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Hey Everyone!

We made it to the end!

I am happy to report that my project is about 70% done. I am very excited about it.

The whole project takes place inside Google Sheets. It starts with a sheet with two links. One takes you to a website that allows you to generate scrolling text from the opening of Star Wars. The text is a suicide note from the protagonist. After that, you go back to the sheet to continue.

Next is the iceberg. There are x’s inside the boxes in the iceberg. When you click on one, it takes you to another page in the sheet. The things above the iceberg are things that are out in the open and the things below the iceberg are hidden by the protagonist.

There are different elements that I have used. There is prose about the protagonists life before their suicide. There are song lyrics that have been made into blackout poems with links to Youtube videos of the song. There are clips from anime. If you don’t know the source material, the clips seem out of place. For example, one clip is from an anime where the protagonist kills themselves and wakes up in a new world where everyone has wings, yet people who commit suicide have black wings.

I’m going to include one hidden thing. I am going to make a box behind the moon that links to a sheet. It will take all of the songs that are included in the piece and put them in order. There will be a note from the protagonist telling the reader that when they die, this is the playlist for their funeral.

The piece is meant to be confusing, maybe a little disorienting, and not fully understood in a narrative sense. There is no one reason why the protagonist commits suicide and I want the reader to see that. I guess the reader is going through the life of someone who committed suicide and trying to put all the pieces together.

E-lit Final Project: When Love Becomes a Click

I want my e-lit project to explore what happens to love when it exists mostly through screens. Not just the social media version, but the kind filled with missed calls, delayed responses, and the quiet anxiety of time zones that never quite line up. My idea centers around building an interactive fiction about a long-distance couple trying to survive the distance while still learning how to love each other in a digital world.

At the beginning of the experience, the reader would choose the characters’ love languages: words of affirmation, acts of service, quality time, physical touch, or gift-giving. These choices don’t just act as personality traits, they shape how the story unfolds. A character who values quality time might struggle more with distance than one who values words of affirmation. The story would unfold through text messages, voice memos, short poems, and shared music links. The reader wouldn’t just read the relationship; they’d participate in maintaining it.

Each chapter would present the reader with choices: Do you send a poem or a playlist? Do you wait to respond or call immediately? Do you confront immigration issues directly, or avoid them out of fear? These decisions lead the couple down different paths. Some endings might show diaspora love surviving systems designed to break it. Others might show how distance, lack of intimacy, or family pressure slowly tears them apart.

Visually and structurally, I imagine the project looking like a chat interface or message thread, where timestamps, loading dots, and unsent messages become part of the narrative something like “Hana Feels” or “Writers are not Strangers.” There would be moments of silence built into the story, blank spaces where users have to sit with the absence, simulating what long-distance actually feels like. Music and poetry would function as emotional artifacts, love letters in digital form, showing how intimacy adapts when touch isn’t possible.

This project matters to me as a person that had had to navigate a failed long-distance love, it isn’t just about romance. It’s also about borders, migration, cultural expectation, and emotional survival. By making it interactive, I want readers to feel the weight of choice,  to understand that love online is not passive consumption, but active, fragile construction. Every decision becomes political. Every message becomes evidence of care or neglect. In the end, some relationships will survive. Others won’t. But either way, the reader walks away understanding that love, like electronic literature, is shaped by systems, interfaces, and the emotional code we choose to write within them.

Understanding through Stories

“Writers are not Strangers”

Writers Are Not Strangers succeeds in dramatizing that writers are real people with real feelings. It tells the story of Alix, a writer, along with her dying mother, her aunt, and a meteorite threatening Earth. The piece gives a similar emotional resonance to Hana Feels, although the setting and tone are very different. You can tell this story takes place in a future shaped by technology, artificial intelligence, and influencer culture, most likely somewhere in Iceland due to the volcano mentioned. There is an impending doom that we are aware of, alongside the passing of Alix’s mother, who was once a hero of sorts.

I disliked how technology and the era of AI seemed to desensitize everyone from the real world and the things happening around them. I wanted to see Alix grieve her mother, or even her pet fish that I named Darla (it’s giving Finding Nemo). Instead, everyone just continues on as if the city has not been affected, as if making content is more important than acknowledging that the world is slowly crumbling at their feet. Still, I loved the creativity of the piece, especially seeing Alix’s reactions to my choices and ratings. At one point, after she visited her mother and wrote a post, she didn’t seem to care at all about the rating I gave her work, which felt both powerful and sad.

The plot, however, feels less important than the overall theme: how readers can affect the lives of writers. At one point, I used a combination of the scores I gave her writing as a passcode to access the hospital wing where she could see her mother one last time. As the player, you rate stories that Alix has written, and she reacts emotionally to those ratings. At other times, you make decisions for Alix herself, switching back and forth between being her reader and being Alix.

Alix responds to the ratings you give her when you are playing as a reader. For example, the first story of hers that I read was difficult to follow, so I gave it a low rating. Later, I watched her go through an exhausting visit to the hospital to see her dying mother. When she checked her ratings afterward, she was deeply upset by the low score. I felt as if I had punched her in the gut after she had already been through something emotionally draining. Yet at the same time, I was Alix, because I had been the one guiding her through those same moments. In a strange way, I had hurt myself.

This pattern continues throughout the piece, as you keep rating Alix’s stories and watching how she responds. Her later stories are even influenced by your previous ratings. I found myself trying to be honest and give her work the scores I thought it deserved, but I also felt tempted to give higher ratings just to protect her feelings. This creates a tension many players will probably experience.

By the end, Alix no longer feels like a stranger. You come to know her both through her writing and through the small glimpses of her life. The title becomes true, at least within the world of the story. It also made me think about how in real life we never get to “play” as our favorite writers. We are only the readers, not Alix, and it raises the question of how much we can truly know someone through their writing. Sometimes we can, but often the familiarity we feel is just an illusion. Still, Writers Are Not Strangers reminds us that writers are real people with real emotions behind every piece they create.

Retratos Vivos de Mamá
The second piece, Retratos Vivos de Mamá, pairs surprisingly well with Writers Are Not Strangers. Both explore memory, grief, and the act of preserving connection, though one does it through technology and the other through storytelling and remembrance.

Retratos Vivos de Mamá deeply moved me. It’s a meditation on discovering and honoring a mother’s life after her death. I resonated with it personally because I care deeply about preserving the memories of the women in my family, their strength, struggles, and sacrifices. I’ve been blessed to know both my great-grandmother and grandmother before their passings in 2019 and 2022, and understanding their experiences as matriarchs and eldest daughters helps me see my own mother with more compassion and grace.

One quote that struck me translates to:

“She will peer into the past. She will listen silently. She will take careful note of everything she hears and sees. She will retrieve the photos from all the albums. And she will return to the present with her suitcase full of voices. She will return to give a second life to the woman who was her mother before she had children. She will invent another life for her mother.”

The women in my family have always loved photographs, and we have albums spanning four generations. Each picture holds a story, a voice, a moment frozen in time. This piece reminded me that revisiting those memories is an act of both grief and rebirth.

The mother-daughter relationship can be complicated, especially when trauma stretches across generations. I’ve felt resentment toward my own mother at times, but learning her story has helped me understand her humanity and pain. The line, “Two things remain with me today: the certainty of never having truly understood my mother, and the solace of having tried to understand her at the end of her life,” made me pause. It’s a reminder that understanding our mothers while they’re still alive is both a privilege and a necessity. My mother lost her own mother just a few years ago after more than fifteen years apart. I often wonder what conversations they didn’t get to have or what memories they missed. Even as I grieve parts of my own relationship with her, I know some things are best left resting. Healing is slow, one day at a time.

Both Writers Are Not Strangers and Retratos Vivos de Mamá explore what it means to connect through writing, memory, and loss. One asks whether readers can truly know the writer, and the other asks how we can keep our mothers alive through stories and remembrance. Together, they show that words, whether written or remembered, are one of the few ways we can make sense of love, grief, and being human.

A World riting 2025-11-10 10:23:39

Writers Are Not Strangers

‘Writers Are Not Strangers’ has many stories, and at first, the stories did not make much sense, so I had to rate them as well. Then, as I read further, the stories started to make sense. It was like a game where, at the end of each story, you had to either answer a multiple-choice question or fill in the blank, and then the story would add the name or word you placed in the blank, which was very interesting. Each story was different, covering assorted topics that took Alix on a personal journey with her friends. I found it to be long and sometimes hard to follow and understand.

Alix is a young YouTube-style content creator and writer whose mother is hospitalized and nearing death. Alix’s stories reference classics like Middlemarch and games like Space Invaders, providing a layered commentary on derivative creativity and originality. They blend fiction, game mechanics, and critical theory into compelling digital experiences. Again, I found that at times it was hard to follow and confusing. It is all about Alix’s journey in her life with her friends and family.

Retrotas Vivo de Mama

Carolina Lopez Jimenez is a Colombian writer and artist working across different disciplines. “Mom Living Portraits” was published online in 2015 and is still being updated. It is a documentary, hypertext narrative, and autobiographical electronic literature. Inspired by Lopez’s mother’s prolonged illness and passing, it explores mourning and memory within an evolving digital space. “Retrotas Vivo de Mama” is a scrapbook of Lopez Jimenez’s mother, beautifully created in Spanish, where her mother’s voice narrates various stages of her life and her family. The scrapbook is filled with family photos that tell a compelling story; it was beautifully made. It feels as if her mother’s voice is speaking aloud throughout, telling her story. I lost my mother a year ago, and I am thinking about creating an online digital scrapbook for her, highlighting our family and her life’s various stages. This has inspired me to make a digital scrapbook with photos of my mother and our family, which I believe is a wonderful idea and could serve as a heartfelt tribute mother.

By: Lareice Weeks-Bigelow

My Presentation and Hana Feels

Hey Everyone,

Here is a link to my paper and slide deck for All of Your Time Tossed Selves: https://docs.google.com/document/d/1iN8oAbIvAuFJcEk6Z5GG4Z9Rp3RjDxd7Ygep0IrR6C4/edit?usp=sharing & https://docs.google.com/presentation/d/1v5Its4UyiT885PBzTwHiLZQ08whdKCCUUvUhmoKEw1k/edit?usp=sharing

Let’s talk about Hana Feels!

What an interesting concept for this piece. Being a volunteer for a mental health hotline puts the reader in a position where a person’s life is in there hands. Right from the start, the stakes are high and I am carefully considering my choices because I want to make the “right choice”.

At the beginning, it says there are three different endings which really reinforces the weight of each choice.

As I am reading/playing this piece, I start to think it would be great for someone who doesn’t take mental health seriously or is not empathetic to play this/read this. The piece really makes you feel for Hana and it makes me want to help and understand her. I think this would be great for old school types who don’t take mental health and therapy seriously. It could be a good way to help change their views.

Another thought is that this could be a great training resource for people who volunteer for these types of hotlines. When I get to some of the choices, I really sit and think about what the best response is to say in each situation. It’s not easy to know which choice will lead to Hana opening up or shutting down and I’m guessing that is intentional.

It’s really cool that you get to play as Hana’s boss. It makes me feel uncomfortable that so many of the responses that you can pick for her are cold and mean, knowing what Hana is going through.

I really like how we switch to a new character after Hana’s boss. I guess this is how the piece will play out, with new characters being introduced. But I feel like it will come full circle and we will be Will at the mental health hotline again.

Wow! I mad it to the end! That was really intense and once Hana revealed her secret, I felt like I had to finish the piece.

To say every choice felt heavy would be such an understatement. Hana’s story is so relatable that I wanted to help her get the best ending possible. I think I got a good ending because Hana told Jen her secret and they stayed friends, Will was very helpful, and Hana called her mom and planned to meet soon.

STOP! LOOK! LISTEN!

Ask Me About The Moon, by John David Zuern and The Vine & the Fish by Leise Hook

Ask Me About the Moon by John David Zuern felt like stepping into someone’s digital dream sequence.  It was quiet, slow, and full of small discoveries. The navigation seemed intentionally delicate: I clicked through scattered words that appeared almost by chance, as if the story wanted to test my patience. I had to pay attention to the words as the overlapped.

Some pages seemed to open fragments of soft text against shifting backgrounds, while other clicks would lead to silence, asking me to notice what wasn’t being said (I think). At one point, I followed a glowing moon icon, only to find it brought me back to where I started, I guess this was supposed to show me that not every path lead to forward movement?!

The Vine & the Fish by Leise Hook felt more alive and awake. Navigation was more of an actually story to me, I could follow a path. As I slid and hovered over and pull through its digital pages I could see something unfolding, an actual story. The vine stretched across the screen, curling around snippets of text that told small stories. It gave the impression of a hidden system, seemingly organic, but intentional. There was a rhythm to it, like breathing or swimming.

The Vine & the Fish for me was timed perfectly.  There’s a contractor in my neighborhood causing a lot of waves (like an invasive vine) in building across the street from my house.  He’s removing a ton of trees to build an oversize McMansion on the lake we all moved into my neighborhood to be a part of.  Being a part of this story and loosing myself in the vines was both ironic and meditative as I was going through something somewhat similar in my personal life.

I loved how both these stories slowed me down.  That my current personal life is so overly busy (@12-14 hour days) and both these gave me a chance to just stop and breath and loose myself to the stories as they unfolded.  Both remind me that digital literature isn’t about technology showing off (no “MTV style’ fast moving video’s etc.); it’s about using it to create emotion, reflection, and connection in unexpected ways.

Yardley, PA 1997 & Avenue S

This week we covered two wickedly different works of E-lit. First, I want to cover Yardley, PA 1997 by Todd Anderson. This work was pretty cool if I’m being honest. One of the compelling aspects of Anderson’s work is the navigational freedom that he provides in the work. Since the poem and music can be placed in any order, the reader has freedom to navigate the work at their own pace and leisure. The path to the ending is paved through the readers own imagination compared to just the way the author intends. Another aspect of the work is the actual narrative. I loved how the music and the words seemingly matched up. Each line of text works likes a memory, and the music seemingly feels likes a memory coming and fading quickly. The ending really brought the work together for me. The crescendo of both the narrative, and the music both blended perfectly together to illustrate a time in the past we cannot get back. Nostalgia is a topic that is ubiquitous in writing, so it’s always interesting to see how authors use it in their works. In this case, the author uses the interactive aspects of the work to reflect the readers view of the feelings of nostalgia. Reading about the exploits of the speaker and hearing the music did bring back memories from by childhood too. I see this piece as a bit of a literary sandbox. While the author gives their way to work through the piece, they also allow the player to use the piece to create their own work in a way. I really liked this work overall.

            The other work that I covered for this week was Avenue S, by Jody Zellen. This work was way different, though it did provide some really unique and interesting moments as I worked through some of it. With this work totaling almost 400 pages, it was hard to see an actual conclusion when compared to the previous work. In some ways, this work felt endless, with me clicking over and over after seeing each new page. It was cool to see the interactive aspects of this work. For one, hovering over the tab of the window revealed the title of each specific page. These titles provided much needed context to some of the more abstract pages in some cases. While some of the pages felt disjointed, they all stylistically felt connected and consistent. In some cases, this work felt like an art installation at a museum. One of the things I really liked is how the “narrative” builds throughout the work. The way it weaves the feelings of loneliness and isolation while also presenting the backdrop of the pandemic and the social unrest that come with it was fantastic. The imagery, the poetry and the overall organization all came together the longer I worked through the piece. The standout vignette that I loved was “trapped” which consisted of many short repeating animations that outlined the circular nature of the lock-down. People being trapped in their homes, as well as in their daily routines. I can say that this is my favorite work we have covered so far in class.

A World riting 2025-10-20 07:51:56

Lareice’s Digital World

The Aesthetics and Experiential Dimensions of Interactive Electronic Literature

Interactive electronic literature, Yardley PA, and Avenue S, represents a dynamic merging of narrative, visual art, and digital technology. Unlike traditional print-based texts, these works invite readers to engage with storytelling as an immersive, multisensory experience. Through the integration of instrumental soundscapes, animated net art, and game-like navigation, electronic literature transforms passive reading into active participation.

One of the most compelling aspects of this genre is its resemblance to video game mechanics. Users often navigate through the narrative by pressing a single button, which propels them into new story environments. This tangible interaction fosters a sense of agency and exploration, allowing readers to move through the text as if journeying through a virtual landscape. The interface itself becomes a narrative device, guiding users through layers of meaning and emotional resonance.

Vibrant animations and net art aesthetics contribute to a rich tapestry of symbolic and affective imagery

Visual elements play a critical role in shaping the reader’s experience. Vibrant animations and net art aesthetics contribute to a rich tapestry of symbolic and affective imagery. These visuals are not merely decorative; they function as extensions of the narrative, enhancing ideological depth and emotional tone. The interplay between text and image creates a blended form of storytelling that is both intellectually stimulating and visually engaging.

Equally significant is the role of sound. Instrumental effects and ambient audio cues heighten the immersive quality of the work, reinforcing mood and pacing. Sound becomes a narrative element, capable of revealing memory, tension, and transformation. When combined with visual and interactive components, it produces a comprehensive sensory experience that exceeds conventional literary boundaries.

Interactive electronic literature exemplifies the evolving nature of storytelling

Storytelling in the digital age with interactive electronic literature exemplifies the evolving nature of storytelling. It offers a powerful platform for creative expression, pedagogical innovation, and emotional engagement. For scholars, educators, and artists alike, this genre opens new possibilities for exploring trauma, identity, and healing through multimodal narrative forms. As digital media continues to reshape the literary landscape, electronic literature stands as a testament to the enduring power of story reimagined through sound, image, and interaction. It is an engaging and enjoyable storytelling style.

Yardley PA 1997 and Avenue S

  • Yardley, PA, 1997
    • I really like how in order to make the text move, you can press the keys in a certain order or just press the spacebar.
      • Pressing the keys in a certain order makes this feel like a game which is really cool. 
      • Great choice by the author to make this decision as it really leans into the game aspect of interactive fiction.
    • The background colors, font, and fireflies invoke a short of coziness. It gives vibe of Summer evenings catching fireflies.
      • Since the piece has the year 1997 in it’s title, I am assuming it takes place then.
      • I definitely get nostalgia vibes from just staring at the piece.
    • The music sounds like it could be a vinyl record because I can hear record scratches.
      • It is very calming and really adds a wonderful dimension to this piece.
    • The way that the words fade away like fireflies in the dark is really working for the piece.
      • I like how the instructions tell you to press the button to make the next line of text appears as soon as the last line disappears.
        • This plays into the firefly motif since they glow and then go dark as another firefly lights up.
    • What a hauntingly beautiful ending. The way all the text overwhelmed the screen and the music rises to a crescendo and then it all flickers away into the darkness as we are reminded how ephemeral everything in life is.
  • Avenue S
    • What an interesting piece! At first I thought it would be more text based and straight forward, but there is a lot of imagery here that needs to be interpreted.
    • I think I understand one aspect of how on some pages there is a ton of clutter which is the idea of living in a city that the author misses.
    • It’s interesting how some things on the pages, like certain images, take time to make their full picture. This can be a metaphor for having to wait for things in the city – like buses, trains, lines, or slow walkers.
    • I think the author is showing what city life can look like to outsiders – overwhelming and crowded. But to people who live in the city, it is the hustle and bustle that makes the city feel alive.
    • It’s interesting to note how simple all of the people are drawn. Maybe this is the author’s way of saying that in the end, all people are the same, no matter how you appear on the outside. 
    • I really like the aspect that the reader has to make meaning out of this. The author gives hints in that each page has a different title if you look in the name of the tab. It seems the story being told isn’t a solid narrative, rather it is a series of the author’s observations about city living that tell a story of change caused by Covid.
      • What happens to the crowded city that you love, when it’s people are forced to stay away from each other? If you came to the city for the connection, what do you have in the Covid era? Just isolation. For those who feel alone, Covid in the city is an awful reminder that no matter where you go, the world is forcing you and others to keep your distance (physically and emotionally).

Welcome Home

The cast of Welcome Home. From left to right: Howdy, Frank, Julie, Wally, Barnaby, Sally, Eddie, and Poppy.

🌼 Welcome Home: Restoration of Memory, Media, and Mystery

Welcome Home is a collaborative archival project centered on the imaginative recovery of a forgotten children’s puppet show. Led by anonymous volunteers, the initiative seeks to reconstruct the visual and cultural remnants of a fictional television program that aired between October 11, 1969, and 1974. Though no footage has been found, the project draws from enduring materials such as illustrated storybooks, vinyl records, cereal boxes, home décor, and children’s toys, many of which were discovered in ink-stained envelopes and fragmented documents.

The show, created by the enigmatic Playfellow Workshop, featured a cast of puppet neighbors living in a colorful, blossom-filled community. These characters are now being reintroduced through a vibrant website that mimics the aesthetics of the late 1960s and early 1970s. Bright oranges, blues, greens, and yellows evoke the era’s countercultural spirit peace signs, hippie motifs, and Black cultural resistance while also framing a deeper narrative about memory, media, and loss.

The website includes interactive pages such as Welcome Home, Guestbook, News, Discover, and the Playfellow Exhibition, each offering insight into the show’s imagined history. Volunteers invite the public to help identify characters and contribute to the restoration effort, turning the project into a participating archive.

More than a sentimental exercise, Welcome Home explores how stories are preserved, distorted, or forgotten. It raises questions about cultural memory, media decay, and the emotional resonance of lost narratives. For students, artists, and scholars, the project offers a compelling intersection of visual storytelling, archival practice, and speculative fiction.

Critical reflection on memory, media decay, and the stories we choose to preserve or forget

I find Welcome Home to be a compelling example of how fictional archives can evoke emotional and cultural resonance. The project’s blend of cheerful aesthetics and weird undertones invites critical reflection on memory, media decay, and the stories we choose to preserve or forget.

What fascinates me most is how Welcome Home uses visual storytelling and fragmented artifacts to simulate the process of recovery, mirroring the invigorating work of reconstructing identity through narrative. It is not just a lost puppet show; it is a metaphor for cultural amnesia, collective sentimental, and the haunting beauty of what remains.

Welcome Home offers a rich space to explore the intersections of fiction, design, and archival imagination. It reminds us that even invented histories can carry truth, and that restoration whether personal or cultural is always an act of societal responsibility.

Welcome Home and the Construction of Nostalgia Through Fandom | ARGNet: Alternate Reality Gaming Network