Pieces of Herself: pieces of myself

Pieces of Herself by Juliet Davis is a collection of memories of a woman. Her name seems to be Tracy, and her daily activities take place in the shower room, the bedroom, outside, the kitchen, the living room, the office, and the main street. 


When you move your mouse, you can see words or hear voice records. In the bathroom, the heroine experienced a heartbreak. She wished her love could last forever but her boyfriend betrayed her. A woman says, “remember to wash your hands” when you move to the trash can. That was what my mom told me when I was young. In the toilet bowl, there are fertilized egg growing, indicating that women have the ability to bear children. But menstruation does not make a girl become a woman. The ability to give birth never identifies a woman. After clicking the water in the vanity sink, the dripping sound never stops. 

When you enter the bedroom, you will hear some phone messages from her boyfriend, mom, and her friend. This women is not answering any phone calls. She’s sleeping with thunder roaring and frog chatting. In her computer screen shows the same web page. She wonders if the world is true or it is just a dream. For this part I can understand her very much. Sometimes I just stay alone and do not answer any messages from others. I need to think about everything once for a while. (It turns out that Tracy is missing, her photo is on a poster beside the police car in the main street)

Once you go outside, it will be much noisier. The world is filled with other people’s voices, the birds sing, cars roar, children laughing… The dripping sound and the frog sound are still there. But the question is: can she really go outside? Can we really go outside? Can we really break free? Can we really think out of the box? Can we really stop thinking about ourselves and look outside? By “outside” I mean both physical and mental. 


The kitchen is filled with her memory of her mom. Those fertilized eggs appear again, as if they are suggesting that cooking is women’s job. When you click on the bowl of milk beside the microwave, you can hear something falling into the water, like someone diving into the water, and the woman says that she will become skinny again. My mom always said that becoming a mom makes a woman fat. My dad would not help with the laundry because he thought it was women’s job. Does a job defines a woman? Does shape defines a woman? 

The living room is filled with money and sex. The woman no longer wishes for perfect love. Instead, money and sex can fake themselves into the sense of love. The living room is a place for the reality. It is totally different from the bedroom, where dreams are hidden under the pillow. The reality is more rational, and more cruel. 

The office is a strange place. A man says “welcome”, he welcomes everyone who wants this job, including women. Women, like anyone else, have to control their emotions and think about money. While back at home, women are also responsible for housework, which means they have to work both in office and at home. Does the office really welcomes woman? 

In the main street, there are mainly two kinds of voices, which are the children’s, and the adults. The little girl is innocent, who cannot think of any dangerous people. But as you move the mouse, an ambulance car sends patients into the emergency room. Not far away from there, a group of teenagers are explaining the reasons why they do not hand in their homework. They have too many other things to worry about. In DQ, a woman says that people are concerned about how other people conceive them. There are people die and people born every minute. As we grow older, we start to think more, and worry more. What will that little girl become when she grow up? Will she think about the same things as the teenagers and the DQ woman do? 

Pieces of herself, pieces of her memories, pieces of her life. She is alive, who is stronger than a symbol or a noun. 


On Facade

Facade is by no means a technological marvel. The character models are the butt of many jokes (and memes, which will be the majority of the pictures in this post) and there’s the occasional graphical hiccup from time to time. And the voice acting….well, it was certainly serviceable. And playing the game on modern Windows 10? A nightmare. I miss my MacBook, but I doubt even playing it on there would’ve enhanced my experience any more than it already was.


But we were just getting started!

Then again, it was released in 2005 and worked on mostly by two people, so fair’s fair. Today the game shares a legacy with its rough development; its unique method of story telling that forces the player to become directly involved in the interaction of the two main characters, Grace and Trip. Long before Telltale Games (rip) made the idea of player-based story choices as the primary focus in a video game commonplace, Facade took its own shot at it, and the result? Well, it might depend on who you ask.


Coming to a major theater near you, never.

The E-Lit Collection says that Facadecomes closer than any digital literature work thus far to realizing a long-held dream, which is the creation of an interactive, animated fiction that can accept any type of language produced by the user and assimilate it into the outcome of the narrative”. While something like this may not be anything special today, at the time of release most of this was true. There were plenty of similar flash “negotiation” games at the time, but none of them really came close to having an open conflict like Facade had, there was typically a straightforward solution that may or may not have appeared obvious to you at the time. But Facade, with its text-based choice system, meant that you basically controlled how the game played out, even if you weren’t aware of just how much weight your responses could carry.

Since this game was allergic to Windows 10, I decided to watch a playthrough of the game, aptly titled “How To Actually Win Facade”. This may seem like cheating, but considering that the wrong responses could even lead to a murder on your hands (well, their hands, but you get the idea), I wanted to actually see the thought process behind what would be considered “winning” the game, if morally at least. So as the protagonist “Diana” (the names were user-generated from a selection), I watched for the next 17 minutes as Trip and Grace bickered about the small things; despite the constant attempts at complimenting each other, they just seemed destined to want to pick a bone with each other. I came here for a good time, not marriage counseling.


And the melons. Lots of melons.

The dialogue, while a bit camp, accompanied with the (serial) killer music in the background, made for a very uncomfortable scenario the entire way through. Trip and Grace constantly want you to back them up, to focus their frustration on the other spouse. But slowly but surely, their cold demeanor began to crack once questions about each others’ feelings started to crack; they still loved each other, and any questions doubting that put them on the defense. This led to what was perhaps the climax of the game; an former affair on Trip’s side, and a slightly less shocking confession of former love from Grace in college. Even the player was getting irritated at this point, typing in “win already” and variants that would hopefully drive the conversation forward. But eventually, the two of them realized their lonely nature was driven by their skeletons hiding the closet. As they two of them bid Diana farewell (“I think you helped us.” “Totally :3”), I realized that this was an outcome that is still interesting even today; the player technically “won” the game by resolving the conflict….but only because they were trying their best to. What could have happened if the player had malicious intentions instead?


Also available in Blu-Ray and 4K Ultra HD.

Facade is in many ways, a classical example of e-lit. Not only is a narrative told through the usage of technology, but the technology is also used in a way that enables the player to interact with the story more than any normal book would have allowed them to. What I had experienced was just one of many ways that the player could interact with the story given to them, with the choices they had presented. No two player experiences are necessarily the same, and that level of depth, combined with the unique storytelling approach, is perhaps why it is still a studied piece of e-lit today, even with all the technological advancements made since the game’s release.

Graphics aren’t everything in a game, and Facade certaintly proves that. While a lot of people today are confused by the literary impact it might’ve had (although it still has a healthy known existence thanks to memes), it has a style that hasn’t quite been matched even by modern storytelling adventure games today. It may be a little rough around the edges, but that’s just sometimes the nature of e-lit, and while the story might not be everyone’s cup of tea, even I felt like the average person would find themselves caring about the brief interaction during their time with Grace and Trip, and in that sense, it becomes an effective e-lit work to demonstrate the power that the genre can carry.


They’ll figure it out.

On Brainstrips

Comic books are some of the earliest forms of reading that I can remember. I can’t say I read as much as I used to lately, let alone with comic books, but I’m glad to say that when viewing “Brainstrips”, the format remained familiar and easy going to me. Which is good, because BOY, reading the three “stories” in this piece of e-lit was a bit of a trip.

The first “story”, covering “Deep Philosophical Questions”, seemed a little tongue-in-cheek in nature to me…or maybe I’m just a little cynical from all the e-lit I’ve read. Either way, it used panels from pre-existing comics in its apparent quest to discover Life, The Universe, and Everything.

Get yourself a man who has the right answers.

The responses were….a bit vague to say the least. I wasn’t expecting to find out if God exists through a single-set comic strip, but the response I got of a bunch of people shooting at each other was….actually, that did seem a little more coherent, now that I think about it. Some of the other ones, including the strip on whether or not is color real, seemed a little more avantgarde in its delivery.

“How can color be real if our eyes aren’t real” 🤔

Others, like “How Do Know If We Are Human”, were a little unintentionally funny in nature. These panels were a bit more straightforward in their delivery, and I believe that added to the (un)intentional humor even more.

Nothing reminds you of your fragile existence like getting creamed by aliens.

“Do Trees Have Rights”? Unless “Trees” is less than subtle allegory for “women”, I have no idea if they do after reading this strip. I do now know that there’s a warehouse with 5,000 trophies lying somewhere in New Jersey though. You’d think someone like this would be easy to find.

400 toaster ovens? This guy barters.

After reading all of the “Philosophical Questions”, Brainstrips shifts to a darker, more bizarre take on covering “Science”. Specifically, “Science for Idiots”, in particular. I’m a particular idiot when it comes to most science, so this seemed right up my alley. But in reality, just about everyone would’ve felt dumb trying to go through the particularly blunt nature of the various subjects covered…which might’ve been the point to begin with.

Their nuclear fission panels for instance, covered “frequently asked questions” on a nuclear blast, which itself was okay. The issue….lied more in its execution. Whoever wrote this needs a few more lessons on people skills.

Feedback: Not enough humanity in the responses. Actually, I don’t think there was any at all.

And finally, a pop quiz that I didn’t ask for. It held back no punches with asking the hard questions, that’s for sure.

Science pop quiz AND you’re asking the hard questions already?

But way more surprising than the quiz, was the score I received. See for yourself.

That’s about what I was expecting, sadly.

Then the shift to the third “story” or math, got a little too real at times. Their pop quiz was heavy on the application and light on the practice, but the literary narrative behind it was fairly apparent. And antagonizing. Mostly antagonizing.

Uhh, can I use a calculator for this one?

The results screen at the end was interesting. I sucked and excelled all at the same time. Not too far away from the real deal too, at times. Having skills in “Higher Math” made me feel like I was doing something right, but I have no idea what was “Skills Operator” supposed to be. Either way, this “story” emulated the confusion and occasional senselessness of an actual proficiency test, which may have been the point all along. Ohh, I see where this might have gone now.

The results don’t make sense! Sounds like I got it right after all.

In the end, Brainstrips definitely lived up to its name if I had to admit; it kept things easy to read, but left several cryptic messages that made me doubt its purpose on more than one occasion. As a piece of electronic literature, I feel this is exactly the type of piece to get both new and experienced e-lit readers like myself thinking, which means that in a sense, it’s certainly living up to the ideas of this class; of e-lit presenting a different type of narrative, one without a concrete purpose or meaning; sometimes it’s just meant to be the way it is.

Piecing Myself Together

Am I in pieces?

“This was the hardest thing to internalize; that something permanent but invisible had happened.” The Raven Boys – Maggie Stiefvater

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In Juliet Davis’ Pieces of Herself, the embodiment and construction of feminine identity as well as the relationship of the female self to public and private space is explored. This work of Elit operates through a drag-and-drop interface which allows readers to comb through different environments of the work for icons that can be “dragged” and “dropped” on the female, paper-doll-like motif adjacent to her environment. In this way, readers are able to see how a woman’s environment inscribes itself upon her. More, readers are able to explore how different contexts, such as home, community, and work, affect construction of identity and perception of the self. “Dropping” an icon on the paper doll triggers an audio clip that typically reveals something about how the space being explored imprints itself emotionally or physically on the woman. The icons themselves, paired with the nearly 400 pictures used to create this piece, seem to denote more than their mere connotation would suggest as well (i.e. blood drop icons in the shower room, diary entries and hidden keys in the bedroom, a fetus en-wombed by a church, a sex toy behind a discreet couch cushion etc.). The mere act of uncovering these icons seems reflective of the many layers of feminine identity and the further act of layering these icons atop the paper doll motif seems to suggest the multiplicity, the mutability, and precarious balancing of feminine embodiment. How each sound is layered atop another until there is a steady cacophony of steadily increasing headache-fuel seems to only further illustrate how jarring and overwhelming a task it is to be all these women–at once. Though seemingly simple in design, operation, and presentation of its ideas, Davis’ work is quite a compelling and profound exploration of the intricacies at work in constructing feminine identity as well as a frightening one in how accurately and heartbreakingly it articulates how social and cultural contexts can be all-consuming.

Perhaps it is because of my own context–my gender identity, my age, my education–but I found this work to be particularly poignant. Especially as I combed through the unspecified, female narrator’s private spaces–their bedroom, their bathroom, their kitchen, their living room–I felt this growing lump in my throat, this increasing ache in my chest. The diary entry in the hamper–“In my dreams, I’m home but it’s not really home. And I don’t recognize the town but I know where everything is. So why do I keep running into things…”–reminded me of my own journal, sitting beside me as I write this post, and all of the secret parts of me inside its page no one will ever know. The rain cloud in the bedroom reminded me of the nights no one will ever see. The narrator recalling how hard they tried to but never could quite recreate their own mother’s passed-down recipes–“In the kitchen, where she was forever looking for the right ingredients”that hurt. It hurt me but also made me ache for all the girls and women I know who–secretly–try so hard to be half as good as their moms. Who are are always almost but neverI wonder if my own mom aches like this too? The mask at the front door in the living room and the narrator’s recollection of the monetary worth of what they’re wearing–of who gave it to them— made me remember a time when I was showered with all the gifts babe’s money could buy. I remember finding out the return on that investment did not equal love. Maybe it never could have.


Click to view slideshow.
Who I became~

To me, this work, in its content, purpose, and design, is one of the most powerful and compelling pieces of Elit I’ve come across. There’s something so inherently moving about making an unseen, hidden process–such as social inscription; more, construction of feminine identity–visible. Maybe that’s the voyeur in me but I’d also argue that Davis is placing us purposefully in the role of voyeur. But, it’s like we’re spying on ourselvesIs that really spying???? Questions of ownership of the self are raised in this piece and authenticity as a construct seems to be being challenged here. Rather than constructing who we are from navigating our environments, Davis’ work seems to posit that our environments navigate us, that our navigation of our environments is decided long before the question can be posed. According to Davis’ work, we are not imprinting ourselves on our environments. No, our environments are imprinting upon us until we are, essentially, composed entirely of pieces of our environments. This work seems to ask readers to really consider the nature of feminine agency and autonomy in a culture that poses so many, often conflicting, restrictions upon women.

Maybe my reading of this work is singular, a response to the many interactions of my life that brought me to experiencing it. But, if anything, I believe Pieces of Herself is trying to communicate the significance of lived experience. Of all women’s lived experiences.  Of my lived experience. I think that’s an incredibly profound message. More, I think it should not be as revolutionary as it is and yet…. How ’bout that Kavanaugh hearing, right??

Ultimately, Davis’ Pieces of Herself operates on many levels but, perhaps most importantly, it seems to read as almost autobiographic, allowing the reader to assume the unspecified narrator’s identity as they simultaneously engage in the process, navigation,  and negotiation of constructing that identity. Davis achieves this level of engagement through the drag-and-drop interface of the work, the use of audio and commentary, and the visual/design aspects working in tandem in this piece to create an inviting and immersive experience. This work left me feeling overwhelmed and naked(?) as well as left me with many questions about the complex nature of the self and its complicated presentation and representations. How much of me is me? How much is what others want me to be? How do I tell the pieces apart? And, am I broken into pieces? Scattered? Shattered?

Mostly, though, I was left wondering this:

Can I be a mosaic?



“Pieces of Herself” – ELMCIP

“Bookish Electronic Literature: Remediating the Paper Arts through a Feminist Perspective” – Jessica Pressman, ELMCIP

“‘Pieces of Herself'” by Juliet Davis – Cynthia Roman, I ❤ E-Poetry

Fun Fact

I actually wrote about this piece a while back, during my first Elit “rodeo”. I decided to read what I had previously written until after I finished this post. Let me tell ya, it is wild. Like, reading something you wrote when you know you were an entirely different person than you are now is wildSlightly cringe-worthy. Anyway, I figured I’d provide you with a link to that initial post for your own entertainment. Also, I think it’s interesting, in the context of reading Pieces of Herself, to compare and contrast who I am and who I was in writing. It was fun revisiting her. I miss her, who I was. I wonder if she sees who I am now and wishes she could’ve done more.



So, this work reminded me of a couple songs I thought I’d share with the class~ I couldn’t help singing them in my head as I was reading this piece and so I thought I’d share that particular level of my experience as well….

Pretty Little Head – Eliza Rickman

Francis Forever – Mitski

Copycat – Billie Eilish

Gasoline – Halsey

~Till next time~



Blog 3

In Pieces of Herself, I didn’t really look at the instructions or how to play the game. It was easy to get an idea of what to do, however, just from the name. I inferred that I would be identifying an individual who passed once I got to the Main Street and saw the cop cars outside. Then I just dragged items that were random and rearranged them to see what I could do with the grey image to the left of the screen. The grayscale screen makes it seem dark and creepy.

Facade prompted me to install a flash player, and unfortunately the computer I’m blogging on isn’t mine to be downloading anything. I assume that it’s like an interactive game on the computer where every decision made creates an alternate outcome. I like stuff like this, so the game must have many realities in itself depending on who is playing and what is decided.

v. *block b voice* HER (OH oh!)

For the love of god, please never let me put references in my blog post titles again. Like I’ve made some okay ones in the past, but I’ve reached a new low with this one. Anyway, stan block b.

Before I get into the e-lit pieces we’re going to cover this week, Façade and Pieces of Herself (aka the point of reference for that blog title, but let’s forget that exists, shall we?), I’d like to touch on the shared document we wrote on in class last week, in which we brainstormed our ideas for our own e-lit pieces. I posted this:

I was thinking of having some kind of branching hypertext narrative that kind of starts off fantasy/almost children’s book-like (like this kids book I wrote recently about a baby owl) and gradually getting more realistic (Maybe even branching into autobiographic snippets???)? Maybe?? Like starts off with simple sketchy drawings with few words and what seems like a single story then you realize that there are multiple things to click on on the page (pictures or words of the text I suppose?) that branch off into other little stories (maybe connected? maybe not?). With actual pictures and more color and links to music and videos. Idk I think the transition from simple to complex/fantasy to reality would be cool to play around with. I was thinking of throwing in bits of stories I’ve already written, actually. Wondering if I could (and would be able to) have a page where readers/users/players could type in “passwords” from other parts of the piece in order to unlock other pages… Wondering how to do that… make it kind of a game.

I… think I’m being a little over-ambitious here, but BIG SHRUG. I’ve noticed I have a habit of doing Too Much sometimes. Don’t really know what more to say about that except I doubt I’ll be able to make it extremely poignant or anything… more of a mass dump of all the stories and thoughts in my head. Previews of sorts scattered through hyperlinked pages of sketches and doodles I can hopefully gather from past notebooks. I guess in a sense it’ll be a look into my head?

Not…… sure…… if that’s a good idea. BUT WE’LL SEE, I GUESS?

I’m glad I got my presentation out of the way relatively early so I can focus on this for a longer period of time.

Anyway, look forward to disjointed rambles and thinly veiled social commentary, I guess.

Okay, onto Façade.

I’m going to preface this by saying that, as of writing this post, I haven’t played the game yet. Excuses being: my everyday laptop is a Chromebook, my Windows laptop at home is too decrepit to run anything above Word these days, I’m pretending my old baby Gateway laptop doesn’t exist (plus it could barely run Undertale), and my Fancy New Desktop stopped connecting to its monitor.

But I know Façade. I know it from back in my YouTube days, when I religiously watched Let’s Players. There wasn’t a cryaotic, markiplier, or jacksepticeye vid I hadn’t seen back then. But anyway. Most of the youtubers I watched played it at some point, so I’d skimmed their playthroughs out of curiosity.

And lemme tell you. This game is wild.

User-input-dominated. Incredibly intelligent. Wildly open-ended. I don’t even know how many endings there are with this game, but I know they can get… interesting.

Hopefully I’ll be able to play it at some point, and when I do I’ll be sure to link either a video or my commentary on it [HERE]. If you see no link, please carry on reading and pray I get my life together some day. *wink + finger guns*

Alrighty, onto Pieces of Herself.

First impression of the little point-and-click story is Wow, these controls are wonky. The side-scrolling was incredibly frustratingly sensitive and it was a little difficult to drag the little objects over to the “doll” on the left side of the screen. Plus it looked like you could still click on the areas where the objects were, but it didn’t do anything, so it gave me a little paranoid feeling that I was missing something (OOF. INTENTIONAL?). I can’t complain too much about the sounds, as the cacophony of sound effects and music clips was undoubtedly intentional.

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My “doll” once I’d found what I believe to be every hidden object. The water droplet and frog croaking never stopped…

The overall sense I got from the game, while ominous and foreboding from the black-and-white and jauntiness of the programming, was overwhelming. All the societal expectations of being “female” (whatever that means, amirite?) and being A Good Wife/Girlfriend/Daughter/Woman/Girl (Eeugh.) were expertly represented. Be timid but not boring. Be social but not too much so. Be sexual but no, not like that. (don’t think I didn’t peep that hidden vibe in the living room) Women are meant to be contradictions in society, therefore. But then it’s seen as frustrating when we contradict ourselves…?

That’s… does that make sense? Man, I don’t even know.

Being a woman, I’d like to think I’m over those kinds of expectations and I’m currently actually living as myself, but I suppose there are those self-conscious moments of Am I allowed to do this? or Is it my place to say that/have that opinion? I catch myself seconds later, because maaaaan heck that mentality. I’m allowed to have whatever opinion I want (within reason, tho, let’s be real), and being a woman shouldn’t deter me of choices I make.

(Oof, I’m listening to some inspiration music at the moment so pardon the Emo Turn this post has taken.)

Story-wise, though I feel like a lot of the environment’s little voice clips and such can be relatable and the overall story can be up to interpretation, I know there is an actual story to go along with this particular woman’s environment. Something to do with mental health and gender identity and coming to terms with (and hopefully defying) societal expectations. There really is no “end” that I could find, which only adds to the ominousness of the “Main St.” scene. Did something happen? What’s with the hospital? The cop cars? The car on the far right? What happened to this woman?

I’m looking forward to discussing this piece more in class. This piece as well as Façade. I hope we get to play both, and that we don’t have any more technical problems. Lookin @ you, wi-fi. Get your life together.

Alrighty! That’ll be all this week!

Have a lovely day/night/whatever!


Pieces of Herself…Pieces of Myself

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What is Pieces of Herself you ask? Well, it is just this…“At ironic and playful polemic, Pieces of Herself uses the motif of the dress-up doll to explore issues of gender identity in the context of home, work, and community. As the user explores the black-and-white spaces of the text (the shower, bedroom, outside, kitchen, living room, office, and Main Street), she encounters a variety of colored objects that she can drag onto the outline of a body, metaphoric acts of inscription that trigger audio files ranging from music to a biblical pronouncement about the “proper” socio-cultural function of women. What emerges from play with the seemingly disconnected pieces is a notion of the gendered subject that is both culturally produced (discursive) and singularly embodied (material)” (Pieces of Herself, Juliet Davis).

This was one of the most vulnerable pieces of literature I have read as an adult. I found myself discovering things about my past and present through traveling through Davis’s created world. Before learning and journeying through the story, the very first picture we see is an empty body with the words, “Her friends said she needed to ‘find’ herself. And sure enough, when she started looking, she found pieces of herself everywhere…” (Davis). Before reading, I already could relate to this character. I believe every woman at some point in her life has been told that she needs to “find herself,” which could mean something positive or negative. Either way, I have received that statement multiple times in my life. Her friends told her she needed to “find” herself and my friends told me as well. However, I found it interesting that I never told myself that I needed to “find” myself. It was also someone else telling me how to discover things in my life that felt empty and broken. I did not enter the rest of the story, and already I was drawn into the concept of this virtual world. Out of the seven different places, I am going to focus on only two for this blog post. There is so much to say about each room, but for now, I will be taking a close look at the shower and the bedroom. Who knows, maybe I will do a part two for this blog post and discuss the other places shown.

The most vulnerable places such as the shower and bedroom are where one can find out the most about someone if they were a fly on the wall. I appreciated that Davis had us look at the first part of Her world, which was the shower. Even the woman who the world has claimed was the most beautiful has felt the ugliest in the shower or the bathroom. At the top of the image, it says, “In the SHOWER ROOM, where women slip behind the curtains, in perfect synchronicity, to remain invisible from each other” (Davis). This was such a powerful statement to show how women really behind closed doors. “We,” meaning women, have skillfully mastered not allowing another woman to see us because of our insecurities to the point where we actual synchronize with one another in doing so. There were many “pieces” of herself that I found and were able to drag to the empty body. There was one that I saw not drag, and that was the image in the mirror of the woman putting her hands over her mouth and covering her mouth. Anyone, whether it is an artist, an author, a filmmaker, a writer, who shows that visual of a woman looking at herself upset in the mirror, is a pillar in my opinion. It is an image of a tender woman who is not weak but is a human being.

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The second place that I had an emotional and more profound connection with was the bedroom. A person’s bedroom, woman or man, is just as private as their diary. At the top of this page, the text says, “In the BEDROOM, where her mind would sometimes float to the ceiling” (Davis). This was such an eerie and captivating description of how and what the character goes through while in her bedroom. Another chilling part of the room that was genuinely relatable was the voicemail of her boyfriend, or the man leaving her several telephone messages. He started to sound concerned after the second time of not returning his phone calls. There have been many moments in my life where even the people in my life who I should have trusted just because they had certain titles, I would not return messages and did not want to speak to anybody. Just like Her mind would float, my mind does that more than I would like it to. The mind becomes overcrowded to the point where you are aware of your surroundings, but because your mind is so clouded, it can’t help but merely float away. What I realized was how much I was able to drag to her body only by the second place. Her body already was filled with the different pieces of herself. I found this reading to be insightful, relatable, and worthy of my time (just to be frank). 

Click to view slideshow.

From comics to generative remix….

Another pair of excellent presentations in Electronic Literature class!


Thank you to Susan for walking us through Bigelow’s Brainstrips – a digital story-world laced with both parody & whimsy & a highly-concentrated, intricately-designed webcomic.

Susan’s “Strip Your Brain” writing reflection on Brainstrips is very insightful and thorough.  Please take a closer look at her smart blog post (if you haven’t read it already) in order to get a full sense of the complexity of Bigelow’s piece.  The connection she made to the sensibility of the Ig Nobel Prize is spot on!  Many of you shared quirky and thoughtful comments about the piece on twitter (in perfect keeping with the piece itself).

I am glad to see our #elitclass “backchannel” alive and well:

Taroko Gorge and the Remixes

After break we took a closer look at the well known generative poem created by Nick Monfort entitled Taroko Gorge.  Thank you Vee for guiding us through a thoughtful conversation about machine-made, human-coded, reconfiguration-as-poetry.  With a poetic lexia inspired by the meditative contemplation of nature, Taroko Gorge highlights the power and potential of recombinatorial computation.   Our discussion lead to a consideration of remix-as-art-production, as we looked more closely at poetic composition in the face of the algorithm.  Jr Carpenter’s remix entitled  Along the Briny Beach figured front and center in our understanding as remix as a work of art (in and of itself).  The horizontally scrolling texts quote authors who are writing about coastlines to evoke a condition of being in between places.  Like the ocean tides that come in and out while erasing and effacing the flotsam of natural flow, her poetic remediation of the original source code focuses on movement and visuality for a new reading experience.  Our reflections here lead to further thought about the changing role of authorship (in conjunction with the machine).

Jumpstarting your own #elit composition

We ended class with the beginning of a new part of the electronic literature journey: thinking about composing your own digital narrative.  We took a bit of time to brainstorm and develop initial ideas for the story you want to tell!  Please take a look at our shared brainstorm/draft document and add any new ideas if they have come to mind since class.  We will pick up on this work in our next class.

For next week:

1. Please read Facade.  Priscilla will present a walkthrough and lead our discussion on this IF (an interactive animated fiction that can accept any type of language produced by the user and assimilate it into the outcome of the narrative.).

2. Please read Pieces of Herself.  Nikki will present a walkthrough of this exploration of feminine embodiment and identity in relationship to public and private space.

3.  Please write your fifth #elitclass blog post:  you can write on one of the above two selections or both texts if you feel inspired.  And another reminder to tweet your blog post using the #elitclass hashtag.  Check out your classmates blogs as well.

Keep up the chatter on our #elitclass backchannel conversation regarding electronic literature.  I happy to see more of you joining in the tweeting during our class discussion and after class hours as well.

Hope you all have a relaxing autumn weekend.  See you next week!

Dr. Zamora


Wow. Brainstrips definitely “stripped” my brain. Felt as though a lot was going on without the first section and i couldn’t really grasp the story at first without reading it again and again so that wasn’t my favorite section. The sound was so incredibly distracting that I wasn’t able to focus directly on the story. It definitely tests your mind in a way however, and try to make you to focus and make it more fun. Never been a fan of comic books or anime and things of that nature so I had a difficult time staying in order. Before even opening the questions being asked and I was automatically intrigued because these are valid questions in a sense.

The next part “Brain” was my favorite section because it talked about situations dear to my heart such as global warming, and animals and the entire idea of evolution. That section certainly WOW’d me in the sense when it stated… how apes are kept in a cage the size of an office and how those cages existed before offices. I mean we are very similar, the way they explained how apes draw, write, take anti-depressants from being in a small area. So similar to humans, it makes you go hmmm..

the informative part was also something that intrigue me because though these are simple facts some of it definitely surprises you about how we live and everything around us.  Oh then you find out your an idiot after taking the idiot test 😦

view ape thinking primate
things that make you go… “hmmmmm..”