Tag Archives: personal

Piecing Myself Together

Am I in pieces?

“This was the hardest thing to internalize; that something permanent but invisible had happened.” The Raven Boys – Maggie Stiefvater

2018-10-13 (9)

In Juliet Davis’ Pieces of Herself, the embodiment and construction of feminine identity as well as the relationship of the female self to public and private space is explored. This work of Elit operates through a drag-and-drop interface which allows readers to comb through different environments of the work for icons that can be “dragged” and “dropped” on the female, paper-doll-like motif adjacent to her environment. In this way, readers are able to see how a woman’s environment inscribes itself upon her. More, readers are able to explore how different contexts, such as home, community, and work, affect construction of identity and perception of the self. “Dropping” an icon on the paper doll triggers an audio clip that typically reveals something about how the space being explored imprints itself emotionally or physically on the woman. The icons themselves, paired with the nearly 400 pictures used to create this piece, seem to denote more than their mere connotation would suggest as well (i.e. blood drop icons in the shower room, diary entries and hidden keys in the bedroom, a fetus en-wombed by a church, a sex toy behind a discreet couch cushion etc.). The mere act of uncovering these icons seems reflective of the many layers of feminine identity and the further act of layering these icons atop the paper doll motif seems to suggest the multiplicity, the mutability, and precarious balancing of feminine embodiment. How each sound is layered atop another until there is a steady cacophony of steadily increasing headache-fuel seems to only further illustrate how jarring and overwhelming a task it is to be all these women–at once. Though seemingly simple in design, operation, and presentation of its ideas, Davis’ work is quite a compelling and profound exploration of the intricacies at work in constructing feminine identity as well as a frightening one in how accurately and heartbreakingly it articulates how social and cultural contexts can be all-consuming.

Perhaps it is because of my own context–my gender identity, my age, my education–but I found this work to be particularly poignant. Especially as I combed through the unspecified, female narrator’s private spaces–their bedroom, their bathroom, their kitchen, their living room–I felt this growing lump in my throat, this increasing ache in my chest. The diary entry in the hamper–“In my dreams, I’m home but it’s not really home. And I don’t recognize the town but I know where everything is. So why do I keep running into things…”–reminded me of my own journal, sitting beside me as I write this post, and all of the secret parts of me inside its page no one will ever know. The rain cloud in the bedroom reminded me of the nights no one will ever see. The narrator recalling how hard they tried to but never could quite recreate their own mother’s passed-down recipes–“In the kitchen, where she was forever looking for the right ingredients”that hurt. It hurt me but also made me ache for all the girls and women I know who–secretly–try so hard to be half as good as their moms. Who are are always almost but neverI wonder if my own mom aches like this too? The mask at the front door in the living room and the narrator’s recollection of the monetary worth of what they’re wearing–of who gave it to them— made me remember a time when I was showered with all the gifts babe’s money could buy. I remember finding out the return on that investment did not equal love. Maybe it never could have.

 

Click to view slideshow.
Who I became~

To me, this work, in its content, purpose, and design, is one of the most powerful and compelling pieces of Elit I’ve come across. There’s something so inherently moving about making an unseen, hidden process–such as social inscription; more, construction of feminine identity–visible. Maybe that’s the voyeur in me but I’d also argue that Davis is placing us purposefully in the role of voyeur. But, it’s like we’re spying on ourselvesIs that really spying???? Questions of ownership of the self are raised in this piece and authenticity as a construct seems to be being challenged here. Rather than constructing who we are from navigating our environments, Davis’ work seems to posit that our environments navigate us, that our navigation of our environments is decided long before the question can be posed. According to Davis’ work, we are not imprinting ourselves on our environments. No, our environments are imprinting upon us until we are, essentially, composed entirely of pieces of our environments. This work seems to ask readers to really consider the nature of feminine agency and autonomy in a culture that poses so many, often conflicting, restrictions upon women.

Maybe my reading of this work is singular, a response to the many interactions of my life that brought me to experiencing it. But, if anything, I believe Pieces of Herself is trying to communicate the significance of lived experience. Of all women’s lived experiences.  Of my lived experience. I think that’s an incredibly profound message. More, I think it should not be as revolutionary as it is and yet…. How ’bout that Kavanaugh hearing, right??

Ultimately, Davis’ Pieces of Herself operates on many levels but, perhaps most importantly, it seems to read as almost autobiographic, allowing the reader to assume the unspecified narrator’s identity as they simultaneously engage in the process, navigation,  and negotiation of constructing that identity. Davis achieves this level of engagement through the drag-and-drop interface of the work, the use of audio and commentary, and the visual/design aspects working in tandem in this piece to create an inviting and immersive experience. This work left me feeling overwhelmed and naked(?) as well as left me with many questions about the complex nature of the self and its complicated presentation and representations. How much of me is me? How much is what others want me to be? How do I tell the pieces apart? And, am I broken into pieces? Scattered? Shattered?

Mostly, though, I was left wondering this:

Can I be a mosaic?

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References

“Pieces of Herself” – ELMCIP

“Bookish Electronic Literature: Remediating the Paper Arts through a Feminist Perspective” – Jessica Pressman, ELMCIP

“‘Pieces of Herself'” by Juliet Davis – Cynthia Roman, I ❤ E-Poetry

Fun Fact

I actually wrote about this piece a while back, during my first Elit “rodeo”. I decided to read what I had previously written until after I finished this post. Let me tell ya, it is wild. Like, reading something you wrote when you know you were an entirely different person than you are now is wildSlightly cringe-worthy. Anyway, I figured I’d provide you with a link to that initial post for your own entertainment. Also, I think it’s interesting, in the context of reading Pieces of Herself, to compare and contrast who I am and who I was in writing. It was fun revisiting her. I miss her, who I was. I wonder if she sees who I am now and wishes she could’ve done more.

Anyway….

BTW

So, this work reminded me of a couple songs I thought I’d share with the class~ I couldn’t help singing them in my head as I was reading this piece and so I thought I’d share that particular level of my experience as well….

Pretty Little Head – Eliza Rickman

Francis Forever – Mitski

Copycat – Billie Eilish

Gasoline – Halsey

~Till next time~

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I Can’t Believe It’s Not Journalism!

“It’s like journalism–only better.” (pg. 6, slide 3)

This is bad

My Second Rodeo

So….that Hobo Lobo of Hamelin is some story, right? Some great work of far-off, far-fetched fiction, right? Like, could you even imagine living in a world like that???? Wild, right?

nervous laughter

I’m dying

WildHelp.

Alright, alright. Enough thinly veiled references to the blazing “hugest” dumpster fire politics in the greatest country in the world have become. However cathartic it may be…. 

I’m ready for Ashton Kutcher to pop out and reveal America’s been punked.

I remember when I first read Stevan Živadinovic’s Hobo Lobo a few years back, during election year, I believe. I was blown away, then, by how poignant the piece seemed. The allusions to socio-political points of contention such as xenophobia, nationalism, and big news media corporations (like Fox News) seemed so clear and so powerful, especially when paired with the invocations of Big Brother and the Fourth Estate. These complex, complicate, and, often, dark concepts seemed such a contrast, too, to the storybook, Dr-Seuss-esque elements used to convey them. It was shocking to see these elements so overtly packaged for consumption by the youth. Indoctrination is supposed to be subtle, you know?

Hobo Lobo seemed to be as much a modern reimagining of The Pied Piper medieval folktale as it was scathing commentary on contemporary politics, the 24/7 news cycle, and the effects of late-capitalism on the US.

Now, the work is f*cking horrifying.

the horror

If Hobo Lobo was too close for comfort before, now it’s a living nightmare.

I mean, look at this face:

Dick's bulbous head.png

Could use more orange….

Nightmare fuel.

And, that’s just the imagery. When paired with the actual language used in this work, Hobo Lobo becomes highly unsettling. In fact, despite this work being ELit, I found it very difficult not to read it as I would a traditional narrative. The work, though, I think lends itself to that kind of reading–being modeled after a hybrid of the standard design of a pop-up storybook and the typical design of comic books. Unlike comic books proper, though, pages shift fluidly into each other, elements of both language and imagery flowing from one “panel” to the next, creating a “poly-linear timeline” and a kind of “infinite canvas”. Time seems to progress as the work “flows” from one event into the next. Persistence of narrative occurs in that the imagery of each page coincides with the lexia beneath it, nothing de-contextualized about it. In fact, everything seems embedded in a thinly-veiled context–i.e a not veiled at all one #didn’teventry~ The pieces of propaganda strewn purposefully in the background of most panels seem to reinforce a socio-political reading.

1st screen_LI

I mean, you can’t reference Big Brother and not expect the ghost of Orwell to ruin the party. That’s his thing.

Hobo Lobo is a work that is meant to be read. Even the pages that do not make use of lexia, use images and sound–like pipe music and the laughter of children, the resolute thud of stone against earth–to convey not-totally-illusive narrative.

Click to view slideshow.

I mean, these images are narrative. Even if I did not have the accompanying limerick to direct my interpretation, I think I could figure out the story. 

Anyway, regardless of what contemporary parallels I draw from the content, I believe  Živadinovic’s Hobo Lobo is a compelling work of Elit, whose language, design, and aesthetic all work in tandem to immerse readers in this upside-down, surreal-but-hyper-real, topsy-turvy caricature world.  It’s combination of whimsical, folktale, Dr. Seuss-esque with snarky, political satire is both charming and revealing of the dark truth of indoctrination: that it’s all child’s play until the stone bites the dust and you’re swallowed whole.

Click to view slideshow.

References How I know my sh*t:

Elmcip “Hobo Lobo of Hamelin”

I ❤ E-Poetry “Hobo Lobo of Hamelin”

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~Till next time~

hannibalwinkingsexilygif

 

Viva La…Russian Revolution???: Analyzing Neo-Futurism & The Mutability of Reality and Story in Illya Szilak’s Reconstructing Mayakovsky

Здравствуйте~

Reality remains fatal, a bullet in the brain ~

In the names of progress and peace, what would you sacrifice? Some of your freedoms? Most of your voice? All of your body? Replace your autonomy with technology, swap democracy for technocracy? These questions seem to be at the narrative heart of Illya Szilak’s Reconstructing Mayakovsky (2008), a work of Eliterature (ELit) heavily inspired by the rise of both terrorist activity and technological advancement in the early 21st century as well as by the life and literature of early 20th century Russian Futurist writer and revolutionary Vladimir Mayakovsky. Szilak’s work seems to ask readers to not only immerse themselves in its rich narrative aspects but to consider, conceptually, the nature of reality and the complex relationships of story to reality, of self to machine, and of machine to nature. The work accomplishes this feat through a combination of textual, historical, navigational, and aesthetic “mechanisms” all working in tandem alongside reimagined, Neo-Futurist ideology to construct an experience that “promotes an idiosyncratic reading” (Gauthier) of the piece and reveals the mutability of meaning (story) and of humanity (the self).

OnewOrld, the world of Reconstructing Mayakovsky, is one in which humanity, and its propensity towards violence and chaos, has been abandoned for the seeming safety of virtual reality. “Inhabitants who survived a major cataclysm…live in hibernation units immersed in a virtual world” (Gauthier). The program and its safety are guaranteed by the Monad Global Attention Group, the financial investors behind the OnewOrld project. According to the short video clip–that ostensibly adopts the traditional style of a financial investment PowerPoint– found when one clicks on the “Movies” mechanism–hovering in the starry pocket of an otherwise infinitely dark and empty universe main interface screen–“real bodies cost money” and “the end of profitability is near”.

Click to view slideshow.

Physical reality has become unstable and so must be converted to a virtual system. This story, the overt one, plays out in 46 chapters whose text can be accessed via clicking on the “Mechanism B” mechanism floating in the aforementioned abysmal/primordial miasma (Gauthier).

Oneword background

Example of the Chapters + Some background info on OnewOrld~

Audio versions of the chapters can be found by clicking on the “Audio Podcasts” mechanism. The OnewOrld language is English that has been translated into French and then back into English using the Babelfish program–literally removing it that much further from ourselves. This makes the language read/sound quite mechanical, adding additional complexity as well as a sense of eeriness to readings. These chapters float chaotically in no specific order in their own, bright red or solid black pocket universes of the site. Readers are given no directions on how to navigate the narrative nor interpret the mechanical language within. Instead, readers seem asked to construct meaning on their own as though the work were one large, deconstructed poem, whose inherent order matters less than a reading’s interpretation.

This format lends itself to the idea that navigating an ELit piece is also, “an act of producing a work’s signifying properties in the moment of engagement with them” (Pressman). Meaning cannot be interpreted in this work until a node–a hyperlink, in this case–is clicked and its encoded lexia accessed. Even then, though, there is no promise of revelation. What do 46 chapters mean when, “We reject the absolute truth of the number”? Or, when “The difference between a lie and the truth rests in its utility”? This lack of inherent meaning seems to both be at odds and celebrate the work’s Neo-Futurist undertones. Futurism was an early 20th century art movement that rejected the past and the mere idea of the past influencing the future and instead celebrated the future, the youth, speed, dynamism, violence, and, above all else, the machine. Marinetti’s Manifesto of Futurism calls for the abolishment of libraries and museums and, most famously, compares the automobile to the splendor of “the Victory of Samothrace”. Bold. But, also an ideology that seems promoted in Reconstructing Mayakovsky.

That said, while attributing meaning of this otherwise seemingly disjointed work through a kind of Neo-Futurism reading would be easy, it seems not to suffice. Contradicting elements appear throughout the piece, promoting violence but also a way for “non-violently defining, creating, and animating the world”. Pieces irreverently discard the human and its agency but also claim, “In so far as we are bodies and minds We are the embodiment of nature In so far as we use technology as an extension of our bodies and minds there are choices we can make [sic]”. These contradictions complicate any simple understanding or navigation of Reconstructing Mayakovsky.

Most of these contradictions can be seen when the overt narrative of the work is compared to its accompanying manifesto, which can be found by clicking on the “Manifesto” mechanism. A condensed version of the manifesto titled “a petit Manifesto: or how I learned to stop worrying and love the movies” can be read on the screen that first appears or a longer version of the manifesto, “Do You Think Malaria Makes Me Delirious?”, can be accessed by clicking “download print version”. The condensed version hits some of the manifesto’s highlights such as, “All realities are virtual, but few of us can live here”, “Art is to life as Kitsch is to death” and “EVERYTHING HAS BECOME US, But we are nowhere in the world” while the longer version elaborates on these subjects and many more–such as poetry, language, memory, religion, humor (“We believe that all humans can laugh but most jokes don’t translate well”), etc.–eventually concluding that, “Our future demands a feminine art that knows and appreciates the body and its ornaments” (Szilak). Not very Futurist proper and, in comparison to the narrative aspect of Reconstructing Mayakovsky, this manifesto seems to contrast greatly. In fact, it seems to be a rebuke.

Click to view slideshow.

The manifesto reads as quite a scathing critique of the virtual, technocratic world of Reconstructing Mayakovsky but also of some of the key tenets of Futurism, adding an element of self-awareness the Futurists themselves seemed to lack to the work itself if not the narrative within. Additionally, the manifesto seems to challenge notions of reality and perception, stating, as mentioned earlier, “When the wor(l)d has any meaning The difference between a lie and the truth rests in its utility [sic]”. Reconstructing Mayakovsky, then, becomes a mirror for readers, inviting them to explore the relationship between truth and perception of truth via its decontextualize, free-associative interface and it Neo-Futurist framework which invites a kind of contradictory, Orwellian “doublethink”.

Perhaps, though, some of these contradictions can be reconciled in Mayakovsky himself, who is a main character introduced into the world of the narrative aspect of this piece but who is also the author of much of the conceptual underpinnings of Reconstructing Mayakovsky. More, perhaps taking a closer look at Russian Futurism specifically and its conceptual underpinnings can bring a degree of understanding to an otherwise nebulous and mercurial work.

Vladimir Mayakovsky was born in the Russian Empire, pre-revolutions, in what is now  the country of Georgia. He came of age and became a writer and artist during a time of ideological upheaval as well as national and cultural revolution. In the early 20th century, Mayakovsky joined the Russian Futurist movement, an art movement that was influenced by Italian Futurism’s ideology which promoted/idealized modernization but that also, almost antithetically, appreciated traditional Russian folk art and life. Many members of this movement, like Mayakovsky, sought to dismantle the Tsarist autocracy that had been governing Russian for hundreds of years and replace it with some form of socialism–communism most commonly. Many artists from the movement participated in the generation and proliferation of Bolshevik propaganda.

Most members of the movement rejected the work of the so-called, “Great Masters”. One of the most famous Russian Futurist manifestos Mayakovsky contributed to, “A Slap in The Face of Public Taste”, proclaims, “The past constricts us. Academia and Pushkin make less sense than hieroglyphics. [burn] Dump Pushkin, Dostoevsky, Tolstoy, etc., etc. overboard the ship of Modernity” (Burliuk et al. as quoted in Lawton). Essentially, the Old Masters are dead and should stay dead.

Many Futurists also came to reject the title of Futurism itself, Mayakovsky stating in a short essay titled “We, Too, Want Meat!” (1914), “What’s a Futurist? I don’t know. I never heard of such a thing. There have never been any”. Perhaps this rejection is what led to the eventual dissolution of the movement. Perhaps is was the fall of the Russian empire. Perhaps it was always just disillusionment in need of voice and performance….

Regardless, the movement essentially dissolved in Europe with the onset of World War I and dissolved in Russia after the Russian Revolution of 1917, the assassinations of the last of the Romanov family, and the rise of Stalin and the Soviet Union. Mayakovsky continued writing in the “Futurist spirit” though, penning multiple books of surreal, decontextualized, or otherwise counter to poetry and becoming outspoken spokesman for the Communist party until his suicide in 1930. A bullet in the brain heart.

In many ways, Mayakovsky embodies the ideals Reconstructing Mayakovsky espouses–which makes sense. (The work is literally titled Reconstructing Mayakovsky and, in the piece, Mayakovsky’s character is resurrected.) Evoking Mayakovsky is evoking the complex, often contradictory nature of Russian Futurism–its promotion of both the machine and traditional folk art–but also of that time period of upheaval and revolution in which the movement and Mayakovsky existed. “We believe that art is the memory of the future and memory is the art of the past”, the manifesto states. Mayakovsky is both the art and the memory. Reality is what exists in between, is what exists in the vast blackness surrounding “Manifesto” and “Movies”.

The “Archive” mechanism seems to also enhance the idea of reality being made mostly of what is remembered and created. This mechanism consists of images, documents, and articles related to events referenced in the narrative aspect of the work. In this way, the reader and the reader’s reality are being tied to the reality of Reconstructing Mayakovsky as all of the events referenced in the narrative aspect of the work have a basis in our reality (i.e. the bombing of Nagasaki, the existence of complexity theory, etc), making questions about the reality of Reconstructing Mayakovsky also questions about our reality.

Click to view slideshow.

Some examples of the Archives referencing Mechanism B~

And, again, readers are given no directions for how to navigate this space of stacked images. The onus of coherence and persistence of narrative falls on the reader. This decontextualization seems another callback to Futurism while the compilation of meaningful subject matter seems to be what connects the overall concept back to Russian Futurism (which still values the traditional or “sentimental”) specifically.

Ultimately, the decontextualization of this piece allows for multiple readings of this work and, so, multiple constructions of reality, something that becomes apparent to readers as they attempt to, almost like “astronauts”, forge connections in that amorphous, black space between content and meaning. Additionally, the resurrection of Mayakovsky in this work resurrects and brings into question the ideals and contradictions of Russian Futurism, further complicating the understanding of thi piece and ensuring that no easy answers bring reconciliation. Through concept, design, and aesthetic, Reconstructing Mayakovsky seems programmed to function as an exploration of the contradictory nature of reality, perception, and the relationship of the self to both. Or, perhaps, it is meant to be a joke and its meaning just “does not translate well”.

Works Cited

Gauthier, Joelle . July 25, 2011. ”  Reconstructing Mayakovsky  “. Sheet in the NT2 Laboratory Directory of Hypermedia Arts and Literatures. Online on the NT2 Laboratory website. <http://nt2.uqam.ca/en/repertoire/reconstructing-mayakovsky >. Accessed September 23, 2018

Lawton, Anna M. Russian futurism through its manifestoes, 1912-1928. Cornell Univ Pr, 1988.

Marinetti, Filippo Tommaso. “The futurist manifesto.” Le Figaro 20 (1909): 39-44.

Pressman, Jessica, and N. Katherine Hayles. “Navigating Electronic Literature.” Electronic Literature: New Horizons for the Literary (ebsite)(2008).

Szilak, Illya. Reconstructing Mayakovsky. June 2008. Web Design and Development: Cloudred. Art for animation and graphic design for manifesto: Pelin Kirca. Original music for animation: Itir Saran.

Further References:

http://pelinkirca.com/reconstructed/

http://cellproject.net/creative-work/reconstructing-mayakovsky-2

https://www.theartstory.org/movement-russian-futurism.htm

https://helenbledsoe.com/?p=238https://helenbledsoe.com/?p=238

https://www.estorickcollection.com/exhibitions/a-slap-in-the-face-futurists-in-russia

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До свидания!

~Till next time~

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Diving Back In~

“‘…there is no story at all; there are only readings’ (124)”.

Flux & Flow

So…. I’m back at it again.

Daniel Vans GIF - Find & Share on GIPHY

Doing the ELit thing, writing the feelings whatever those are down, being “insightful”… You know, the usual.

Anyway, let’s get down to business.

I don’t remember what I thought of Jessica Pressman’s “Navigating Electronic Literature” the first time I read it eons and eons ago but this time around, I found it to be thought-provoking, informative, and intellectually engaging. The article articulates the challenges and nuances of interacting with ELit, especially in a classroom setting, rather well. In my experience, I’ve found just articulating what ELit can be and what it can do to be a challenge in and of itself. So, kudos Jessica~

Fantastic Mr Fox Yes GIF - Find & Share on GIPHY

Pressman’s emphasis on navigation in ELit texts, too, I found particularly deft. Having a wonderful wealth of experience interacting with ELit–even creating my own work!–myself, I know how integral to a work its navigation can be–but, also, how much confusion a work’s navigation can create. More than that, I know how a work’s navigation can complicate reader/interactor understanding of literary purpose and overall merit.

If anything, this time around, I was most interested in the points Pressman was making about problems of conceptualizing, or, really, re-conceptualizing storytelling and authorship when it comes to ELit. Do affordances such as hyperlinking allow readers enough agency to make them co-authors of an ELit work, like Landow suggests? Or, are readers merely explorers of a work, trying to uncover all avenues of story rather than decide them? More, to what extent do readers decide meaning in works like this? Can an inherent meaning be embedded/programmed in these works anymore than meaning can be imbued in a written text? Or, is meaning ultimately decided by the reader?

Are there any stories at all in Elit? Or, is it all just readings?

I don’t have any answers and I love it.

The experimental, the uncertainty, the trans-formative, the de-contextualized, the room for possibility—is what I love about ELit. To me, it is the curiosity and the search for discovery and meaning-making that ELit spurs that makes ELit literary/a literary experience. The literariness exists in what we are given/in what we receive from a work, the questions it generates and the challenges it creates and asks us to tackle.

While I think the binary–stories/readings–is apt in some ways for describing differences between ELit and traditional literature, forgetting that there are readers behind both– story and reading–neglects a vital aspect of understanding new forms of digital literature and media. The underlying depth to ELit, I believe, is something that has to be realized in the reader.

Underlying Depth

And sometimes the nights last for months

And sometimes the nights last for months… Maria Guia Pimpao (I have the Google Arts & Culture extension on my browser which allows a new work of art to be the background whenever I open a new tab. When I opened a new tab to open Twelve Blue, this was the image that popped up and I thought it was rather appropriate, considering the work I was about to read, and so I wanted to share it with you~ #theinternetworksinmysteriousways

“So a random set of meanings has softly gathered around the word the way lint collects. The mind does that.” from On Being Blue William Gass

In my opinion, Michael Joyce’s Twelve Blue is one of those powerful works of ELit. Like, it’s a seminal work for a reason not just that it was the first work of Elit. I think I forgot that until I “reread” it this weekend.

The work is a piece of “simple”, hyperlink fiction, progression through the work and its lexia triggered by the reader clicking on one link or “thread” to open a new window with new lexia and so on. Readers aren’t really given a set story or direction–there are no guiding signs or whatnot (other than a “Begin” button when one first opens the work).

Here are the first few “pages” I read:

Click to view slideshow.

Instead of clicking “all over” the threads, which I know from prior experience with the work would take me on all kinds of adventures, I decided to click on the links provided from one page to the next–just to see where the story goes, trying for a “pure reading”, so to speak. This went well…till I came across just a screen with a painting on it??? I had to click on the painting and, the next screen I got, didn’t have a link to click on??? So, I had to dive into the sea of threads anyway #whatever~~~~

But, it was interesting to just see where the work would take me (not purely on its own–as I was clicking on the agents spurring the story forward). I read a few excerpts about Lisle and her daughter and then about Javier(?) and his daughter. Nothing that really connected in any linear way. It’s clear from the text, though, that this “story” is taking place across multiple time periods and generations. I read about an accidental drowning that took place years ago and then I read a selection about the friend of the girlfriend, who’s boyfriend drowned, and how this friend remembered the somber atmosphere at school in the days following the mysterious accident. No clear time line is established and yet, the sense of time passing and moving, the sense of people holding on and letting go of time, is so vivid and so visceral. (“What choice do we have but love, what season after?”)

The design and navigation of this work is a topic of discussion that could–and will–continue for a while but the actual text of this work is so rich and fascinating in its own right. Small example but, I mean, how many creative and inventive uses of the word blue did you note while reading this work??? (“She had never been lonelier, never more blue.”) And did you notice each page is titled differently–mostly related to blue words, though–in the tab?? (i.e cornflower)

A strong swimmer out of grief

“She became a strong swimmer out of grief.” This page, in particular, touched me. The longing and sorrow are somehow enhanced that much more my this work’s infinite loop, like there’s always this girl on the edge of the ocean, longing for the mother she never knew.

There’s something distinctly literary about this work’s text, if not its nonlinear navigation. To me, though, if anything, the infinite looping in on itself of this work only serves to enhance the story it is “weaving”/telling. Each page is like a still life, perhaps disconnected from some greater whole, but capable of telling a compelling story in and of itself. For some, that disconnectedness may translate as “brokenness”, the lack of coherence or persistence of narrative over time, as a fault, but, again, I find the questions that exist in those perceived narrative “gaps” in works of ELit like Twelve Blue to be what keeps me coming back. Though, of course, I want answers, I also enjoy not knowing. It creates this mental space for me to explore possibilities–something not always offered IRL, where “pinning things down” is so highly valued these days.

Additionally, I think Twelve Blue gives readers a slight taste of the reciprocity ELit is renown for. (At least, it’s one of my fave parts of ELit.) This reciprocity is realized in the simple act of the readers clicking a link on the screen and being rewarded with a new screen, with new information. The work functions on reader input–slight reader input but still an action the reader must take in order for the work to “move on”. That’s a smidge more agency than most traditional forms of literature have been able to allow for a long time.

Riding the Waves

All in all, if you couldn’t tell, I’m looking forward to diving back into ELit and discovering new ways to tell compelling stories through new digital media. I think Twelve Blue is an excellent place to wade in with. It’s new in many ways but also recognizable in others. And, of course, the work is so beautifully, heart-breakingly, heart-achingly written.

I hope the rest of our class is at least half-excited as I am looking forward to diving in deep on ELit!

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Links

Hypothes.is

*Feel free to check out some of my notes on this week’s article and respond to them if anything I’ve said resonates or triggers another idea~ Though I’ve been resistant in the past to using hypothes.is, lately, I’ve found it to be a good tool for taking notes maybe I just don’t like being told I have to use it and now that I don’t have to use it, I’ve got to rebel in the other direction????

Tweet tweet…

*Feel free to follow me on Twitter as well~ In between sharing sappy poetry and prose, I sometimes say some witty things??? #debatable??? #claimthecave

~Till next time ^.^~

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It’s Been Real (Or Has It…???) ^.^~

Farewell GIF - Find & Share on GIPHY

(Just kidding This simulation’s graphic’s are super real >.<)

So, it’s the end of another semester spent traversing the weird, wild web, huh? Time definitely flew by this semester! It feels like just yesterday we were talking about the terrors of online data tracking… or maybe I’m just having flashbacks of Zuckerberg testifying before Congress >.>

zuckerberg-data-01

Anyway…

This semester was definitely wild. I can honestly say I was not expecting to do as much work as I managed to pull off this semester. Check it:

Weekly Blog Posts (I did all 14! Really, wild~)

Daily Digital Alchemies (Somehow did all of these too??? And only came in at 5th place…)

Makes (And I did all these??? And only made it to 4th place -_-…sensing a pattern)

That is a lot of work. Time-consuming work. I don’t know about everyone else this semester, but it takes me a minimum of one day to write up a blog post and another to edit. That’s not to mention how long it takes to complete the week’s actual digital activities. For example, my Audacity post, my Audacity Interview post, and my posts on both Neo-Dadaism and Selfies took significantly longer time to complete. This is because 1) I am still very unfamiliar with working with audio and 2) some subjects require much more research in order to write a thoughtful/insightful post about them. The post on selfies was, after all, done in conjunction with a Twitter chat I ran on selfies as art as well (which I reflected about in another post). All this is to say that I did put a lot of effort and time and thought into my work every week. Nothing was ever hastily thrown together and I always tried to be thoughtful in my reflections.

On Twitter, too, I tried to participate regularly throughout the semester. I tweeted out @netnarr every time I posted on my blog and used #netnarr as well. I always did at least 2 DDAs a week, as well. (And, I think I tried to approach both creatively–using imaginative titles and images.) More towards the beginning of the semester, I also used the #netnarrlinks to share some interesting articles/videos I found on topics I thought relevant to the course. (Or, just interesting to me ^.^) While I’m not sure if all this activity counts as “robust use” of the platform, I would definitely say it demonstrates diligence.

2018-01-23

Activity on my account from 1/23/18

2018-05-05 (5)

Compared to activity on my account from 5/5/18

2018-01-23 (1)

1/23/18

2018-05-05 (7)

5/5/18

(Check your own Twitter activity)

As you can see, I definitely increased my activity on the platform and began posting more regularly to Twitter. More, my posting seems to have become more organized–I have more regular times of activity as well as more regular usage of hashtags and links. Retweets are still my most popular form of Twitter usage but I have certainly upped my game overall on the platform this semester.

2018-03-02 (1)_LI

1/23/18

2018-03-02 (2)_LI

1/23/18

2018-05-05 (2)

5/5/18

2018-05-05 (4)_LI

5/5/18

More than all that, though, I’ve become a part of a community on Twitter. Not just my activity itself on the platform increased but my level of engagement with the platform. Before getting involved with this course and the digital humanities, I never thought of Twitter has a place capable of fostering community. But, it really is. I learned so many tips and tricks from fellow users online.

Which brings me to another point: collaboration. Twitter makes collaborating with other people so very easy. For example, one of the extra projects I participated in this semester was largely facilitated through Twitter. The NetNarr Alchemy Lab is a collaborative work, put together by so many very talented digital alchemists. Essentially, it’s an online interactive storytelling project in which I was invited to participate. You can read all about my own contribution here and the ins n’ outs of working on it but I just want to say that this was one of my most favourite activities I participated in this semester (though it wasn’t part of the course proper). Also, I want to thank everyone who reached out to me on Twitter and helped me with this project. Again, without the online community, I’m not sure how any of this would have been accomplished. Not easily, for sure.

Additionally, I did try to use my Hypothes.is as well towards the start of the semester. We kind of bailed on it as a class, though, so I hope my lack of “robust” usage of the tool will not count against me. Interestingly enough, though, I did end up using the annotating tool for another course this semester–a course on research and theory (I made 96 annotations for just that course). So, though I did not get to use my Hypothes.is know-how in this course, know it did still come in handy elsewhere~

Honestly, I’m fairly proud of all the work I accomplished in this course. My favourite assignments have to be the ones related to selfies, to memes, and to gifs. I think my Make on the #SelfieUnselfie project is one of my most meaningful, digital works to date. And, my Make on “Gifing” digital life still makes me actually laugh out loud. More, discussing memes as art objects inspired me focus my thesis on researching Neo-Dadaism in new digital media (specifically on researching the emergence of the Internet meme as a resurgence of Dada idealism). So, our discussions on these topics in class, specifically on digital art, definitely inspired me to think more deeply about the content.

That isn’t too say there weren’t subjects I found uninteresting. As mentioned before, I don’t enjoy working in audio. It’s more difficult than other mediums, yes, that’s part of why I don’t like working with audio but, also, there’s just my personal preferences. I’m a more visual person. I like art on canvas, words on the page. I like having something for my eyes to swallow, devour. Of course, I’m pleased enough with how my audio interview project turned out but, if given the choice, I would not want to repeat the project. Even having two weeks to do it, I found it to be just very complicated. More than endearing the medium to me, the project kind of turned me further off. Sorry. (I really wish my feelings were different but when I think of that project, I just remember frustration.)

Another aspect of the course I found it bit dull was the online gaming section of the course. Again, this might come down to an issue of personal preference. I just didn’t find the content to be too engaging or interesting. Also, I didn’t necessarily like looking at digital redlining as a kind of game because it’s really not. For future courses, I would like to suggest moving the issue into the area of Digital Life. (I did like my Make for this subject, though. The activity for the subject is very apt, I think. It conveys exactly what it is designed to. Also, I found the H5P tool to be fun to use. I would definitely recommend teaching future students how to use it.)

Enough with the critique!

Overall, I found this course to be fun and engaging. This semester has certainly had its ups and downs. While some activities in class came easier than others due to past experiences working with the medium, there were plenty of challenges presented by this course. This semester, I certainly had to learn how to use new tools as well as how to make peace with old rivals here’s looking at you Audacity >.>. For the most part, I think I made out pretty well. Not all of my work came out as polished as I would have liked but I still tried to do all of the work asked of me and I tried to do it well within the time constraints I had upon me. More, I tried to be creative with my work wherever I could–whether through word-play, memes, or some other insertion of my own personal panache, if you will.

Above all, I hope it comes through that I am proud of what I accomplished and of what I learned. This semester was tough but I’m tougher! I think I came out on top. But, what do you think?

Thanks for another amazing semester!

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Links

Twitter

Poeticize the Poem (DDA Topic I submitted)

ELit Concept + Moon Girl Bot

Digital Art Referencium (Curated by me and Hailey)

Giphy

Killing It

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Hopeful Monster: Exploring an ELit Frankenstein of Hypertext & Kinetic Poetry~

Done Its Over GIF - Find & Share on GIPHY

This week, we’ve finally begun our much-anticipated exploration of Elit. (Perhaps, it’s only much-anticipated on my end though…?)

Delving into Elit ❤

As I may have mentioned before, I’ve taken a few courses already on ELiterature and networked narratives. And so, I’ve already developed a bit of a soft spot for the genre. I find the experimentation and spontaneity and interactivity of Elit to be engaging in a way that is not better than traditional literature but that allows for more of my senses to be involved in the experience of the work. It’s different. Especially when it comes to poetry and prose shared in this genre, I find something special and almost magickal about the work.

I’ve often heard criticism that digital work–writing and art, particularly–are somehow less meaningful for their “digital-ness.” Like, because a work is made to be experienced through a digital interface, it is somehow inherently less capable of  conveying meaning or initiating meaningful dialogue. Or, more simply, it’s just less.

That line of thinking couldn’t be farther from my own. More, it couldn’t be farther from the truth of my own experience of both interacting with works of Elit and with making my own work of Elit.

Two particular works of Elit that come to mind when I think of ones that have touched me are Jason Nelson’s This is How You Will Die and Porpentine’s With Those We Love Alive. I mentioned Nelson’s work earlier when discussing Dada in new digital media and have written at length about this particular work. Nelson’s work is a kind of kinetic poetry with a dash of generative fiction thrown in. As for Porpentine’s work, I went into great detail about my thoughts on this piece here.  The “story” is a work of hypertext fiction created using Twine (a platform of which I’m not so much a fan myself but that seems to work amazingly for other people) and it is an absolutely beautiful work. I love everything about it from the diction used to the background sounds and the colours. Read my full review of it if you want but I found this work of Elit to be a particularly poignant articulation and exploration of experiencing trauma and moving on from it. (*Fun fact, this work was on display at the Whitney Museum’s 2017 Biennial exhibit and I got to see it~)

Revisiting EPoetry and Prose ❤

For this week, I decided to explore another work of EPoetry/Prose from the 3rd volume of the Elit collection. The work I chose is Ask Me for the Moon by John David Zuern. It is a work of kinetic poetry. The lines of the poetry in the piece ebb and flow into each other likes waves on the shore of a beach.

Click to view slideshow.

*The work starts with one line of poetry that overlaps and fades until it becomes the horizon for a slowly increasing cityscape–that of Waikīkī, this work being set in Hawaii.

Once you enter the work–by clicking on the screen in order to “ask me for the moon”–there are also missing spaces in some of the lines and particular quoted phrases in some of the lines too. These differences in the lines are filled in by excerpts from related works once the poem finishes ebbing and flowing out and from the screen. The poem will fade into the background and either the quoted phrase or the blank space will be emphasized as an excerpt from another work fades in on the screen.

Click to view slideshow.

The contents of the introduced excerpts revolve around the colonization and industrialization of Hawaii. More, around the commodification of the islands’ themselves, their natural resources, and the natives’ culture. The seen vs. the unseen is also invoked by this piece as the images one clicks to engage with the poetry are of different kinds of labor and work–the line of these images cutting across a beach scene at night. In the editorial statement for this work, these decisions are described as such:

“John David Zuern’s Ask Me For the Moon is a digital poem created in Adobe Flash using juxtaposed images, words, and sounds, to create the feeling of the labor behind the scenes at a Hawaii resort. The images and colors (black, white, and turquoise dominate) paint a picture of Waikiki that is emphasized in Zuern’s notes on the piece, which observe that at the time the piece was made there was approximately one worker for every two and a half visitors to Waikiki. The text of the piece plays over the faded gray landscape of the island, while the moving pictures depict fragments of labor moving through like waves along the shore. The visual poetics serve as a poignant reminder of how much work is done at night, out of sight of the tourists who swarm the island.”

Zuern says of his own work, “I was looking for a way to bring concrete details of my experience of working in Waikīkī into some kind of dialogue with what I was learning about the history and politics of the tourism industry in Hawai‘i. I wanted the poetry to quote but also, in a sense, to inhabit and illuminate the writing of philosophers and critics, calling attention to their own deployment of image and metaphor. At the time, it seemed important to keep the file size as small as possible, and notions of compression and constraint wound up governing many of my formal considerations, including my decision to write in haiku, to employ a somewhat restricted vocabulary and palette, and to include small images with minimal animation.”

For his purposes, I think Zuern’s work becomes a compelling commentary. At first, I was thrown off by the constrained format and the minimal amount of direction/interactivity of the work but once I realized the scope of the content of the work, I began to appreciate the aesthetic and technical decisions of the work. It’s definitely more simple than many other contemporary works of Elit but I think that simplicity makes a statement about what is being lost. In that way, I think this work transcends itself.

What do you think, though? More, what do you feel when engaging with this work? Do you feel the loss, the longing for a return to something simpler? Or, do you feel something else?

On Making Our Own Elit

If we are making our own works of Elit, I’m definitely interested in making a work of EPoetry/Prose. So far, I’ve translated my poetry into metalworks (which is a process, let me tell you) but I would like to expand into Elit with it. The work of Elit I created before was one of prose and so I would definitely like to expand upon what I can do with Elit and the medium.

That said, I would like to express concern with the time-frame for creating this Elit piece–if we are. I had an entire semester to work on the other piece of Elit I made and during that semester I was learning how to use many different kinds of tools and whatnot to create my piece. It was a whole, long process. And, even then, it was still a struggle to create the work I did due to how long it takes to do anything/translate anything it seems into a digital format as well as how overall challenging and strenuous it can be. There were many, many ideas and drafts scrapped along the way.

Anyway, I guess I just want to both inform, maybe, expectations as well as ask for a clearer understanding of what will be expected of us if we are making a work of Elit.

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Links

Twit 1 & Twit 2

Goodies

Porpentine’s Twitter

Gaming the System

*Much less fun than it sounds~

Painting the Town Red

This week, we talked about redlining–basically denying services either directly or indirectly to residents in certain areas of a city or town based upon the ethnic makeup of the residents. More specifically, we talked about the idea of digital redlining and how online algorithms can play a part in the contemporary implementation of redlining practices.

In order to learn more about digital redlining and how it works, we watched a fascinating talk led by Chris Gilliard:

Aside from this talk, Chris also contributed to this article about how digital redlining operates at the university level. Essentially, the appropriate use policies (AUPs) can become knowledge-blocks for many students at community institutions. Being that community colleges are typically populated by working-class individuals, many of whom come from a more ethnically diverse background, this problem becomes one of digital redlining.

Because online spaces are where an increasing number of people primarily get their information from, restrictions such as these become not just issues of inequality and accessibility but of ethics as well. If the flow of information is restricted, then people simply cannot make informed decisions about things that can greatly affect the quality of their lives. More, by restricting access of certain knowledge, power is given to those who are not restricted. A game in which certain players are given all the knowledge and all the power while others are left totally unawares is not much of a game. At least, it’s not a very fun game, to say the least.

What I find particularly awful about the whole issue is that those who are being most affected by digital redlining are the ones who would have no idea, who are not informed and have no means of becoming informed. That is the game. This is especially sickening considering how often technology and the Internet are lauded as being “great equalizers”. The truth that so few have access those is that both could not be any farther from. You might even consider digital redlining the 2.0 version of the original–now new and improved.

Painting Newark, NJ Red

In order to learn just how close to home the issue of redlining is, this week in class we investigated possible instances of it occurring in nearby Newark, NJ. The activity asked us first to review this map charting inequality in the city and then to choose from a variety of other services to see if the locations of those services were possibly affected by the inequality of wealth revealed in the initial map.

I chose to see if there was any correlation between the historical redlining of Newark and the location of license plate reader (LPR) cameras. This is what I found:

https://h5p.org/h5p/embed/215322

In researching whether or not a kind of redlining is still present in Essex County, specifically in Newark, NJ, I noticed a possible correlation between LPR camera locations and the location of Newark’s poorer areas.

According to the LPR map, there is a cluster of LPR cameras located in the center of Newark, sandwiched between 2 areas (Third Ward and the Ironbound) identified by the inequality tracking map as “hazardous” zones. Now, this cluster could be related to the close proximity of Newark Penn Station–a major travel hub–but upon inspection of other large, travel hubs in the area, like the nearby Paterson rail station, that doesn’t seem to be the case. At least, there’s only 1 LPR location remotely near the Paterson rail station compared to the 5 LPR locations within a few blocks of each other near Newark Penn Station.

So, perhaps the cluster of LPR locations in Newark relates more to the “hazardous” designation of the overall area? What do you think?

My Make

Personally, I was quite surprised to notice a possible correlation even though I, myself, having grown up nearby, know there areas of Newark I want to avoid, especially at certain times. Driving into Newark this weekend, actually, for a concert, I found myself thinking more deeply about the issue of potholes on 21–the main drag through the city. 21 stretches across Essex county and into Bergen county–where I now reside. There is a clear distinction between the amount of potholes encountered, though, between the two counties. More specifically, between the city limits of Newark and the surrounding areas. Seems potholes on 21 are more worth filling outside of the city >.>

Returning to Sound

In contrast to the rather depressing topic of redlining and its digital counterpart, this week also had us finishing up our work on interacting with empathy games. (I think an empathy game about digital redlining could be pretty good, yeah?)

Anyway, this other activity had us recording questions about empathy games designed by students in Prof. Maha Bali’s class in Cairo, Egypt. Prof. Bali’s students would then record and upload their responses to the shared padlet. Once all the audio components were available, we had to download them and use them to create a new, cohesive whole–an “interview” of sorts in Audacity.

Now, I don’t really like working with audio myself but I think my project turned out pretty well. There are some rough patches in it and, of course, there’s how awful I think I sound recorded but, other than those *minor* issues, I am pleasantly surprised with how my interview turned out. But, don’t take my word for it.

Have a listen yourself:

Mainly, I think my intonation is off in some places and conflicts with prior recordings which makes it obvious that this was not recorded all at once. Also, for some reason, I think I sound more condescending in places where I didn’t intend to and I don’t know why???? Audio is weird.

But, again, what do you think?

I was going for this being like a podcast of sorts–hence the jazzy intro and outro~ Does that vibe come through or nah? What’s your impression of this work?

Jazzy Intro & Outro

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Links

Daily Digital Alchemies

~Till next time~

Working with Audio???

I think I’m funny~

Anyway, this week we covered an almost confusing number of different subjects. So, please bear with me as I try to get wandering, wondering thoughts together ^.^

Empathy or Lack Thereof

One of this week’s topics was that of “empathy games”. According to this article by Eric Bartelson, empathy games are ones that confront players with “real human issues…things like depression, bullying, terminal illness, or suicide”. Through playing these games and “experiencing” these issues “first-hand”, players, ideally, develop a more complex understanding of the issue and so are able thereto forth to empathize better with people going though similar issues IRL.

At least, that’s theory.

Many game designers themselves are skeptical/critical of the idea that empathy can be developed to such an extent via game-play. More, many game designers seem that empathy is a skill every game should be striving to develop and so labeling any specific set of games as “empathy games” is redundant. In this way, and as Bartelson states, the divide seems to be over whether or not empathy is “a genre or a game mechanic”. Which, to me, is an interesting division and, to be honest, since I’m not someone who plays very many games, I’m not sure what side of the divide I fall on.

Certainly, I believe that a game alone cannot develop or refine one’s own empathy. That’s the reverse of the “video games incite violence” argument–spoiler they don’t and a government bogging down discussions about any particular reforms to even entertain the notion is grossly irresponsible and tbfh stalling but I digress…>.>. Like I mentioned in our Twitter chat on Tuesday night, you can have the best message in the world in your game but if players can’t connect that message to something on the outside, if there’s no transfer then I’m not sure how it helps facilitate genuine empathy.

See, I believe designers can direct their messages so that they are received within IRL context. But, I also believe:

My line of thinking seems to fall in line with Simon Parkin’s thoughts in this article in which the disconnect between creator intent and game design is discussed. Basically, Parkin reiterates what I just said: a game with a good idea but a bad follow-through is kind of a problem. More, that equation can create a problem. Parkin references a study in which the game Spent–an online game about surviving poverty–and its effects are researched. What the study found was that it actually made people, even those who sympathized with the poor prior to playing the game, empathize less with poor people. Essentially, the game made people believe poof people had more choices than they actually do in reality. Colleen Macklin, a game designer cited in this article, summarizes the phenomenon, “In a game you have complete agency, but in some life situations, people have no choice. If a game is trying to create empathy in this way, it can back-fire spectacularly.”

When creating a game you hope will instill a deeper sense of empathy, intent doesn’t seem to be enough. More, you have to be careful you’re not “game-ifying” a real situation too much or else you may alter the reality of it and so muddle/not accurately portray your message.

That said, a game I think “game-ified” an IRL situation just right is Bad News. I freakin’ loved this game.

In Bad News, players become the propagators and perpetuators of “fake news” online. “Drop all pretense of ethics and choose the path that builds your persona as an unscrupulous media magnate” the game encourages. The goal of this game is to gain as main “followers” as you can through establishing fake credibility online (mostly via Twitter). The other goal, in my opinion, is to be as obnoxious as you possibly can i.e channel Trump >.>..

I had a blast:

2018-03-20

I’ll admit, at first I was trying to be a good person and pick the “ethical” choices but once I realized that was losing me followers (and not the object of the game) I just went full on obnoxious. Spread an anti-vaxxer conspiracy theory??? Sure. Smear a legit news agency cause they had the audacity to report on something bad I actually did??? Why the hell not??

What can I say?

I got into it.

Anyway, fun aside, I do think this game illustrates the point it’s trying to make pretty clearly. Though, if you don’t have the cultural context–say you live in a 1-party state or your country doesn’t have access to much technology or internet–I don’t know how well the message would stick because it’s social commentary, in a way, right? I get that this game is trying to make a point of how fake news is made and propagated but I also think it’s trying to show just how easy it is to slip into that mindset/head-space where you’re more interested in sensationalizing issues, “making headlines”, and in gaining followers than in making ethical or responsible decisions. Even if that wasn’t an objective by design, this game did a damn fine job of bringing it to attention.

But, what do you think? More, after playing a so-called “empathy game”,  how do you feel?

Amping Things Up

Switching gears this week, we also began discussing sound as a means for storytelling.

Now, I have to admit I’m not super enthused for this shift in focus. Sound is not really my medium. Don’t get me wrong, I love my podcasts–listening to them while I’m doing my make-up in the morning–and I’d probably kill someone if I couldn’t listen to my music in the car but I’m not really into or interested in playing around with sound myself. The thought just doesn’t inspire the same excitement as talking about art or Elit.

That said, I’m open to learning more about how to use sound to tell a good story. I’m so used to it being background noise, I think it’ll be cool to explore it as its own kind of art and story.

For this week’s Make, I did attempt to explore sound as a means for telling a story. Check it:

 https://soundcloud.com/kelli-hayes-365566554/frustration-1

It’s not my best work but I’m happy enough with how it turned out. I’m a lot more rusty with Audacity than I thought I’d be but this video helped me out a lot. (I also totally forgot how to upload from Audacity to Soundcloud.)

Anyway, technical issues aside, the idea behind my little story here was inspired by the incessant clacking of my own keyboard. Once I decided I wanted that to be my background sound, I was able to establish the rest of the story.

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I added some notes in the margins once I found the sounds I wanted on freesound~

Really, my story is just a snippet of what it’s like to live online–closing yourself away to open up elsewhere, the incessant typing that gets increasing more frustrated as your message notifications keeps pinging, and the frustrated sigh that another annoying ping swallows up. Don’t get me wrong, I love the life digital means affords me but it can be freakin’ annoying sometimes~

2018-03-23

My view while workin’ on those bars~

My Make

Did you get that message??? Or, could it use some work?? Let me know and maybe you’ll get a ping-back 😉

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Links

Daily Digital Alchemies

This Week’s Spells:

*I love this throwback DDA ^.^ The book spine poetry was one of my face DDAs from the first time around. I enjoy combining my love of books with my burgeoning love of new new digital media. This DDA also gets me to “remix” real life, removing the context from my books and placing them in a new one. I love it~

*As for this DDA, I decided to take a close-up shot of my fave pinky highlighter (J. Cat Beauty’s You Glow Girl highlighter in the shade Bella Rose for any fellow make-up junkies ^.^). It looks like a cotton-candy floss universe, doesn’t it? ❤

Twit 1 & Twit 2

Goodies

*I chose to look at the game our friends in Egypt, Ayah and Manar, are currently in the process of developing. Their game is designed to teach/inform players about illiteracy and how it affects the everyday lives of people and the choices they are able to make. Ayah and Manar talk about their game here and have a prototype you can play here. So far, I really like the project and thinks it’s shaping up to be a real learning tool. I talk more about what I think is effective so far in my comments on the posts so I highly recommend you check those out and, of course, the good work Ayah and Manar are doing!!

Why We Always Playin’????

80S Horror GIF - Find & Share on GIPHY

The Name of the Game

This week, we said до свидания to digital art and began our exploration of games and gaming. To be honest, not a big topic of interest to me. Shocking, I know.

Anyway, to start off our discussion on the topic in class, Marissa led a round robin where each of us described a game, digital if we could or not, we liked to the class. We went in a circle and the person who followed you in the circle would tweet out the game the person ahead of them described along with an interesting detail about it if they could. I was behind Patrice and ahead of Vanessa~

Patrice doesn’t really play many games so she didn’t have much to share about them, but here’s what I tweeted out about what she did say:

Like many of us, Patrice has a game on her phone (Candy Crush) she’ll play when she’s bored (sometimes get sucked into for too long if she lets herself something all of us seem guilty of….) but other than that, she’s more familiar with traditional board games like Trouble.

Again, this seems to be the rule not the exception for almost all of us. I don’t play games on my phone as much as I used to but I was pretty competitive and sucked into them at the height of my interaction. My poisons of choice were called BookwormNeko Atsume and High School Story (later Hollywood University when the creators expanded their enterprise). The first game was a wordplay game where you would get a random assortment of letters and have to create words from them in order to gain points. But, some of the letters were “on fire” and if they reached the bottom of the screen before you were able to make a word, the “library” would burn and you’d lose.

As for the other games, they had longer term objectives. You had to collect fish in Neko Atsume which would be left by cats after you fed them or gave them a toy to play with. These fish were used to pay for better food and toys which would attract more cats who would leave more fish and also mementos (which you couldn’t actually do anything with so I’m not sure why they mattered now???) And in the school games, you essentially created a little high school or university that you could populate with different kinds of students (jocks, nerds, preps, slackers, skaters, goths, cheerleaders, etc). There was a main cast of characters that moved the game’s objectives (main quests and side quests) along and, usually, at the completion of a quest you’d get to add one of those characters to your school. There were also exclusive outfits and buildings and decorations you could “win” or buy. It was kind of like a really low-key version of Sims (which was an online game many, like myself, are pretty familiar with).

All this said, the game I actually chose to describe was a card game perhaps most known for its infamy: Cards Against Humanity. Vanessa captured how I summed the game up pretty well:

Basically, Cards Against Humanity is Apples to Apples for adults~

I’m realizing, now, though this description does nothing for anyone who doesn’t know what Apples to Apples is. So, let me break it down a bit more.

Cards Against Humanity is a card game in which you get a set of topic cards with prompts (coloured black with white writing) and another set of cards with a wide array of captions on them that could be used to respond to/answer the prompt cards (these are coloured white with black type). Usually, you play this game in a group of 3-4 or more. Minimum 3 players. Every player gets 7 white cards. The first player to get 7 black cards wins. Though, arguably, the real objective of this game is to get the biggest laugh or to garner the largest reaction with your card combo.

See, these cards don’t have your usual array of prompts or responses. No. At best, you could describe them as outlandish or odd and at worst, horribly, terribly offensive. If you have a delicate system or if your sensibilities are easily offended, this is most decidedly not the game for you. My friends and I love it.

If you’re curious about exactly what kind of subject matter Cards Against Humanity dabbles with, I’d suggest playing a few rounds online. As far as I know, all the cards you play with online are actually in one of the many decks. (In case you didn’t know, the game has many decks and many more expansion packs with all different kinds of themes and nonsense. For example, my friends and I usually play with the bigger, blacker deck ^.^

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There are even unofficial expansion packs like Crabs Adjust Humidity which are pretty great as well and the main company doesn’t care that these exist. Another great thing about this game is the company itself which has the same sense of humor expressed in the game. Like, one year they sold literal b*llshit on Black Friday. Arguably, stunts like that along with the creators’ general nihilistic and apathetic attitude–which appeals greatly to its disillusioned young adult audience–have helped propel this game into popularity.)

So, yeah, I just went off on a tangent.

Kanye West Shrug GIF - Find & Share on GIPHY

Anyway, let’s see if I can get back to the subject at hand….

While, surprisingly to me, not everyone knew about Cards Against Humanity, most of the class was familiar enough with it. Many of us have played it before or seen it online. Stephanie even referred to it a drinking game…

Anyway, other than more traditional board games like Trouble or card games like Cards Against Humanity, the only other kind of game most of us seemed familiar with was Sims. 

Sookie Stackhouse GIF - Find & Share on GIPHY

(For anyone who doesn’t know, Sims is a collection of simulated computer/console games that, well, simulate life. You can essentially live out an entire life through a simulated character or collection of characters. There are many version and expansions of this game along with a large community of creators who make mods you can download–with varying degrees of success and implementation–to use in the game.)

Almost all of us could say we lost hours of our lives playing Sims.

Many of us bought the expansion packs. Some of us played on our computers others on consoles. Most of us didn’t connect with any of the community features–we liked to play on our own. Some of us like myself used cheats in game #boolproptestingcheatsenabledtrueforlife~ Point is, this was a digital game many of us knew.

I think only about 2 of us were video gamers, though most of us knew some of the bigger games like World of Warcraft or League of Legends (my best friend made it to Platinum 3 in League maining Sora and sometimes Jinxx–and I actually know what this means because I wrote a short research paper on online gaming discourse a few years back which might now come in handy). It seemed like there was little interest amongst our group in participating too much with these games. Though, the topic of E-sports and competitive online gaming did draw some more intrigue.

My only knowledge of anything like an online gaming community comes from my participation with Neopets. I haven’t played in a while but I used to go on the site ever day and play games to earn Neocoins I could use to buy different items for my Neopets (of which there were many species and of which I only had 2) or for my “home”. Every year, there was also a site-wide gaming event called the Altador Cup. You chose to play for one of 16-17 teams which each represented one of the “world’s” many lands. I always played for the Darigan Citadel and did pretty well, usually earning enough points playing the soccer-style game to buy some top-tier prizes from the prize shop at the end of the month-long event. I even got an “All Star” trophy one year that would be displayed on my user look-up.

Anyway, that’s about the depth of my knowledge on online gaming~

So, being that not many of us are all that familiar with digital games, I think this unit will be an interesting and possibly enlightening learning experience for all of us~

Why Do We Play So Much???

Why The Fuck You Lying GIF - Find & Share on GIPHY

What stemmed from our conversation on games was another discussion about the purpose of games. Many of us described using games, especially those on our phones, as a way to counteract or subvert boredom. Some of us described playing a game as just a way to pass time. For a few of us, playing games was more about winning them.

But, is there a greater purpose to playing games and to games themselves?

This is something explored by Radiolab in one of their podcasts about games. In the show, the hosts talk about games and their purposes from many different angles. Far too many to address in this one post. But, one of the most interesting parts of this discussion for me was when they began talking games as being a way to both explore/express the imagination–all that could be possible and a way to explore bigger ideas like fairness. I’ve never heard games described this way until now. Though, this idea does touch upon something I believe Katherine mentioned in class–that though we may describe games and our interactions with them as “mindless”, they aren’t really. We’re still engaging in a stimulating activity whether we acknowledge it or not. More, that stimulation is not stimulation for its own sake. Many games, especially, now provide these outlet for users to exercise creative thought processes they otherwise may not be able to. Theory holds that the skills developed in-game transfer over into other areas of life outside the game, improving skills such as multi-tasking or communication.

Another interesting topic the podcast touched on and that I had never heard of before was that of the “novelty” of games. No, not that novelty. But, this idea that whenever you play most games checkers excluded there comes a point in the game where you initiate an action or make a move that has never been made before. That is the novelty. In chess, this occurs once you leave the “book” which is an online archive of all the moves in chess games ever made which I have some thoughts on but that’s another story.... It’s the play that you decide to make that has never been decided in game in same circumstances. It’s the manifestation of your imagination but also the maneuver that shows you know the name of the game (or else it couldn’t be made). This phenomenon is not exclusive to chess, though perhaps with the existence of the “book”, it is easier to acknowledge and document.

To me, I guess, the novelty is the magic of games. It’s what games are all about. They give you these moments that will never occur again and ask you to make a choice, leave a mark. Do something different. Imagine. Create. Play. I think all games minus checkers have the potential to do this and that is why they are important.

What about you?

You play?

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Links

Daily Digital Alchemies

*DDAs this Week:

I made a QR code for my blog using, shockingly enough, a charcoal drawing of a skull I did about a year ago~ What do you think? Spookily perfect for me, yeah?

As for this DDA, I wrote a little diddy that’s all very my style. To be honest, I clicked through hand after hand of cards the site dealt before I came across one that inspired me. Then, I added some slashing red and black lines in Paint and voila~

This was a really cool DDA and I kind of wish we went over this while we were talking about gifs. I think this would have been a really simple demonstration of early gifdom (i.e the really early precursor to online gifs).

 My personal favourite for obvious reasons ^.^~

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Goodies

*Speaking of games and fun alchemy, this was a really fun and cool game we played this week in class. I didn’t get to talk about it in the main body of this post but I did enjoy this game and found myself growing oddly competitive??? And, maybe it’s the Slytherin in me, but I actually looked up cheats (which, were surprising to me in that they even existed???) to make some of the things I wanted to in this little alchemy lab game. Judge me if you will but once I was able to find a way to make all the little objects I wanted to, I was having a lot of fun~

*As for fun podcasts that I love, I think how “fun” they are depends entirely upon your definition of the word. I’ve been a loyal Murderino for a while now so I have to recommend My Favorite Murder. It’s a podcast all about, you guessed it, murder–the hosts “favorite” murders that week. Each show explores two different murders and the circumstances around the crimes. And, despite the heavy subject matter, the hosts do a phenomenal job of adding tasteful brevity throughout the show. For any true crime fan like myself, it’s a must-listen.

Another great podcast is Last Podcast on the Left. Now, this is a highly inappropriate approach to discussing murders, true crime, and conspiracy theories but it is Great. The hosts have such a witty, conversational banter that almost seems entirely improv-ed because it comes so naturally. The one guy provides some hysterical voice acting as well. Highly recommend you listen to this show in a room away from anyone who would be offended by Cards Against Humanity. This show makes the game seem tame~

~Till Next Time~

What Does It All Meme????

Tbh, I’m going to miss our discussions on digital art~

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The Gif that Just Keeps on Giving

Before I get into my reflection on digital art, I want to talk about our last hurrah for the Make Bank.

This week, we used what we learned from last week’s experimentation with Giphy to make two different kinds of gifs which I pronounce with a soft like in graphic image format fight me.

The first make asked us to gif a process. Of course, I chose to make a gif illustrating one of the many metalworking processes familiar to me. (For anyone who’s come to know me, I doubt that’s shocking~)

Anyway, here’s my gif-take on soldering:

Art Soldering GIF - Find & Share on GIPHY

***Please do not attempt at home or in any other place not properly ventilated***

So, soldering is the process by which pieces/sheets of metal can be joined. In order to solder, you must first have *drum roll* solder (of which there are 3 kinds–hard, medium, & soft). Typically, start with hard solder and work your way down (the designations don’t refer to the composition or sturdiness of the solder but the temperature at which it melts, hard solder taking the longest to melt and soft the least; so, you want to start with hard solder and work your way down because you don’t want your solder to re-melt and flow every time you attach a new piece of metal to your project–it’d be constantly falling apart, yeah?) Anyway, my gif starts with me placing my chips of hard solder down (technically I should have sweat soldered this but tbh I couldn’t be bothered~)

From there, I torch the piece (soldering temperature is around 850 degrees Fahrenheit). Then, once you see the solder flow and melt, you have to quick quench the piece in water and then in the Pickle–which is a cleaning solution. Metal gets very dirty once heated–it’s a chemical reaction. After letting your piece sit in the Pickle for a few minutes, you can take it out–with copper (absolutely no steel in the Pickle) tongs!!! Don’t touch a piece of metal with Pickle on it!! It can cause your skin to peel–and run it under some water and clean it with a brass-bristled brush.

Ta-dah~ My last image shows a (relatively) cleaned and soldered piece.

I found this activity to be rather fun and engaging, kind of like the Most Fascinating Subject in The World make. Perhaps that’s because both projects ask us to remix and create digital work (memes and gifs) of subject matter from our own lives. To me, projects like these illustrate how memes and gifs, while ubiquitous and rather universal, start off in the personal and individual. It takes one person to notice something or tilt their perspective just so to create them. More, these projects provide opportunities for participation in remix culture in ways we can relate to on a personal level. I mean, we’re remixing parts of our lives, right? Adjusting the lights and the angles and making magic~

My Make

The other make we did this week asked us to reflect back on digital life or on digital art in gif form. How could we imagine one in gif form? What would that look like?

I chose to gif my experience/thoughts on digital art. Again, for those of you who know me, I doubt you’re shocked~

Anyway, check it:

Digital Art GIF - Find & Share on GIPHY

I’ve noticed that a lot of our discussion in class and in our blog posts has revolved around whether or not digital art is “Art.” Pointless conversation to tbh but I digress~ So, I made a gif to represent my feelings on the matter–Art is what you make of itIt’s what I make of it. It’s what we make of it. Just the ideal that real art has to be on a pedestal and labelled probably has every artist from Van Gogh to Duchamp to Rauschenberg to Roth and then some rolling in their graves.

Honestly, get out of here with that elitist nonsense. Art is what you make of it but it’s also historically been about challenging preconceived notion and the status quo and about calling bullsh*t on bullsh*t. If selfies, memes, and, of course, gifs aren’t doing at least one of those things, then idk what is???

Gotta stay hip with the trends, yeah???

My Make

Missed any of my other Makes? Don’t fret! You can catch up here. Currently holding steady at 3rd~ Started from the bottom….xD

Reflecting on the Gif of Digital Art

On that note, I think it’s time to get into that reflection on digital art…

But first *ahem*

Logic GIF - Find & Share on GIPHY

(Had to get that out of my system~ Moving on….)

If you’ve been keeping up with my posts on digital art, I’m pretty sure you know my stance on it by now:

I dig it.

In my first post exploring digital art, I compared it to a kind of neo-Dadaism, calling it Degenerate Art 2.0. In the rise of this new medium, I see traces of a desire to respond to the growing absurdity of the world and the action’s of world leaders >.> with absurdity and nonsense which is something Dada itself sought to do. In many ways, Dada the 1st was a response to the absurdity of WWI, to all of these countries typically regarded as pinnacles of culture and of society fighting over 50 feet of mud. How do you create art after that? Dada showed us how.

From there, I explored the place of the selfie in digital art. In my post breaking down the history of the selfie, I talk about whether or not the selfie even constitutes as work of art. Survey said: not only yes, but that it constitutes a whole new genre of art. For the first time in a long while, new digital media has lowered the boundary for entry into the art sphere as well as created a whole new genre for it. The selfie is the art of the people, created for us by us. More, it has created a whole new kind of communication between us as well as a new way to be introspective. For those of you who have reservations about that claim, I highly suggest you check out my post on the matter as well as check out the Selfie section of the Digital Art Referencium~

If you still have doubts, I suggest you explore the #SelfieUnselfie make. To me, this is one of the most meaningful projects I’ve participated in. I explain why in more detail in my post reflecting specifically on the project but, in short, I think this project captures the essence of what selfies could be while also emphasizing their limitations. If there’s one thing our segment on Digital Life revealed, it’s that’s it is very easy to get caught up in the innovation and the glitz and the glamour of new online spaces and forget that we’re all still people behind our screens with insecurities and agendas and flaws and faults and so many other aspects of ourselves that would look damning under a microscope. More, there are parts of ourselves to appreciate and that can be appreciated without the easy outside validation digital platforms can so easily provide. The internet allows us to be so much more than ourselves but that doesn’t mean who we are offline matters any less.

After discussing the seflie, came good ol’ memes and gifs or, as I like to refer to them, the sprinkles of the internet~

I discuss my thoughts more in depth about memes in this post and about gifs in this post but ultimately I believe that gifs and memes truly embody that neo-Dada essence I mentioned earlier. They tap into that seemingly universal acknowledgement that the world is a pretty absurd place and turn it into art. And though many corporations are beginning to use memes and gifs for advertising purposes (as mentioned by Amy whose style I love ❤ and Michael in our studio visit this week), they are fairly democratic medium, another form of art that is made by the people for the people. A culture of remix and reciprocity has really risen up around these mediums as well, memeing the meme a fun make but also popular practice these days.

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Tide Pods, anyone??? Stranger things, huh??

Overall, I find digital art to be an emergent and exploratory new medium for creation and reimagining and remixing. There has been and will continue to be a lot of trial and error but I think it is coming into it’s own. I mean, look at how many gif artists there are now? You or I could be the next big thing~

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Links

Daily Digital Alchemies

DDAs this Week:

*(This might be my fave DDA I’ve done in a while~) I made this one using the linked program to reflect how I feel a semester and a half into grad school~ #haven’tsleptin3days #ihatemyself~ #aesthetic

*For those who don’t know, I also write poetry. This semester, I’m actually taking a course on poetry. In this image, you can see some of the poems I’m working on for my collection. For me, every poem is both a beginning and an ending–I live my poem, yes, but it’s also where my feelings end up. More than that, though, poetry is what life sounds like, yeah?

*So… dis my cat~ Her name’s Dove and she’s kind of dopey and likes to chew on plastic. #imhallingherout #sorrynotsorry (On a serious note, what’s Felix got against cats????!! Lol for real this time, I took a photo of Dove with my phone, uploaded it to my computer, and then edited it in Paint, of all things. It wasn’t very difficult at all. The shapes are pre-made and the text is easy to overlay. 10/10 would recommend~)

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*Check out the twitter-chatter activity so far Spoiler I’ve got a big mouth:

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In the thick of it per usual lol~

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Queen of my own universe~

*Played the Garfield roulette and this is the comic I came up with. Funny? Savage? Thought-provoking??? None of the above?

*Found this gem in the Garfield as Garfield archive and had to share it~ (Also, relatable to the grad school experience)

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*I made a thing! For anyone who doesn’t know, the open participants of NetNarr have started a project we are all welcome to participate in as well. It’s a great opportunity to practice some digital alchemy~ I remixed an old story of dark, ravenous magic. Hope you enjoy ^.^

*CrashCourse on Youtube (an educational channel run in large part by John and Hank Green) has just started a new course on Media Literacy. I think it’s pretty relevant to our course and worth a watch. Maybe an episode or two will be good to watch for class?

*Artsy Gifs is really cool to follow on Twitter. They share art-inspired gifs that I think are beautiful editions to any feed~

*I’ve almost finished reading The Hate U Give by Angie Thomas and I can’t believe it’s taken me so long to read. I highly recommend you check out this book. It’s so relevant to the reality of racism and police brutality in America right now and it’s told through the lens of a 16-year-old, Black girl. These kinds of books that explore this kind of subject matter areso important.