Tag Archives: Artificial Intelligence

Blackout Poetry Tool and 200 Castle

This week we covered two pretty cool works of E-lit. To start I want to talk about 200 Castle. This work again goes with the idea of accessibility within the context of E-lit. Augmented Reality works are really cool to experience in person. Much, if not all of their value is based on the interaction between the user and their device’s camera. Since I could only see this work through a video from author Caitlin Fisher, I feel like I am missing the point. It’s the same feeling of hearing a movie that people love to talk about and learning it’s hard to find online. From what I saw through the video, I can say that I am super interested in the work regardless. The work using a real book to flip through is a brilliant way of including a physical aspect into the work. The act of flipping through a book brings another level of immersion rather than scrolling on a webpage for example. The fact that the reader could read it out of order also added a level of control as the reader only interacted with images that they were interested in. The only issue I could consider having with this work is the fact that holding a phone or tablet while trying to see the book could be challenging, though I guess we will never know.

The other work that was covered this week was the Black Out Poetry Tool by Jazer Chand. I have to admit that I initially judged this work too harshly when I first looked at it. I am a poetry hater through and through (honestly, I just do not “get it”). Looking at this, I was kind of put off. The first setting of “Thesis” was pretty straight forward. I took my time to create a work from the first couple lines of Mary Shelley’s masterwork. The “anithesis” setting was off putting in a way. Since I took some time to pick my words, it was kind of a moment of whiplash to see the bot spit out a work almost instantly. It reminded me of my feelings of AI within the realm of writing (that’s a can of worms I do not want to even touch). It was with the “synthesis” setting was great. Working with the bot to create a work was way more enjoyable than I imagined. Rather than spitting out piece, the bot works with the user, vamping off of our selection. I liked how the bot chose words that would naturally fit with the words that the user chose. It creates the illusion of collaboration (only an illusion since the bot is not a real person, just a program). This new back and forth created a pretty interesting experience. Finally, the last setting worth talking about was “symbiosis”. While the user has total control of their word choice, the bot gives a number of suggestions to use. This felt like when word gives grammar suggestions on a paper. It ignores what the writer intends and only spits out what it “thinks” is right. Sometimes I ignored their selections, while other times it chose a word that fit into what wanted to do. This was another interesting option to use. This whole work seemingly looked to explore creatives use of tech. Some people create on their own, some use tech to think for them. But for many of use, tech is used as a tool to help our process. Creators negotiate with this dynamic today now more than ever. Super cool to see it play out through this work.  The visual option was nice if you are into that kind of thing.

Facade & Welcome Home

Facade

This was such an interesting experience. I’ve never played this game before, and it really surprised me just how long artificial intelligence tech has been around and how much they’ve evolved since then. The game puts you right in the middle of a dramatic evening with Grace and Trip, a married couple whose relationship starts to unravel right in front of you. You play as their longtime friend, using your own name and gender, and as the night unfolds, you get pulled into their arguments, emotions, and decisions that can completely change the course of their story.

Even though I wasn’t able to actually play the game because of the installation issues for mac users, I watched a few additional videos besides the ones Dr. Zamora shared with us for reference. What fascinated me most was how Facade has been described as coming closer than any other digital literature work to achieving the long-held dream of creating an interactive, animated fiction that can understand and respond to any language input from the user. Despite its limitations in graphics and language processing, the creators, Michael Mateas and Andrew Stern, managed to design something that feels deep and emotionally complex. Watching different playthroughs made it clear how every interaction creates new micro-narratives, subtle but meaningful variations in how the evening unfolds. It’s incredible that a game created in 2005 captures such a wide range of human emotion and choice through AI, it truly shows how ahead of its time Facade was and how much AI tech and interactive storytelling has evolved since then.

Welcome Home

Welcome Home is a restorative project website dedicated to reviving a 1970s children’s show. This piece was so cute and fun to explore! I loved the bright, playful colors throughout the site and really enjoyed seeing how different forms of electronic literature can be incorporated, it amazes me how creative and interactive these projects can be. I enjoyed going through the tabs, but my favorite was exploring the neighborhood and getting to know all of the characters. It reminded me of Sesame Street with each character feeling unique and full of personality. It felt like stepping into a small, vibrant world where every detail was carefully crafted. It made the experience feel playful. I also really enjoyed the news tab because it shows just how much progress the creators have made over the years in developing this project. The issue of preservation really hit home for me with this one, because it’s so nice to see a collective group of individuals who truly care about bringing something like this back to life. It takes so much time, effort, and dedication to recreate something that originally existed years ago, and that effort shows in every small detail. 

Facade & Welcome Home

Facade

This was such an interesting experience. I’ve never played this game before, and it really surprised me just how long artificial intelligence tech has been around and how much they’ve evolved since then. The game puts you right in the middle of a dramatic evening with Grace and Trip, a married couple whose relationship starts to unravel right in front of you. You play as their longtime friend, using your own name and gender, and as the night unfolds, you get pulled into their arguments, emotions, and decisions that can completely change the course of their story.

Even though I wasn’t able to actually play the game because of the installation issues for mac users, I watched a few additional videos besides the ones Dr. Zamora shared with us for reference. What fascinated me most was how Facade has been described as coming closer than any other digital literature work to achieving the long-held dream of creating an interactive, animated fiction that can understand and respond to any language input from the user. Despite its limitations in graphics and language processing, the creators, Michael Mateas and Andrew Stern, managed to design something that feels deep and emotionally complex. Watching different playthroughs made it clear how every interaction creates new micro-narratives, subtle but meaningful variations in how the evening unfolds. It’s incredible that a game created in 2005 captures such a wide range of human emotion and choice through AI, it truly shows how ahead of its time Facade was and how much AI tech and interactive storytelling has evolved since then.

Welcome Home

Welcome Home is a restorative project website dedicated to reviving a 1970s children’s show. This piece was so cute and fun to explore! I loved the bright, playful colors throughout the site and really enjoyed seeing how different forms of electronic literature can be incorporated, it amazes me how creative and interactive these projects can be. I enjoyed going through the tabs, but my favorite was exploring the neighborhood and getting to know all of the characters. It reminded me of Sesame Street with each character feeling unique and full of personality. It felt like stepping into a small, vibrant world where every detail was carefully crafted. It made the experience feel playful. I also really enjoyed the news tab because it shows just how much progress the creators have made over the years in developing this project. The issue of preservation really hit home for me with this one, because it’s so nice to see a collective group of individuals who truly care about bringing something like this back to life. It takes so much time, effort, and dedication to recreate something that originally existed years ago, and that effort shows in every small detail.