Firstly, Lexia to Preplexia couldn’t be opened on my Mac because the screen doesn’t fit. But I found a video discussing the piece:
Mark Sample( the speaker in the video) said the work is a specific time of technology and technology has changed so it’s problematic to the piece. That may explain why I couldn’t open it. What I interest in Lexia to Perplexia is “Terms such as “metastrophe’ and ‘intertimacy’ work as sparks within the piece and are meant to inspire further thought and exploration.” SO I cannot wait to go through it in the class.
The piece Icarus Needs is presented as an ” a hypercomic adventure game staring everyone’s favourite mentally unhinged cartoonist, Icarus Creeps”. What needs to be discussed is ” It is literature?”. Beyond a plot in the game, I wonder it is readable or gives any literary experience to a reader. I would like to go through the piece under this question.
It is interesting to play, I have to admit. Icarus would meet different people and have different instructions to find Kit. When he finds new tools, a new trail would open to him. I passed the green, blue, yellow, and pink trials, and them eventually come to the same end.
The protagonist and antagonists would have conversations, a player would know what going on next through conversations and they could go anywhere to get materials.
The plot is simple: “Icarus has fallen asleep playing video games and become trapped inside a surreal dream world that’s part video game and part comic strip. What’s worse, somehow his girlfriend Kit has got trapped inside the same dream. Now Icarus needs to locate Kit, escape the clutches of the King of Squirrels and find some way back to the waking world. Can you get Icarus everything he needs before it’s too late?”
Personally, I don’t think it is presented as either literature or a reconstructing piece. Most importantly, it isn’t effective as a cyber reader and I would rather regard it as a recreation.