Façade was a bit of a mess for me. Since I have a MAC, I was not able to access the game and play it on my own. Because of this I had to watch a number of walkthroughs on YouTube to get a chance to see the game. I feel like I missed out on actually fully experiencing the game on my own, but I was happy that it is still preserved for people to see, even if it is incompatible with more modern systems. I found Façade to be a good time. It was interesting to see how the players interaction can change the dynamic of the overall conversation. In conventional literature, ending can be open-ended but are singular. Here, the player’s (or reader) can create branching paths that actually affect the way the game ends. Another thing that stood out from watching different play throughs was how the characters of Grace and Trip react to what the player chooses to say or side with. This dynamic characterization really made the characters stand out way more than I expected them to. Seeing their gratitude and disappointment when you choose to side with one or another was a really fascinating feature. In seeing how the game can end in different scenarios, I think I can see some of the authors intent. In creating these two dynamic characters, the authors wanted players to pick a side based on their own thought process. Some players might see Trip as the main issue in the relationship, with the same being said for Grace. Some players might want to play peace makers and end up getting both characters to reveal their doubts and infidelities. Façade was a very cool piece of E-lit overall.
Welcome Home was also a great work to see. Lost media is one of the most intriguing things look for. Trying to prove the existence of a piece of work seemingly lost to time and presenting those findings seem to be time consuming but fulfilling. In my spare time, I sometimes go down the rabbit hole in looking into lost media, so Welcome Home and the work that goes into these types of projects was something I have seen before. The work and care it took to build this database, redraw and animate old works and track down old merchandise is crazy to think about. The overall website is very impressive to say the least. The only thing that really surprised me was to see that this can be considered E-lit. I would be lying if I was not confused when I opened this link and went through the website for the first time. Over time, I thought about some of the historical non-fiction books I have read and began to see Welcome Home in a similar light. Although it is not bound and written on paper, Welcome Home must have taken immense amount of research and work to put together this project, in the same way some of the book I have read had. Preservation of older media is an important issue to take up since many works by creative people throughout history can be lost to time. Seeing these older works being appreciated and brought to modern audiences is really cool to see.
