All posts by bknjxv

Wanna Play a Game

Upon starting Icarus Needs, the music reminds me of something that one ay listen to to help them fall asleep. Fitting because that is what has happened to the main character. Upon inspection of the start up and reviewing the directions, it says that the player can use W-A-S-D keys to move around or arrow buttons on the keyboard. Though I’m not sure why those letters.

Upon the beginning of my journey, I elected to go up the stairs instead of down. I came across another character that I thought would have interacted with me, the dog or cat. Instead I just moved right past it. When I went back to the left, it was no longer there. Icarus came to a phone that was off the hook and propped up on the wall, on the other end was another voice telling him “Icarus! You have to find..” before being disconnected. Icarus questioned the voice, “Kit! Is that you?” Then there was nothing else. The only progression in the screen that I could make was to the left back towards the stairs. Icarus decides to take the giant phone with him on his journey.

When I proceeded back to the stairs, I kept going to the left where I came across the animal figure again. This time Icarus interacts with it, even though it hisses at him while he calls it a nice kitty. LOL. I can see in the next screen, there was a key in a locked case. I have a filling that Icarus will be returning for this key. The cat will not let Icarus progress towards the key at this time. Maybe that silly kitty needs a bowl of milk or a mouse to chase.

So I headed back down the stairway. At the bottom of my decent, Icarus went to the right until he met a character that exclaimed he was a door and that Icarus needs a key to get past him. As Icarus turned back around, he exclaims that the character didnt look like a door, then questions if his remark was racists’. Now I need to really figure out how to obtain the locked key past that rascally kitty cat. Lets take our adventure down the hole. That’s right, Icarus is going down! The ladder that is people. Come on.

As I begin the downward slope of uncertainty, no not my life, the music changes to a more up beat tone. The prompts appear, didnt your mother warn you not to fall asleep playing video games. At the bottom of my descent, I take Icarus to the right. He came to a part of the tunnel that seemed to drop down, suddenly he uses the giant phone to lay down as a bridge so that he could cross.

Next Icarus finds himself fishing at the end of the tunnel. He doesn’t catch anything, but decides to take the net with him. Maybe this net will reach across the stubborn cat so he can get the key. Lets go try my theory. I was wrong…. Wait what did I just say? I am a guy that admitted he was wrong! Woah… Look out people!

Now I am perplexed. I can not go through the door without the key, and the net is all I have to distract the cat with. I do not recall any other direction of movement available. I guess I should go explore some more.

Upon traveling back to the right side of the stairs, where I first noticed an animal character, Icarus used the net to snatch it. Icarus exclaims “GOTCH YA!” Maybe I can use this animal to distract the stubborn one on the other side of the room. Ah ha!!! The small animal he netted was a mouse. I used it to distract the cat, and while the mouse appears to have ran in the hole in the wall, I was able to obtain the key from the case. Now I must go visit that door again.

After using the key, the game takes me to the exterior of the house. Different tones again and colors are different as well. It gives the feeling of leveling up. So now my adventure takes me outdoors. I promptly approached a roadside stand where the finest rope was available for purchase. I don’t need no stinking rope! What would I do with it in this dream of mine? I am sure to find out soon enough though.

I tried to climb up the tree, but there were pesky squirrels’ sitting there with their nuts all around them. Icarus was to afraid to move past them, so back down the tree he went. Icarus soon approached an opening to a well where he hears a voice call out his name. This is where he learns that he will need rope. Is that Kit down the hole? Did Kit fall down the well? Someone call the fire department!

When I returned to the rope, the vendor demands five apples for some rope. My opinion is that he would take three apples instead. Lets see if we can now go apple picking. After all, it is fall ya’ll.

Before I knew it, Icarus jumped into a hot air balloon that lead him to the top of the tree where the squirrels previously were. Icarus gathered the five apples and went back down the tree. Funny those squirrels had left by this time. Lets go exchange some apples for the rope.

After making the illegal exchange of goods, I ran for the well where I previously heard a voice calling my name. I throw the rope in and descend to the bottom. I can hear the voice calling me from the left, but while I’m down here, lets explore the other side. And by the way, the music has changed once again. This has a Mario brothers 3 feel to it. Down in the tunnels running around. What could go wrong? Right! Not like Icarus is having to jump off of pyramids to land at the top of a flag pole after each level.

After exploring to the right, Icarus discovers the other half of the giant telephone that he used at the beginning. It must have some meaning. Maybe its a transport device to come out of his sleep, but for now it is useless. Now to chase the voice on the other side. To his dismay, it isn’t Kit at the other end of the tunnel, it was the other piece of the telephone. A voice begins to tell Icarus that he needs to… before being disconnected once again. So Icarus takes the phone with him and climbs back up the well. Before I jumped on the hot air balloon earlier, there was a new level that needed a bridge for Icarus to cross over and into. Lets go try this phone bridge out.

Sure enough, a new level is my reward. Now Icarus enters the castle. Is this where he finds the princess? Ugggghhh I mean Kit. Upon entering the castle, Icarus is forced to jump into a bubbling pool of blood… Okay maybe its cherry soda. Either way, Icarus dived to the bottom to find a locked treasure chest. I guess another key is in my future.

I think my commentary on play by play action isn’t necessary anymore, although entertaining possibly, I shall just move through the game and conclude with my final thoughts and feedback.

Okay so this was a squirrelly piece of e-lit. Nuts to be blunt about it. LOL… OKAY OKAY… I’ll stop. It was entertaining. The final screen where there are the nine slides made it look like a comic book, which is what the author was going for. It makes me wonder what game he fell asleep to. I believe this is my favorite thus far.

Motions & Pieces Of Herself

   Motions, by Hazel Smith, really grabbed my attention this week. The sounds really messed with my mind while trying to read through the different pages. So much so that I had to mute the sound after about ten minutes of it. It was really nerve wracking. I liked the easier navigation on this work. However, when I tried to go back, to the left, it took me somewhere different than before.

   Smith has created a piece of Electronic Literature that needs national attention. Sure, we are in a pandemic and everyone is concerned about COVID, yet the media has never been one to really discuss the other national epidemic, human trafficking. Smith showed us several different ways that the ‘slaves’ are being used and some examples of how they are trafficked.

   One of the first screens was black and had the sounds of passing airplanes and trains. It initially made me want to close my eyes and imagine being blindfolded and forced into the train. I could only imagine what is going through the minds of the kidnappers, transporters and the kidnapped. The visualizations were a bit odd at times. I found myself questioning what it was that I was looking at. That may have been an intended element to the piece.

   I am looking forward to hearing Medea guide us through this piece. I know she always does a spectacular job on her presentations and I’m curious to see if she gets too sing any for us in this one.

   The other piece this week, Pieces Of Herself, by Juliet Davis, was a bit perplexing. Davis explains that the game was derived from the works of Elizabeth Grosz. Elizabeth Grosz is a professor at Rutgers University and teaches Women and Gender studies. She is known for her written works on the body, sexuality, space, time, and materiality. All of this information about her inspiration, made the game make a little more sense to me.

   At first, I was just plugging pieces onto the body and trying to figure out what the end game was. I guess there was no real method to placement because I had to clear my board numerous times so that I could continue with the game.

   It seems that the world of e-lit has took on a new shape after this week’s readings. I am starting to see a trend that has evoked some deep reflections on my part. The idea of mixing different media into ones work can open the door to the next level of reader engagement. We have visuals, sounds and text. Maybe the future will allow for other sensory play, such as smellovision. Imagine the technology that will allow for someone to paint a visual with their words and show you an actual picture of their description and that creates a smell that can be associated with the imagery. That would be powerful and prolific.

Trope Review

The term E-literature or Electronic literature refers to literary works presented by electronic means. The electronic literature has its own features that distinguish it from the traditional form of hard form or non-electronic literature. The addition of sounds and visual representation add up to the literary qualities of an e-literature. The term literature itself proves that the work being presented is a literary work. There are various forms of literature that are presented electronically. The literary work under navigation is Trope by Sara Waterson, Elena Knox and Cristyn Davis.  The different features of this electronic literary work include the visual, sounds, text and impression of the literature.

            The sounds used in Trope are electronic jazz sound which makes it a piece of modern literature. The electronic literature has a key feature of producing a sound impression on the viewer or reader. The reader is impressed and influenced by the sound used in presentation of the electronic literature (“Trope”). Humans can relate to different situations with different kinds of sounds, hence the sounds used to create a hard image of the text.

            The visual features of the Trope description used dark and bold colors like red and black that further add up to the dark or hard image of the literary work presented electronically.  Humans also can relate different colors with different contextual situations hence the usage of certain colors to create certain meanings when used in electronic literature. A simple text also has the ability to communicate with readers, but the piece is further enhanced by incorporating various colors that make the message or crux of the literary work more communicable. Hence the colors used in the Trope introduction, creates a dark or serious image of the literary work.

            The other main feature is the arrangement or formatting of the text online. There are various formats available online to present a literary work electronically. The authors have used different sections of the page to illustrate different parts of the literary work. The electronic literature is also able to provide different colors for different sections to enhance or lower the impression of the text being presented.

            The use of symbolic language makes the electronic literature more engaging for the audience. The symbolic words and metaphors like “floating geometric maze” and “a firework display” make the text a literary piece presented electronically.

            The electronic text also has the ability to create a virtual world that assists the readers of the text to not only imagine the world created through mere text, but also to view the virtual world by visual representations of the texts. Hence the readers are assisted by various sounds and visuals that add up to the impression of the literary texts.

            The piece also proves the fact that form is also important in literature, like the content. The form enhances the experience of the readers or audience regarding the content of the literary works. 

E-Literature Studies 2020-09-22 23:36:43

Playing Checkers

Upon opening the link of the poem, I was pleasantly surprised with the user interface. It was interesting and my initial thought was to click my way through the poem. The drawings and the background combined with the sound effects were all very appealing. The voice recording of the poems was also helpful since the font was not that legible. The transition was also smooth, however slow, so there was a lag in switching the pages.

As for the poem, I was interested in the mini stories behind each of the places I clicked. The graphics supported what was happening, and the interaction behind every country, and their story made it inviting to view more. I was pleasantly surprised as how it was able to depict the angst, the stories, the need, and hunger to show what happened during global capitalism. The poem was able to visually show how the immigrants felt. It made it easier for me to understand it. Each of the places showed different struggles that the Chinese immigrants felt, and it pushed those emotions throughout the pages. The effort for each country, each story, each frame was well thought of. For me, it was an effective approach. I found myself wanting to listen, read, and learn through interacting with it.

Some of the videos though were time consuming, although I get the reasons and the lessons behind it. It depended too much on my internet and I found it hard to play some of it. Also, like Twelve Blue, there was no given manual or steps to interact with the poem in a given order. The transitions also were kind of slow and I had to wait until the page loaded. There were few hints on what to do so I would believe a user could be initially lost upon entering the page. Should the poem be read in a certain order? Would it have more meaning if the poem and the interactions were done in a specific way? It felt almost as if by clicking the dots across the screen, I was playing a game of Chinese checkers.


Feeling “Blue”

Michael Joyce’s Twelve Blue is a type of electronic literature that uses the navigation process in response to the interaction with the navigators. Despite its unusual narrating style, Joyce’s work is an impressive innovation in the literature world that passed the limits of traditional printed works and made it reach the next level.

Navigation is a component of electronic writing that extraordinarily influences the means by which readers peruse and associate with computerized texts. Dissimilar to print writing, electronic writing does not include usual letters and marks on a print page; rather, it is made as a processual creation across codes and hardware inside the computer based on the connections of the navigators. Such navigational associations run from tapping on a hyperlink in hypertext to composing a reaction to an account brief in intuitive fiction or moving a symbol through virtual spaces in a vivid storyline (Pressman).

The experience of reading Michael Joyce’s Twelve Blue was as described by ELiterature Organization “a unique form of literature that has its effect within digital textuality unlike the usual effect of printed or written literature” (Pressman). The most remarkable feature is the dark blue background that gives the observer the required feeling of “blues”, this technological innovation of literature is ensuring what traditional literature was limited to. The author used a simple-looking HTML interface involving multiple pages to navigate combined with other elements nurturing the sensation the author created in his work which is considered quite ambitious for his generation. The general observer might stay for a while discovering all the navigation options to make sure that everything is explored.

Surprisingly, following the order of numbers provided under the small square with dark blue font and bright lines across it was not the way to discover the story thoroughly; each number represents the story from the perspective of one its characters; therefore, to unleash the true story; the reader has to be patient enough to explore it through each character’s eyes, which ensure the unfitness of this type of electronic literature, the story is never complete unless everyone depicts it his/her own way. 

The “Twelve” in the title apparently refers to the twelve characters, and “blues” refers to their feelings or their sad stories. To start the thread with number one, the reader finds a girl talking about herself narrating past events when she once visited a carnival, the first impression does not give much detail to the reader, and the whole page has no navigation options except for a brief line in the middle depicting the phrase that kept repeating itself all over the page “follow me” (Joyce 1). The other numbers have a similar entity, only to discover the theme of the story, which seemed a bit vague at first glance, after finishing the reading, the story reveals its topics talking about miserable childhoods, a tentative of starting over for an unhappy woman, a child who was found drowned, in addition to other characters serving the plot. What is most interesting about this work is the efficiency of the author in making a single plot seems different; each time a new character is encountered reflecting an important fact about life which is the truth is relative; everyone believes his/her own sight to be the ultimate truth without considering other people’s views.

In conclusion, Twelve Blue is a work worthy of exploring of a talented author who managed to bring innovation to the traditional form of literature in a creative way. Michael Joyce succeeded in creating the atmosphere of the story’s theme through HTML navigation as he created a smart way to keep the reader interested until the end of the story.

Works Cited

Joyce, Michael. “Twelve Blue.” Https://, Eastgate Systems, Inc., 1996,

Pressman, Jessica. “Navigating Electronic Literature.” Electronic Literature: New Horizons For The Literary :: Essays, ELiterature ORganization,


   Hello everyone! For those that I have not met, my name is Ryan Marlowe. North Carolina is my home state. I am the third child of my family, and the last one. I guess it took my parents three tries to get it right. Just kidding. I love my two sisters, but we have separate lifestyles and have grown apart through the years. Personally, I feel that my diversity and life choices have a lot to do with why I’m so distant from my family.

   After serving in the Navy, for what I consider the better years of my life, I embarked on the journey to find something that helps me understand life. During my career in the service, I experienced things that changed my mental clarity and physical abilities at times. Doctors and society have called it many things through the years, commonly known now as Post-Traumatic Stress Disorder.

   Doctors are quick to shove medicines my way, but I hate taking pills that alter my mind. In reality, I don’t take any pills. Not even Tylenol for a headache. Finding something that could redirect my focus and attention has always been challenging to me, but writing is a tool that has benefitted me the most throughout my struggles, and I want to explore the tool further in hopes of finding relief for myself and others that struggle.

   I’m looking forward to the journey with each of you throughout the term.