I guess that's like my experience reading e-lit. I have been taking pieces and interpreting them piece by piece and determining how they connect with each other.

Upon a second walk through, I noticed that there are actually instructions at the bottom on how to play and it states its a game. I am not sure if I noticed that the first time but nevertheless it helps to know that. I think the voice and music were really random. Sometimes if you pressed one thing and then moved around a little and then you wouldn't hear her properly because of layered noises. At one point I pressed the apple and a preacher was telling the story of Adam and Eve and I moved my screen over to the truck and a loud song started playing and I could no longer hear the preacher. I kept looking for signs I'm on the right track and didn't leave anything behind.

Sometimes I liked the little parts of songs that would play. I had to download All I have to do is dream by Everly Brothers after playing the game. I felt at times I needed patience to make sure I heard everything an item may contribute to the story. I especially couldn't continue once I heard a song playing. Sometimes the multiple noises were annoying.

The piece reminded me about a discussion that was held in one of my classes. Basically, we talked about how we have so many roles as human beings and we have to continuously adopt all the time. In this walkthrough experience I could hear the previous things I had pressed-the frog making noises and water dropping. Even though I couldn't hear the author talking anymore I still could remember all the things she has floating around in her body as she travels different places. I think this would make a nice short film. The funniest part to me was the one boob on the building and how she spoke about cleavage. Once you finished,that was it. I didn't really like that but that's a common thing in e-lit.
Here's my finished figure below: