Icarus story consists of blocks of colors: blue, orange, green and red. Icarus is in a dream and have to find different objects to move from room to room. The objects range from keys, rope, five peaches, etc. and his girlfriend apparently is in a dream as well. It is a lot of interaction with the arrows and mostly one character Icarus. The music in the background is somewhat soft, typical for a video game. Icarus walks from block to block whether it is to go to another room or upstairs, downstairs. I did not understand the game, but then I read online that a lot of people like it. Maybe, I need to learn how to play video game. I was mostly concern about the color change in the game. I think the blue is probably the state of mine that the character was, maybe he is sad, maybe he is having some issues with his girlfriend. The green, they usually say it means hope. Maybe Icarus hope things get better with is girlfriend. The color orange, I am not sure about the meaning but I look forward to hearing the class on it.
Didn’t your mother ever warn you not to fall asleep playing video games? Well in the elit piece Icarus Needs poor Icarus has fallen asleep playing a video game. Unfortunately for him, he has gotten stuck and now he needs to find his way out of this scary dream. Readers are to help Icarus find his way out by helping him find the things he needs such as his keys, ropes, apples, his girlfriend Kit, a crown and ultimately he needs to find a way to wake up. The tools for the game were simple, there were four arrows each to move on either side and up or down. In the game, Icarus sometimes was blocked by dead ends and other places where he became stuck and it was my job as the reader to help him find his way around the situation.
In the different parts of the game, Icarus was in different locations, one which was outside, inside his bedroom (where he first woke up), in a basement ( or someplace with water) and the throne room. I also noticed that the different rooms each had a different color and everything within that room all had the same color.
I would consider this piece of literature because it does tell a story. For the most part, Icarus talks with his subconscious, however, throughout the game the author includes dialogue from Icarus with author objects or characters in the room. At one point, he talks to the door saying: “He doesn’t look like a door, is that racist”. In another part of the game he is talking on the phone with Kit, some other objects he talks to is a cat, squirrel and a man selling ropes. More importantly, there are moments in the game the author ask some philosophical questions and Icarus responds.
After finding all the objects he needed, Icarus needs to finally wake up. Kit tells him that it is not him helping her but her helping him find his way out. While he is atop a mountain she tells him to jump in order to wake up. This is significant in the story because many scientists say that in order to get out of a bad dream you must jump or fall off of something, that will push your mind to wake you up. In the end, the reader must press the down arrow so Icarus can jump off and finally wae up form this dream.
I am not of a video game player, however, I found this game interesting and easy to use. I was happy to see Icarus finally woke up from this bad dream. I hope readers learn to not fall asleep playing video games or else they will end up like Icarus.
Right away I was intrigued wondering how am I going to get through this. Never been the biggest fan of comics or video games that wasn’t the Sims so I was hoping I would be good enough to finish it. As I’m writing this blog out I’m letting the music of the game play out in the back so I can sort of picture it as I’m writing.
Right away my character I’m like what is that? I liked how it didn’t look like a typical person but more like blocks of objects, just different forms of it i guess. Anyway, I loved the paneling of every block, it definitely gave me comic book vibes so that’s the first thing I noticed especially with the different shades of one main color.
Man, my room looks a lot different than I remember. There seems to be a few nests scattered around my desk and bookshelf. Is that a giant landline phone in the corner? I thought I had a tiny cellphone… Oh, well. Let me call my lawyer real quick. I wonder if the case involving the wild bear going smoothly. What the… the floor is full of sand. Where are my slippers? I’m sure I hid them inside the microwave… which is underneath my bed. Wait… Is this a dream? I hope not. I have so many things to do today and I would be disappointed if it all ended up being just a dream.
Let’s see here… Where is my computer? Here, it is. I’m supposed to write a blog post about an electronic literature. I think it was a flash game. Icarus Needs, was it called? Yep. It’s right here, on this page. It looks interesting. I can’t seem to hear the sound very well, though. These stupid birds and their nests… Where did they even come from? I always keep my windows shut to avoid an UFO abduction. There seems to be more nests in the room than I realized. Wait… Do they have those chocolate eggs with toys inside? Nope. Then, this is definitely not a dream. I better hurry up and finish this.
Ok, so… This is interesting. It is a combination of a video game and a comic book. The two things that I like the most. Perfect! There is even a giant telephone in it, just like the one I have. Is this supposed to be based on a dream? What? I think I just heard a knock on the door… I’m playing a video game, here! Is this a video game? I guess… Sort of. Anyways, I need to write that blog post soon. I feel like I’m sinking into this stupid sand on the floor. Another knock? Who is it? Let me see… Oh, it’s the purple squirrel from next door. I told you that I’m not interested in mixed nuts! I’m allergic, dude. No, not the nuts. I’m allergic to the packaging. Yes, good day.
Back to work. This Icarus Needs seems to be very metaphorical. I really like the humor, too. There are also common video game tropes to encounter. Of course, everyone needs a rope! I think I’m going to need one in a few minutes here. I still feel like I’m sinking. Where are my slippers, again? Only three minutes left on the microwave. They’re almost done… This is definitely not a dream. Let me write some of those things on the blog while I’m waiting.
Oh, the phone is ringing. Hello? Yes, I meant to call you earlier. What? The wild bear wants to settle off court? Are you kidding? We can get everything he’s got, down to his last honeycomb. Yes, you’re right… You’re right. He’s got a wife and a kid. His wife is curator at the gallery, right? Ok, I guess that’ll do. Listen, I need to take care something else real quick. Call me back later today… Yes. Yes, we’ll talk later. Ok, bye. Man, it seems like everyone is trying to prevent me from finishing this thing up. Anyways, I need to get back to work. Oh, the time is almost up on the microwave. Great. I guess I can finally stop this sinking business… Let’s see, only 5 seconds left. 4… 3… 2… 1…
*Loud Air Horn Sound*
What?! What just happened? Damn… It was all just a dream. I guess, I did not write the blog post. Wait… I have a presentation today!!
(In case there is some confusion… Yes, this is based on a true story.)
This was a tricky piece to explore, so I had to do a little research outside of the piece. Along with a video, I found a few websites with simple descriptions of the piece. The e-lit piece is quite outdated, and requires a specific browser specification for it to
actually work. From watching the video on YouTube, I got a better understanding of the purpose. I’ve tried getting somewhere with this piece with computers all over campus and at home, to realize that computers nowadays are either too advanced or jut simply not compatible with the coding used.
Memmott explains the “obsoleteness” of Lexia to Perplexia, as everything around it has changed as it has stayed the same. I’m sure that I wasn’t the only one who had trouble navigating through the pages in this work-it may look as if the codes and links are broken due to the older coding used. Memmott says that this piece needs to be explored in a “specific environment” to really grasp the entire piece.
This is what Lexia to Perplexia initially functions like with a compatible browser, but unfortunately, up-to-date browsers will not get to experience this functionality. So, how can we really grasp this piece if we can’t explore it? I think I know what the ‘Perplexia’ means now, because I am pretty perplexed.
…a lot of things, like a publishing deal and constant validation, but mostly to get this blog post up.
Hey friends, long time no see.
Before I get into the e-lit piece I read/played through this week, Icarus Needs, I wanted to talk a bit about some updated plans I have for my final piece.
I know I kept talking about adding additional media like pictures and videos and whatnot as the story (or stories) progress(es), but I’m not sure if I’ll have the time. I think I want to try to pull of something like With Those We Love Alive, which I talked about in this post. I’ve been looking at Twine lately, which was used for WTWLA and I think maybe I’ll use that. I was playing around with it and there’s so much you can do with it. Also, I’m better with words than pictures, and I feel like I can put out something pretty cool with descriptions alone. Maybe a few pictures? Simple ones? I dunno. I’m afraid of it seeming childish in that way. I’m not sure how effective this whole “growth from simple to complex” idea I had will work out, especially with the time crunch. Anyway, I’ll ponder. I’ll try working out some kinda map for the branching storylines and at the very least start writing out the panels for the main plot.
IT’LL BE FINE, RIGHT?
Aiight, so Icarus Needs.
I remember playing little games like these when I was in middle school. Miniclip.com was my site, alright? Particularly the puzzle games, most of which had stories to them. One that really sticks in my mind is Gateway (I & II). I don’t wanna say much about it, but from what I remember, the story in the second one gets really heavy, so consider that a warning. It’s an incredible game. Go play it if you love puzzle games and deep stories and eeriness.
But anyway. Back to Icarus Needs.
First of all, I love the design. The simple panels give it a fun, deceptively straightforward vibe, but you find out quick that it’s a bit more complex than you think, both story-wise and design. It maintains the simplicity, but… expands… on it…? That doesn’t make sense. Whatever. I’m a fan of games that bridge whimsy with emotional depth, even if the latter part is only hinted at. It gives you the sense of a bigger world outside of what you see in the game.
Fun fact: It makes me mad when games are written off as silly and insignificant. Like… Gateway II touches on [SPOILER]
the trauma of losing a family member and the hold they could still have on you even in death. Also, how it’s not always healthy. [/SPOILER] At least, that’s what I remember. I gotta play it again. It’s just so good. But like. How dare you write off a whole story based on the medium it’s presented in? Big UGH.
In Icarus Needs, there’s kind of this narrator who speaks outside the panels in an almost innocently authoritative way, if that makes sense. Like it preaches to main character Icarus (I dig that name, by the way) these… dreamlike phrases that you think would require deep answers or something. Or like. Cliches. Like the “out on a limb” line when Icarus is in the tree.
But then, in reply, Icarus is kinda blunt, or subverts the line/question/cliche. I hope that makes sense…
Here are some of the panels that stood out to me regarding that:Click to view slideshow.
His responses are so realistic while the narrator is more… idealistic ? Is that the word? Maybe not. Either way, Icarus’ responses are refreshing in the dreamlike setting.
And speaking of dreams. You’re told that this is a dream from the beginning, but you almost ignore it at first? At least, I did.
Also it’s difficult to automatically trust an outside, omniscient voice just after you wake up in a strange room and have to save your girlfriend with giant phones, mud balls, nets to catch a rat, and apples (exactly 5). So yeah. I wasn’t trusting it or its cliche banter anytime soon.
Regarding the end…
I was waiting for a different catch other than “and then he woke up.” I’m not mad about it, I mean. On the one hand, it’s expected. On the other, I wanted something more. And perhaps there is something more, what with the little squirrel king in the corner. It’d be so rad to have a sequel to this in a similar style. The puzzles were really cool and the story was just perfectly whimsical.
Looking forward to experiencing this again in class!
See y’all then.
First, I would like to announce that I managed to complete Icarus Needs on my first try! I am very proud of myself because I’ve had some difficulties navigating some of the elit pieces. For instance, With Those We Alive, I did not realize I had to “sleep” to move onto the next phase which made me little upset when we did the walkthrough in class. I thought I had made some progress on navigating elit, so it definitely felt like a setback…:(
However, I saw Icarus Needs, I read the author’s statement and realized that I needed to complete some kind of mission. So, if the mission was not completed, I needed to figure my way around it and not completely give up. I had to figure out a few things, but I CONQUERED ICARUS NEEDS!
I would like to do a walkthrough on how I navigated the piece which was pretty straightforward.
In the beginning, Icarus woke up or thought he woke up and realized that he was still in dreamland. On the screen, we already had our first mission on the left sidebar which told us, “Icarus Needs: To wake up.” I was not aware that it was part of the game until I noticed it added missions like finding the keys, etc. As I navigated, I noticed the right sidebar also had “In his Pocket”, which were the essentials Icarus needed for his mission to rescue Kit and to wake up from his dream.
After completing the missions at the Corridor, I moved on to the next Location which was the Outdoors. The change of the Location also changed the color of the layout which was interesting.
The colors were not random at all. It matched the location and the themes. For example, the author used orange and yellow undertones for the outdoors to signify the bright summer. The squirrels, the apple tree, and the hot air balloon gave that those particular strips the summery theme to complement the “outdoor” location. The color and the music choice for the Castle also worked well. It was not out of place. When I think of a castle, I death, blood, and all these horrible things. But the king was a squirrel which just melted my cold-blooded heart. I felt like the author was telling me that nothing horrible would happen in this castle, so just enjoy the journey and the squirrel
Does this piece serve its purpose as an Electronic literature? I believe it does. It composes all the elements that would characterize it as such. The plot, the interactiveness, the music, the layout, etc. The way I navigated might have been different from how someone else might have done it, but we do reach the same end goal which is Icarus realizing it was just a pretty adventurous and good dream.
Overall, the is piece was very entertaining and I am very proud to have completed it!
Daniel Merlin Goodbrey‘s work “Icarus Needs” is a hypercomic adventure game staring everyone’s favourite mentally unhinged cartoonist, Icarus Creeps. He has fallen asleep playing videogames and become trapped inside a surreal dream world that’s part videogame and part comic strip. His girlfriend Kit has got trapped inside the same dream. Now Icarus needs to locate Kit, escape the clutches of the King of Squirrels and find some way back to the waking world. During the game, readers play as the main character, Icarus, to save Kit and defeat the King of Squirrels.
Actually, I am not the person who enjoyed these kind of E-lit pieces that are based on game systems, as I do not play any video games in my life. It is hard for me to get familiar with games and play with games usually. However, it is out of my expectation that the easiness of playing with “Icarus Needs”. All I need to do as a player is controlling the character to move up and down, left and right.
The character goes through different squares, being different plots, walks back and forth, in the purpose of getting all the things that are required to save Kit. For example, to find a key.
During the game, I found Icarus’s dialogues are really cute, witty, and relatable. I believe that the boys who play video games a lot must have heard these words from their mother.
For me personally, there used to be a period when I always had the same dream of myself falling down constantly for about a half month when I was in my high school. The dialogue here reminds me of those nights immediately.
Icarus Needs is a game in which Icarus is falling asleep and experiencing everything in his dream. His girlfriend, Kit, is also in the same dream. They are both trapped in the command of the King of Squirrels. The most important thing for him is to wake up. In order to get out of the dream, Icarus needs to do some tasks. Icarus needs a key, some rope, five apples, a crown, and he needs to find Kit and jump in order to finally wake up. When I played this game, I felt that I struggled and twisted in those geometric squares. I need to collect things and accomplish tasks by adventure in those squares.
I love the design of this game. I like the color block artwork. Different colors of the squares represent for different locations like corridors, the sewer, outdoors, the well, the castle, falling, etc. Different locations are accompanied by different kinds of background music. The arrows help to navigate the player’s path. The image inside the squares are concise, geometric, and aesthetic. I like the process of exploring things rather than going directly to the final square.
The ending of the game is a comic. After escaping from the virtual world and waking up, we player, as Icarus, can get romantic feelings. This game is a sweet little one.
Firstly, Lexia to Preplexia couldn’t be opened on my Mac because the screen doesn’t fit. But I found a video discussing the piece:
Mark Sample( the speaker in the video) said the work is a specific time of technology and technology has changed so it’s problematic to the piece. That may explain why I couldn’t open it. What I interest in Lexia to Perplexia is “Terms such as “metastrophe’ and ‘intertimacy’ work as sparks within the piece and are meant to inspire further thought and exploration.” SO I cannot wait to go through it in the class.
The piece Icarus Needs is presented as an ” a hypercomic adventure game staring everyone’s favourite mentally unhinged cartoonist, Icarus Creeps”. What is needed to discuss is ” It is literature?”. Beyond a plot in the game, I wonder it is readable or gives any literary experience to a reader. I would like to go through the piece under this question.
It is interesting to play, I have to admit. Icarus would meet different people and have different instructions to find Kit. When he finds new tools, a new trail would open to him. I passes green, blue, yellow, and pink trials. It eventually comes to the same end.
The protagonist and antagonists would have conversations, a player would know what going on next through conversations and they could go anywhere to get materials.
The plot is simple: “Icarus has fallen asleep playing video games and become trapped inside a surreal dream world that’s part video game and part comic strip. What’s worse, somehow his girlfriend Kit has got trapped inside the same dream. Now Icarus needs to locate Kit, escape the clutches of the King of Squirrels and find some way back to the waking world. Can you get Icarus everything he needs before it’s too late?”
Personally, I don’t think it is presented as either literature or a reconstructing piece. Most importantly, it isn’t effective as a cyber reader and I would rather regard it as a recreation.