Tag Archives: reflection

Following the Stars…

Feature image: Oddly serendipitous journal entry from this morning~

Sharif Ezzat’s Like Stars in a Clear Night Sky is a Flash hypertext poem, whose simple interface asks readers to navigate the space one star at a time. The work is designed to look like a starry night sky, several of the stars acting as nodes that link to free-verse, narrative poems. The title of each poem is a reference to a line in a poem that is read in Arabic (with English subtitles) by an older man when readers initially access the piece. The subject matter of these poems revolves around the lives, relationships, and struggles of what appears to be an Arabic family. This family, though, seems intended to be representative of the human family more than of any one specific kind of family. Additionally, one of the poems addresses the reader directly, mentioning that we [the reader] are upstairs and cautioning that we not be woken up. This reference, paired with others spread intermittently throughout the piece seems to indicate this pieces and its stories exist somewhere between dream and reality. The overall atmosphere created by the design and reinforced by the honest, poetic elements of this work can, in fact, be summed up in one word: dreamy.  This work seems to draw its power from the earnestness and honesty of its simple design.

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This work is an old favorite of mine. In fact, it is the second work of Elit I ever read. This second reading of the work revealed that it is still as compelling as it was when I first read it. As soon as you enter the work, and hear the wind chimes tinkling in time with that old man’s voice telling you, “I am full of stories” you are immersed. The work captures you in a much slower and deliberate manner than some other works of Elit that make further use of digital means. It’s almost gentle the way the work invites you in, asking you politely what stories you would like to hear. When the screen lights up with stars as the old man makes his introduction, it does so ever-so-slowly and then all at once–the same way we fall asleep (and fall in love).

There are several stories you can read through. Each story is accessed by clicking on a star on the screen. The poem revealed is center justified on the screen, putting it immediately in focus. The content of each poem seems to be either reflective or meditative, asking readers to think more deeply about our place not only in our own lives and in the lives of others but also our place in the universe. Throughout the poem, people are compared to natural things like water, land, and stars. The sound of birds and running water can be heard intermittently in the background as well. All of these elements combined seem to reinforce the idea that all of life coexists and that we are all just trying to find our place within it. Often screwing up royally in the process but sometimes coming up rosy.

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Overall, I think this is a compelling work not in spite of its simplicity but because of its simplicity. It asks nothing more of its readers than to listen–to words both spoken and written. The poetry lies not within the work itself but within the story the reader weaves. The design of this work seems to further reinforce this idea by having no set directions for how to navigate the work. Additionally, the simple interface of this work with its gentle and soothing elements seems to reinforce the dreaminess of the piece, making readers wonder as the characters within the poems do about whether or not everything is all but a dream. Above all, I think this work wants to share with us that, while the stars may rarely align in the ways we would like, when they do, it lights up the night.

I’m hoping for some light soon.

 

Reference

“Like Stars in a Clear Night Sky” by Sharif Ezzat

 

Extra

*This work also reminded me of a song I thought I’d share:

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~Till next time~

It’s Been Real (Or Has It…???) ^.^~

Farewell GIF - Find & Share on GIPHY

(Just kidding This simulation’s graphic’s are super real >.<)

So, it’s the end of another semester spent traversing the weird, wild web, huh? Time definitely flew by this semester! It feels like just yesterday we were talking about the terrors of online data tracking… or maybe I’m just having flashbacks of Zuckerberg testifying before Congress >.>

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Anyway…

This semester was definitely wild. I can honestly say I was not expecting to do as much work as I managed to pull off this semester. Check it:

Weekly Blog Posts (I did all 14! Really, wild~)

Daily Digital Alchemies (Somehow did all of these too??? And only came in at 5th place…)

Makes (And I did all these??? And only made it to 4th place -_-…sensing a pattern)

That is a lot of work. Time-consuming work. I don’t know about everyone else this semester, but it takes me a minimum of one day to write up a blog post and another to edit. That’s not to mention how long it takes to complete the week’s actual digital activities. For example, my Audacity post, my Audacity Interview post, and my posts on both Neo-Dadaism and Selfies took significantly longer time to complete. This is because 1) I am still very unfamiliar with working with audio and 2) some subjects require much more research in order to write a thoughtful/insightful post about them. The post on selfies was, after all, done in conjunction with a Twitter chat I ran on selfies as art as well (which I reflected about in another post). All this is to say that I did put a lot of effort and time and thought into my work every week. Nothing was ever hastily thrown together and I always tried to be thoughtful in my reflections.

On Twitter, too, I tried to participate regularly throughout the semester. I tweeted out @netnarr every time I posted on my blog and used #netnarr as well. I always did at least 2 DDAs a week, as well. (And, I think I tried to approach both creatively–using imaginative titles and images.) More towards the beginning of the semester, I also used the #netnarrlinks to share some interesting articles/videos I found on topics I thought relevant to the course. (Or, just interesting to me ^.^) While I’m not sure if all this activity counts as “robust use” of the platform, I would definitely say it demonstrates diligence.

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Activity on my account from 1/23/18

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Compared to activity on my account from 5/5/18

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1/23/18

2018-05-05 (7)

5/5/18

(Check your own Twitter activity)

As you can see, I definitely increased my activity on the platform and began posting more regularly to Twitter. More, my posting seems to have become more organized–I have more regular times of activity as well as more regular usage of hashtags and links. Retweets are still my most popular form of Twitter usage but I have certainly upped my game overall on the platform this semester.

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5/5/18

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5/5/18

More than all that, though, I’ve become a part of a community on Twitter. Not just my activity itself on the platform increased but my level of engagement with the platform. Before getting involved with this course and the digital humanities, I never thought of Twitter has a place capable of fostering community. But, it really is. I learned so many tips and tricks from fellow users online.

Which brings me to another point: collaboration. Twitter makes collaborating with other people so very easy. For example, one of the extra projects I participated in this semester was largely facilitated through Twitter. The NetNarr Alchemy Lab is a collaborative work, put together by so many very talented digital alchemists. Essentially, it’s an online interactive storytelling project in which I was invited to participate. You can read all about my own contribution here and the ins n’ outs of working on it but I just want to say that this was one of my most favourite activities I participated in this semester (though it wasn’t part of the course proper). Also, I want to thank everyone who reached out to me on Twitter and helped me with this project. Again, without the online community, I’m not sure how any of this would have been accomplished. Not easily, for sure.

Additionally, I did try to use my Hypothes.is as well towards the start of the semester. We kind of bailed on it as a class, though, so I hope my lack of “robust” usage of the tool will not count against me. Interestingly enough, though, I did end up using the annotating tool for another course this semester–a course on research and theory (I made 96 annotations for just that course). So, though I did not get to use my Hypothes.is know-how in this course, know it did still come in handy elsewhere~

Honestly, I’m fairly proud of all the work I accomplished in this course. My favourite assignments have to be the ones related to selfies, to memes, and to gifs. I think my Make on the #SelfieUnselfie project is one of my most meaningful, digital works to date. And, my Make on “Gifing” digital life still makes me actually laugh out loud. More, discussing memes as art objects inspired me focus my thesis on researching Neo-Dadaism in new digital media (specifically on researching the emergence of the Internet meme as a resurgence of Dada idealism). So, our discussions on these topics in class, specifically on digital art, definitely inspired me to think more deeply about the content.

That isn’t too say there weren’t subjects I found uninteresting. As mentioned before, I don’t enjoy working in audio. It’s more difficult than other mediums, yes, that’s part of why I don’t like working with audio but, also, there’s just my personal preferences. I’m a more visual person. I like art on canvas, words on the page. I like having something for my eyes to swallow, devour. Of course, I’m pleased enough with how my audio interview project turned out but, if given the choice, I would not want to repeat the project. Even having two weeks to do it, I found it to be just very complicated. More than endearing the medium to me, the project kind of turned me further off. Sorry. (I really wish my feelings were different but when I think of that project, I just remember frustration.)

Another aspect of the course I found it bit dull was the online gaming section of the course. Again, this might come down to an issue of personal preference. I just didn’t find the content to be too engaging or interesting. Also, I didn’t necessarily like looking at digital redlining as a kind of game because it’s really not. For future courses, I would like to suggest moving the issue into the area of Digital Life. (I did like my Make for this subject, though. The activity for the subject is very apt, I think. It conveys exactly what it is designed to. Also, I found the H5P tool to be fun to use. I would definitely recommend teaching future students how to use it.)

Enough with the critique!

Overall, I found this course to be fun and engaging. This semester has certainly had its ups and downs. While some activities in class came easier than others due to past experiences working with the medium, there were plenty of challenges presented by this course. This semester, I certainly had to learn how to use new tools as well as how to make peace with old rivals here’s looking at you Audacity >.>. For the most part, I think I made out pretty well. Not all of my work came out as polished as I would have liked but I still tried to do all of the work asked of me and I tried to do it well within the time constraints I had upon me. More, I tried to be creative with my work wherever I could–whether through word-play, memes, or some other insertion of my own personal panache, if you will.

Above all, I hope it comes through that I am proud of what I accomplished and of what I learned. This semester was tough but I’m tougher! I think I came out on top. But, what do you think?

Thanks for another amazing semester!

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Links

Twitter

Poeticize the Poem (DDA Topic I submitted)

ELit Concept + Moon Girl Bot

Digital Art Referencium (Curated by me and Hailey)

Giphy

Killing It

Peace Out Goodbye GIF by GIPHY Studios Originals - Find & Share on GIPHY

 

Why We Always Playin’????

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The Name of the Game

This week, we said до свидания to digital art and began our exploration of games and gaming. To be honest, not a big topic of interest to me. Shocking, I know.

Anyway, to start off our discussion on the topic in class, Marissa led a round robin where each of us described a game, digital if we could or not, we liked to the class. We went in a circle and the person who followed you in the circle would tweet out the game the person ahead of them described along with an interesting detail about it if they could. I was behind Patrice and ahead of Vanessa~

Patrice doesn’t really play many games so she didn’t have much to share about them, but here’s what I tweeted out about what she did say:

Like many of us, Patrice has a game on her phone (Candy Crush) she’ll play when she’s bored (sometimes get sucked into for too long if she lets herself something all of us seem guilty of….) but other than that, she’s more familiar with traditional board games like Trouble.

Again, this seems to be the rule not the exception for almost all of us. I don’t play games on my phone as much as I used to but I was pretty competitive and sucked into them at the height of my interaction. My poisons of choice were called BookwormNeko Atsume and High School Story (later Hollywood University when the creators expanded their enterprise). The first game was a wordplay game where you would get a random assortment of letters and have to create words from them in order to gain points. But, some of the letters were “on fire” and if they reached the bottom of the screen before you were able to make a word, the “library” would burn and you’d lose.

As for the other games, they had longer term objectives. You had to collect fish in Neko Atsume which would be left by cats after you fed them or gave them a toy to play with. These fish were used to pay for better food and toys which would attract more cats who would leave more fish and also mementos (which you couldn’t actually do anything with so I’m not sure why they mattered now???) And in the school games, you essentially created a little high school or university that you could populate with different kinds of students (jocks, nerds, preps, slackers, skaters, goths, cheerleaders, etc). There was a main cast of characters that moved the game’s objectives (main quests and side quests) along and, usually, at the completion of a quest you’d get to add one of those characters to your school. There were also exclusive outfits and buildings and decorations you could “win” or buy. It was kind of like a really low-key version of Sims (which was an online game many, like myself, are pretty familiar with).

All this said, the game I actually chose to describe was a card game perhaps most known for its infamy: Cards Against Humanity. Vanessa captured how I summed the game up pretty well:

Basically, Cards Against Humanity is Apples to Apples for adults~

I’m realizing, now, though this description does nothing for anyone who doesn’t know what Apples to Apples is. So, let me break it down a bit more.

Cards Against Humanity is a card game in which you get a set of topic cards with prompts (coloured black with white writing) and another set of cards with a wide array of captions on them that could be used to respond to/answer the prompt cards (these are coloured white with black type). Usually, you play this game in a group of 3-4 or more. Minimum 3 players. Every player gets 7 white cards. The first player to get 7 black cards wins. Though, arguably, the real objective of this game is to get the biggest laugh or to garner the largest reaction with your card combo.

See, these cards don’t have your usual array of prompts or responses. No. At best, you could describe them as outlandish or odd and at worst, horribly, terribly offensive. If you have a delicate system or if your sensibilities are easily offended, this is most decidedly not the game for you. My friends and I love it.

If you’re curious about exactly what kind of subject matter Cards Against Humanity dabbles with, I’d suggest playing a few rounds online. As far as I know, all the cards you play with online are actually in one of the many decks. (In case you didn’t know, the game has many decks and many more expansion packs with all different kinds of themes and nonsense. For example, my friends and I usually play with the bigger, blacker deck ^.^

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There are even unofficial expansion packs like Crabs Adjust Humidity which are pretty great as well and the main company doesn’t care that these exist. Another great thing about this game is the company itself which has the same sense of humor expressed in the game. Like, one year they sold literal b*llshit on Black Friday. Arguably, stunts like that along with the creators’ general nihilistic and apathetic attitude–which appeals greatly to its disillusioned young adult audience–have helped propel this game into popularity.)

So, yeah, I just went off on a tangent.

Kanye West Shrug GIF - Find & Share on GIPHY

Anyway, let’s see if I can get back to the subject at hand….

While, surprisingly to me, not everyone knew about Cards Against Humanity, most of the class was familiar enough with it. Many of us have played it before or seen it online. Stephanie even referred to it a drinking game…

Anyway, other than more traditional board games like Trouble or card games like Cards Against Humanity, the only other kind of game most of us seemed familiar with was Sims. 

Sookie Stackhouse GIF - Find & Share on GIPHY

(For anyone who doesn’t know, Sims is a collection of simulated computer/console games that, well, simulate life. You can essentially live out an entire life through a simulated character or collection of characters. There are many version and expansions of this game along with a large community of creators who make mods you can download–with varying degrees of success and implementation–to use in the game.)

Almost all of us could say we lost hours of our lives playing Sims.

Many of us bought the expansion packs. Some of us played on our computers others on consoles. Most of us didn’t connect with any of the community features–we liked to play on our own. Some of us like myself used cheats in game #boolproptestingcheatsenabledtrueforlife~ Point is, this was a digital game many of us knew.

I think only about 2 of us were video gamers, though most of us knew some of the bigger games like World of Warcraft or League of Legends (my best friend made it to Platinum 3 in League maining Sora and sometimes Jinxx–and I actually know what this means because I wrote a short research paper on online gaming discourse a few years back which might now come in handy). It seemed like there was little interest amongst our group in participating too much with these games. Though, the topic of E-sports and competitive online gaming did draw some more intrigue.

My only knowledge of anything like an online gaming community comes from my participation with Neopets. I haven’t played in a while but I used to go on the site ever day and play games to earn Neocoins I could use to buy different items for my Neopets (of which there were many species and of which I only had 2) or for my “home”. Every year, there was also a site-wide gaming event called the Altador Cup. You chose to play for one of 16-17 teams which each represented one of the “world’s” many lands. I always played for the Darigan Citadel and did pretty well, usually earning enough points playing the soccer-style game to buy some top-tier prizes from the prize shop at the end of the month-long event. I even got an “All Star” trophy one year that would be displayed on my user look-up.

Anyway, that’s about the depth of my knowledge on online gaming~

So, being that not many of us are all that familiar with digital games, I think this unit will be an interesting and possibly enlightening learning experience for all of us~

Why Do We Play So Much???

Why The Fuck You Lying GIF - Find & Share on GIPHY

What stemmed from our conversation on games was another discussion about the purpose of games. Many of us described using games, especially those on our phones, as a way to counteract or subvert boredom. Some of us described playing a game as just a way to pass time. For a few of us, playing games was more about winning them.

But, is there a greater purpose to playing games and to games themselves?

This is something explored by Radiolab in one of their podcasts about games. In the show, the hosts talk about games and their purposes from many different angles. Far too many to address in this one post. But, one of the most interesting parts of this discussion for me was when they began talking games as being a way to both explore/express the imagination–all that could be possible and a way to explore bigger ideas like fairness. I’ve never heard games described this way until now. Though, this idea does touch upon something I believe Katherine mentioned in class–that though we may describe games and our interactions with them as “mindless”, they aren’t really. We’re still engaging in a stimulating activity whether we acknowledge it or not. More, that stimulation is not stimulation for its own sake. Many games, especially, now provide these outlet for users to exercise creative thought processes they otherwise may not be able to. Theory holds that the skills developed in-game transfer over into other areas of life outside the game, improving skills such as multi-tasking or communication.

Another interesting topic the podcast touched on and that I had never heard of before was that of the “novelty” of games. No, not that novelty. But, this idea that whenever you play most games checkers excluded there comes a point in the game where you initiate an action or make a move that has never been made before. That is the novelty. In chess, this occurs once you leave the “book” which is an online archive of all the moves in chess games ever made which I have some thoughts on but that’s another story.... It’s the play that you decide to make that has never been decided in game in same circumstances. It’s the manifestation of your imagination but also the maneuver that shows you know the name of the game (or else it couldn’t be made). This phenomenon is not exclusive to chess, though perhaps with the existence of the “book”, it is easier to acknowledge and document.

To me, I guess, the novelty is the magic of games. It’s what games are all about. They give you these moments that will never occur again and ask you to make a choice, leave a mark. Do something different. Imagine. Create. Play. I think all games minus checkers have the potential to do this and that is why they are important.

What about you?

You play?

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Links

Daily Digital Alchemies

*DDAs this Week:

I made a QR code for my blog using, shockingly enough, a charcoal drawing of a skull I did about a year ago~ What do you think? Spookily perfect for me, yeah?

As for this DDA, I wrote a little diddy that’s all very my style. To be honest, I clicked through hand after hand of cards the site dealt before I came across one that inspired me. Then, I added some slashing red and black lines in Paint and voila~

This was a really cool DDA and I kind of wish we went over this while we were talking about gifs. I think this would have been a really simple demonstration of early gifdom (i.e the really early precursor to online gifs).

 My personal favourite for obvious reasons ^.^~

Twit 1 & Twit 2

Giphy

Goodies

*Speaking of games and fun alchemy, this was a really fun and cool game we played this week in class. I didn’t get to talk about it in the main body of this post but I did enjoy this game and found myself growing oddly competitive??? And, maybe it’s the Slytherin in me, but I actually looked up cheats (which, were surprising to me in that they even existed???) to make some of the things I wanted to in this little alchemy lab game. Judge me if you will but once I was able to find a way to make all the little objects I wanted to, I was having a lot of fun~

*As for fun podcasts that I love, I think how “fun” they are depends entirely upon your definition of the word. I’ve been a loyal Murderino for a while now so I have to recommend My Favorite Murder. It’s a podcast all about, you guessed it, murder–the hosts “favorite” murders that week. Each show explores two different murders and the circumstances around the crimes. And, despite the heavy subject matter, the hosts do a phenomenal job of adding tasteful brevity throughout the show. For any true crime fan like myself, it’s a must-listen.

Another great podcast is Last Podcast on the Left. Now, this is a highly inappropriate approach to discussing murders, true crime, and conspiracy theories but it is Great. The hosts have such a witty, conversational banter that almost seems entirely improv-ed because it comes so naturally. The one guy provides some hysterical voice acting as well. Highly recommend you listen to this show in a room away from anyone who would be offended by Cards Against Humanity. This show makes the game seem tame~

~Till Next Time~

What Does It All Meme????

Tbh, I’m going to miss our discussions on digital art~

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The Gif that Just Keeps on Giving

Before I get into my reflection on digital art, I want to talk about our last hurrah for the Make Bank.

This week, we used what we learned from last week’s experimentation with Giphy to make two different kinds of gifs which I pronounce with a soft like in graphic image format fight me.

The first make asked us to gif a process. Of course, I chose to make a gif illustrating one of the many metalworking processes familiar to me. (For anyone who’s come to know me, I doubt that’s shocking~)

Anyway, here’s my gif-take on soldering:

Art Soldering GIF - Find & Share on GIPHY

***Please do not attempt at home or in any other place not properly ventilated***

So, soldering is the process by which pieces/sheets of metal can be joined. In order to solder, you must first have *drum roll* solder (of which there are 3 kinds–hard, medium, & soft). Typically, start with hard solder and work your way down (the designations don’t refer to the composition or sturdiness of the solder but the temperature at which it melts, hard solder taking the longest to melt and soft the least; so, you want to start with hard solder and work your way down because you don’t want your solder to re-melt and flow every time you attach a new piece of metal to your project–it’d be constantly falling apart, yeah?) Anyway, my gif starts with me placing my chips of hard solder down (technically I should have sweat soldered this but tbh I couldn’t be bothered~)

From there, I torch the piece (soldering temperature is around 850 degrees Fahrenheit). Then, once you see the solder flow and melt, you have to quick quench the piece in water and then in the Pickle–which is a cleaning solution. Metal gets very dirty once heated–it’s a chemical reaction. After letting your piece sit in the Pickle for a few minutes, you can take it out–with copper (absolutely no steel in the Pickle) tongs!!! Don’t touch a piece of metal with Pickle on it!! It can cause your skin to peel–and run it under some water and clean it with a brass-bristled brush.

Ta-dah~ My last image shows a (relatively) cleaned and soldered piece.

I found this activity to be rather fun and engaging, kind of like the Most Fascinating Subject in The World make. Perhaps that’s because both projects ask us to remix and create digital work (memes and gifs) of subject matter from our own lives. To me, projects like these illustrate how memes and gifs, while ubiquitous and rather universal, start off in the personal and individual. It takes one person to notice something or tilt their perspective just so to create them. More, these projects provide opportunities for participation in remix culture in ways we can relate to on a personal level. I mean, we’re remixing parts of our lives, right? Adjusting the lights and the angles and making magic~

My Make

The other make we did this week asked us to reflect back on digital life or on digital art in gif form. How could we imagine one in gif form? What would that look like?

I chose to gif my experience/thoughts on digital art. Again, for those of you who know me, I doubt you’re shocked~

Anyway, check it:

Digital Art GIF - Find & Share on GIPHY

I’ve noticed that a lot of our discussion in class and in our blog posts has revolved around whether or not digital art is “Art.” Pointless conversation to tbh but I digress~ So, I made a gif to represent my feelings on the matter–Art is what you make of itIt’s what I make of it. It’s what we make of it. Just the ideal that real art has to be on a pedestal and labelled probably has every artist from Van Gogh to Duchamp to Rauschenberg to Roth and then some rolling in their graves.

Honestly, get out of here with that elitist nonsense. Art is what you make of it but it’s also historically been about challenging preconceived notion and the status quo and about calling bullsh*t on bullsh*t. If selfies, memes, and, of course, gifs aren’t doing at least one of those things, then idk what is???

Gotta stay hip with the trends, yeah???

My Make

Missed any of my other Makes? Don’t fret! You can catch up here. Currently holding steady at 3rd~ Started from the bottom….xD

Reflecting on the Gif of Digital Art

On that note, I think it’s time to get into that reflection on digital art…

But first *ahem*

Logic GIF - Find & Share on GIPHY

(Had to get that out of my system~ Moving on….)

If you’ve been keeping up with my posts on digital art, I’m pretty sure you know my stance on it by now:

I dig it.

In my first post exploring digital art, I compared it to a kind of neo-Dadaism, calling it Degenerate Art 2.0. In the rise of this new medium, I see traces of a desire to respond to the growing absurdity of the world and the action’s of world leaders >.> with absurdity and nonsense which is something Dada itself sought to do. In many ways, Dada the 1st was a response to the absurdity of WWI, to all of these countries typically regarded as pinnacles of culture and of society fighting over 50 feet of mud. How do you create art after that? Dada showed us how.

From there, I explored the place of the selfie in digital art. In my post breaking down the history of the selfie, I talk about whether or not the selfie even constitutes as work of art. Survey said: not only yes, but that it constitutes a whole new genre of art. For the first time in a long while, new digital media has lowered the boundary for entry into the art sphere as well as created a whole new genre for it. The selfie is the art of the people, created for us by us. More, it has created a whole new kind of communication between us as well as a new way to be introspective. For those of you who have reservations about that claim, I highly suggest you check out my post on the matter as well as check out the Selfie section of the Digital Art Referencium~

If you still have doubts, I suggest you explore the #SelfieUnselfie make. To me, this is one of the most meaningful projects I’ve participated in. I explain why in more detail in my post reflecting specifically on the project but, in short, I think this project captures the essence of what selfies could be while also emphasizing their limitations. If there’s one thing our segment on Digital Life revealed, it’s that’s it is very easy to get caught up in the innovation and the glitz and the glamour of new online spaces and forget that we’re all still people behind our screens with insecurities and agendas and flaws and faults and so many other aspects of ourselves that would look damning under a microscope. More, there are parts of ourselves to appreciate and that can be appreciated without the easy outside validation digital platforms can so easily provide. The internet allows us to be so much more than ourselves but that doesn’t mean who we are offline matters any less.

After discussing the seflie, came good ol’ memes and gifs or, as I like to refer to them, the sprinkles of the internet~

I discuss my thoughts more in depth about memes in this post and about gifs in this post but ultimately I believe that gifs and memes truly embody that neo-Dada essence I mentioned earlier. They tap into that seemingly universal acknowledgement that the world is a pretty absurd place and turn it into art. And though many corporations are beginning to use memes and gifs for advertising purposes (as mentioned by Amy whose style I love ❤ and Michael in our studio visit this week), they are fairly democratic medium, another form of art that is made by the people for the people. A culture of remix and reciprocity has really risen up around these mediums as well, memeing the meme a fun make but also popular practice these days.

Tide Ad GIF - Find & Share on GIPHY

Tide Pods, anyone??? Stranger things, huh??

Overall, I find digital art to be an emergent and exploratory new medium for creation and reimagining and remixing. There has been and will continue to be a lot of trial and error but I think it is coming into it’s own. I mean, look at how many gif artists there are now? You or I could be the next big thing~

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Links

Daily Digital Alchemies

DDAs this Week:

*(This might be my fave DDA I’ve done in a while~) I made this one using the linked program to reflect how I feel a semester and a half into grad school~ #haven’tsleptin3days #ihatemyself~ #aesthetic

*For those who don’t know, I also write poetry. This semester, I’m actually taking a course on poetry. In this image, you can see some of the poems I’m working on for my collection. For me, every poem is both a beginning and an ending–I live my poem, yes, but it’s also where my feelings end up. More than that, though, poetry is what life sounds like, yeah?

*So… dis my cat~ Her name’s Dove and she’s kind of dopey and likes to chew on plastic. #imhallingherout #sorrynotsorry (On a serious note, what’s Felix got against cats????!! Lol for real this time, I took a photo of Dove with my phone, uploaded it to my computer, and then edited it in Paint, of all things. It wasn’t very difficult at all. The shapes are pre-made and the text is easy to overlay. 10/10 would recommend~)

Twit 1 & Twit 2

*Check out the twitter-chatter activity so far Spoiler I’ve got a big mouth:

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In the thick of it per usual lol~

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Queen of my own universe~

*Played the Garfield roulette and this is the comic I came up with. Funny? Savage? Thought-provoking??? None of the above?

*Found this gem in the Garfield as Garfield archive and had to share it~ (Also, relatable to the grad school experience)

Giphy

Goodies

*I made a thing! For anyone who doesn’t know, the open participants of NetNarr have started a project we are all welcome to participate in as well. It’s a great opportunity to practice some digital alchemy~ I remixed an old story of dark, ravenous magic. Hope you enjoy ^.^

*CrashCourse on Youtube (an educational channel run in large part by John and Hank Green) has just started a new course on Media Literacy. I think it’s pretty relevant to our course and worth a watch. Maybe an episode or two will be good to watch for class?

*Artsy Gifs is really cool to follow on Twitter. They share art-inspired gifs that I think are beautiful editions to any feed~

*I’ve almost finished reading The Hate U Give by Angie Thomas and I can’t believe it’s taken me so long to read. I highly recommend you check out this book. It’s so relevant to the reality of racism and police brutality in America right now and it’s told through the lens of a 16-year-old, Black girl. These kinds of books that explore this kind of subject matter areso important.