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Welcome Home & Facade

Welcome Home might be my favorite piece of e-lit we’ve walked through. I was a little confused at first when going through the website. When I came across the “About Us” section I didn’t quite understand what they meant by “The Welcome Home Restoration Project is a team of anonymous individuals dedicated to compiling, restoring, and archiving what few remnants of Welcome Home have been uncovered.” because I had never heard of Welcome Home. I did a little bit more perusing through the website and saw that it was a puppet show. I then had done a quick Google search and got a little bit more detail. I then dove deeper on the restoration website and looked through all of the characters and how fun! I love that they included sound bites but my absolute favorite part of the website was the “discoveries” tab.

I’m not sure what it is but I love seeing stuff like that like the old Valentine’s Day cards, cereal boxes, cookbooks, etc.. I would love to know why the show was abruptly pulled from the air. One moment that made me feel eerie was when I read the quote “Slowly but surely, we have begun to uncover media that confirms Welcome Home was once on the air!”. In today’s world we have proof of things that existed with physical artifacts sure but digitally as well. When this show was on air, they didn’t have a website or the internet to archive the show/episodes, products or merchandise. The creators of this have probably had to search high and low and dedicate so much time to uncovering these pieces of media and merchandise to even prove the existence of the show. I absolutely adored my experience looking through this website but it also somehow gave me a slightly unsettling feeling (which I weirdly still enjoy).

I did have trouble accessing Facade but I did watch some videos that were sent to us. I found the second one most helpful since the user spoke to the audience. The first link I watched was still entertaining but I really liked watching him play through and talks us through it. For some reason, most pieces of elit we walked through have given me an uneasy feeling I’m not sure why. Facade seems like iconic piece because of the way users are able to interact with it. The piece obviously has some structure like the Grace and Trip bringing up the paintings from Italy, the wine/bar, etc.. But it is so fascinating to see that Grace and Trip interact with whatever the user says. The last video was cool because the user interacted with the space and seemed to have a lot of knowledge of the game based on the text he was putting in. I thought each of these videos brought something new to the experience which was very cool because it shows how many different ways you can approach it.

Welcome Home & Facade


Welcome Home

Right off the bat, I must remark that the opening page of Welcome Home reminds me of Purble Place. This downloadable game was available on all Windows computers for a time, and I used to play it on my Mom’s laptop all the time when I was younger. I’m sure some of you may remember this game. It is so interesting, though, how something that seems so recent, the technological boom, can actually be nostalgic for some people — including me! Growing up with such computer games, especially immersive at the time, is quite the experience that most recently turned adults have. It brings to the table such interesting questions and implications.

Well, it seems I was on the right track, sort of. It’s really awesome that there’s electronic literature for children. Though Welcome Home is a restoration project, it still bridges the gap between analog techniques of entertainment as well as newer versions of content creation. I suppose, despite Purble Place being considered an educational game, can, in some ways, be considered electronic literature. There were familiar characters each time you opened the game, so you knew what to expect, but you were not interacting with characters or text in the way we have been doing with the forms we have read thus far in class. That is similar to Welcome Home, but in this case, there is a more diverse set of characters to interact with and a plethora of ways to interact with them. Whether you watch and listen to the storybooks, or you listen to the featured radio station, or simply click around to see who lives in which house, there are different ways for children to connect and be transported into this world, where, “home is where is the heart is”.

This project also provides an intriguing source of not only restoration, but re-creation, too. In theory, any animated show, or really, any show, could be recreated online for people to interact with. For example, Bikini Bottom can be recreated into an electronic hub for kids who want to be immersed under the sea in a different way, and possibly, a way more conducive to learning about the technological mediums around them. This way, there is still a core of where SpongeBob began his legacy, but it is continued on to abide by the changing needs of society. I’m not saying television is obsolete — I think it is far from it — but the way in which we rely on computers or tablets is so different than how we rely on the television. Frankly, I don’t think there’s anything wrong with being frank. (Ha! Thanks Frank)

Overall, I thought Welcome Home is a really great project that can set some really interesting standards for the near future.


Facade

Unfortunately, I was unable to go into Facade and actually play the game. Some of you may already know this about me from past conversations in other classes, but I am not a gamer at all. For some reason, I just cannot wrap my head around what is actually supposed to be done in the game. Identifying the plot line within a video game has always been difficult for me, but I was greatly looking forward to playing Facade because, from the excerpt, it seemed really intriguing and pulled from a lot of different disciplines to support its creation. Though, I did take a look at the walk-throughs on YouTube…

First off, it was really cool to actually be inserted into the narrative. The way in which the scenes are coded so that what you see mimics what you would see if you were actually there was a great way to include the reader/interactor. Additionally, being able to actually type what you say, and Grace and Trip responding, truly brings home the idea of immersion. It’s almost as if you forget a bit of your current surroundings, and feel as though you are really in the home of Grace and Trip.

Though, this is a really interesting way to discuss what is ELIT and what is, say, a video game. From what I understand, the main difference here is that you are actually contributing to the storyline. In a video game, you can move around the room and shoot the bad guys down (or whatever you do in video games), but it’s more action-based, rather than narrative-based. In a video game, you have to kill that one bad guy to move onto the next part of the game, but with Facade, you just keep going no matter what you say. I supposed what I’m trying to articulate here is that there are no requirements in terms of what you say or do within Facade — the scenario still moves along whether you express agreement or disagreement with Grace or Trip. I think this is a great distinction between literature and gaming, as both are quite similar with the detailed storyline and inclusion of language.

As an ending note, I really hope Facade makes it back online at some point. I think it would be really cool to actually play it for myself and experience just how interesting dinner would be like at Grace and Trip’s that one fateful night…

Welcome Home/Facade


I feel like I was going down a rabbit hole going through “Welcome Home”. I’m not gonna lie, I went through the entire website and got a little overwhelmed because I just wasn’t understanding the purpose. I guess I was expecting a storyline, rather than a website which is the story itself…if that makes sense. Granted, I was doing this assignment in the dark and when I was playing some of the Discoveries where it included snippets of the radio.. I was getting a tad freaked out. Especially when they wrote “But we believe there is someone trying to stop us or make light of our efforts”…like who is watching you? Why are they watching you? It was just giving me an uneasy feeling and I didn’t help myself by googling and reading creepy conspiracies about “Welcome Home”. I digress. When I opened this story, I was inclined to click on “About us” because I literally did not know what this piece of e-lit was going to be about. I then moved onto to meeting the neighborhood cause whats a story without a character.

Overall,  I think my thoughts would be that this piece was interesting to say the least. I’m not sure why they included sections that were clickable but didn’t really lead to anything. For example in “Guestbook” the page literally said the guestbook will be closed for the foreseeable future…so why add it there in the first place? Maybe I am analyzing this too much and missing the bigger picture?

Anyways, I will say the section for News was pretty helpful in the sense of keeping their readers included. They would provide updates and I was able to figure out when certain pieces of information were found or “given” by this anonymous source that shall NOT be named for some reason. The section where we were introduced to “The Neighborhood” was probably my favorite plot because thats the only time it felt like a story but also the full house intro theme song kept playing in my head while reading about these characters. Finally, I will say that every section had a voice of the same person which I appreciated. At no point did I think the speaker changed since we knew there is more than one person contributing to the piece.

Honestly in the year 2090 if something like this but Spongebob related comes out, it was probably me preserving it lolol.

High Muck A Muck: Playing Chinese

Exploring High Muck a Muck was unlike any I’ve ever read before. It was like entering a museum on my computer where when I clicked through the blue and white lottery card map, I was able to uncover what I would discover eventually, a story about Chinese immigration to Canada.   The overlapping stories of Chinese immigration to Canada were playing with my idea of order, there was no possible way of clicking in a specific order which would unfold a story so that I could understand it quickly or easily.  Each choice felt like opening a small window into a much larger narrative.

Voices reading poetry, layered with accents and emotion, added depth to the text on the screen. This was very different than the other stories we were asked to read.  I liked the idea of ‘being read to’.  The sounds (whether in the music or in the voices) gave me context, history, and tone and were able to ground the words with human voices that tied abstract ideas more together. At times, the audio felt like a guide, reminding me that these were real stories of struggle, resilience, and belonging.

From the beginning you are asked to take a chance on the Lottery Card, I later felt as if this was a metaphor for the risk of immigration (something that I think is topical) and the kinds of chances you must take to change your nation. I recall that there was one piece that speaks of a mans gold teeth as he take his lottery book our of an overcoat…pages worn.  This made me feel this man’s ‘risk’.

In the section Canada, There was an image of a man suspended upside down struggling to write Chinese character.  I think this was representative of what it may be like when someone emigrates and is stuck between two identities (Canadian and Chinese).  It gives the feeling of caught between two countries.  I can’t imagine the strength of the people who came before us having to immigrate or change countries in order to make a better life for themselves or their families.

By the end, I realized High Muck a Muck wasn’t something I could move through in order, and honestly, that was a bit of a struggle for me since I usually like things to have a clear beginning, middle, and end. But once I stopped trying to “finish” it and just let the flow take me, it felt different. The mix of sounds, images, and words pulled me in, and instead of reading a story, I found myself collecting moments and impressions. I really felt like High Muck A Muck stayed with me long after I closed my computer. It made me think about how literature can shift into something you don’t just read, but actually experience, I think I’m starting to get it.

“High Muck a Muck”

I’ll begin by acknowledging the helpful instructions on the opening screen. No, they don’t tell you exactly what to press, but provide the reader an expectation point. I found this much more intuitive in comparison to “Twelve Blue”.

Some may argue that the lack of direct instructions feeds into the message of the form, but the instructions provided by “High Muck a Muck” are done artfully. They look like they belong on the screen, and they are thematically relevant.

The poetry throughout the piece is meaningful, beautiful, and impactful—not overshadowed by the intricate layers of media woven together to make “High Muck a Muck” what it is.

Image layering is an important component of the introduction. Behind the English text appear Chinese characters, and water droplets appear over specific characters as the poem describes someone crying.

We are here with someone, someone who is interacting with this text in the real world as we look on from the digital world. I moved forward to the image of a body, one I have to click on. There’s music playing, Chinese music.

Each part of the body has a different title.

This type of symbolism is not possible in traditional text. The implications of bearing witness do not feel as real when you are not watching someone’s tears hit the page, or engaging with someone’s story by touching different parts of them.

The utilization of multimedia creates a new avenue for storytelling. One that allows us to engage parts of storytelling that died with many traditions of oratory storytelling.

Blog #3

E Lit Blog #3

Last week, in our discussion of Joyce’s Twelve Blue we touched on the idea of navigation and how it can play a huge part in our enjoyment and understanding. E-lit allows authors to control how the reader interacts with a work. High Muck A Muck is a work that is much more organized and curated. Its set up allows the reader the freedom to choose how they will unravel the complex project. In addition to this, the project makes it easy for the reader to navigate. The ink blots that are used for the reader to click on are easy to see and vary in size depended on their importance. Another thing to point out is the fact that many of the pages include an arrow that puts you into the previous page. I found many of the navigational tools to be way better than Twelve Blue. Now it is important to consider what both works are trying to do. High Muck a Muck much more straight forward compared to Joyce’s work, so the navigation essentially matching up with the presentation.

My experience with High Muck a Muck was a great time overall. I really liked how this work found alignment between its many different facets. Combining art, poetry, music, video, and audio is somewhat of a daunting task for anyone. The collective that worked on this project did a great job of mixing different types of medias to build a story. Speaking of the content, High Muck a Muck felt like walking through the shared histories of many people. The myriads of stories, perspectives and settings throughout Canada presented through different perspective was intriguing. Working through this project felt like unraveling a shared history. Seeing how these Chinese immigrants found their way through Canada and built their own spaces was captivating. And presenting this shared history through the multitude of mediums only served to improve an already interesting topic.

For me, the standout vignette for me was combing through Nelson. Given the fact that you could choose any point of interest when you begin, I chose the Nelson tab since it was separate from the rest.  In looking through this section, I fell in love with the project. As someone who not a huge fan of poetry, I liked the writing and the feeling behind the words. I liked to see how the writers characterized and visualized the many important cultural spaces that their community had built over the years. In addition, the audio files that were present added even more depth to the narrative. The poem at the cemetery was definitely a standout for me. See just nine lines of poetry holding so much cultural and historical context was great. The Nelson section was a standout to mee since it really showcased the creativity and the execution of the project as a whole.

Before the class began, I really did not know the full scope of E-lit. High Muck A Muck has showed me the heights this medium can reach with the right execution. While I did see the value in Twelve Blue and its confusing nature, I overall enjoyed this project since it was more creative and straightforward. Obviously High Muck A Muck was competed more recently so it may be an unfair comparison. In viewing these two projects back-to-back I can guess that more recent projects are easier to navigate while also pushing the medium forward.

My Journey Through ‘High Muck a Muck’

In the quiet hours of the morning, I entered High Muck a Muck and immediately felt a sense of grounding, as though the work itself was waiting to pull me inward. Almost instantly, the first poem appeared before me:

He, his eyes sparkle, brown finger with long

slim nail points to the green spot eight-spot

and he smiles gold teeth as he takes his

Lottery book out of an overcoat pocket

and slaps the worn pages on the cafe counter.

He laughs and his eyes glitter.

That moment hooked me. It was playful and gritty at the same time, gold teeth, a lottery book, the slap of worn pages on a counter. Chance and survival side by side. It made me think of the ways laughter and sparkle still surface in lives that are marked by hardship or uncertainty.

The project presented the body as a map, and I stopped to consider where to begin. The choice felt symbolic. I decided on the center, just above the clavicles, close to the throat, the place where voice emerges. The video that played there carried a meditative energy, with violin, chimes, and gongs weaving together into a humming sound. To me it felt like the vibration of vocal cords, the low hum that begins in the diaphragm and resonates out like the soul itself. The image sequence added another layer: an old man’s eye zooming in until it transformed into the eye of a baby. I lingered on that transition. The eyes, I’ve always believed, are the gateway to the soul. Watching that movement from age to innocence felt like a reminder that sometimes to truly see, we need to return to a child’s way of looking at the world, simple, unclouded, curious.

From the center of the body, I wandered downward and eventually drifted to the left, toward the water. Water always pulls me in, and here was no different. Along the coastline of the map, I found myself transported into a village scene. The first image that caught my attention was an airplane, fitting, maybe, since I’ve been longing for travel myself. A billboard stood out too, bluntly declaring: “H1B problems, Pivot to Canada.”Standing nearby was a man gripping a shovel, staring at the sign, and I couldn’t help but imagine what his story was. The poem accompanying him spoke of taxes, nails, and history: “That head taxes, just a rusty nail not the apple of John A’s greedy eye, but that brown nails been here forever. The real last spike is yet to be driven.”

That poem made me pause. The immigrant body described as a “nail,” used for labor, taxation, and building, but also a nail that has always been here, that endures. The “real last spike” waiting to be driven suggested an unfinished story, a history still in progress.

Nearby, another figure with binoculars drew me into a video, this one layered with unsettling sound. A heart thudded loudly in the background as radio stations flickered in and out, never landing on a stable frequency. The confusion was palpable: the longing for home clashing with the pull of a new land, the frustration of not finding belonging anywhere. The heartbeat seemed to echo regret, emptiness, and dislocation. I half-expected it to quicken into a panic as the video progressed, to capture the anxiety of being caught between worlds, but it never did. Instead, the sound stayed steady, which made me wonder if the numbness of displacement sometimes outweighs even the panic.

As the video shifted, a clock began ticking and crows, or maybe ravens, cried overhead. The sound carried a sense of impending doom, like time was running out and scavenger birds were circling. On the screen, a driver headed to the airport, watching planes take off. The action looped again and again: driving, parking, watching planes. The monotony of it made me think of how migration routines can become numbing, even when they hold such high stakes. By this point the soundtrack had become distorted and fragmented, a deconstructed version of traditional music, unsettling and disorienting. I couldn’t help but wonder why the heartbeat never returned, or why no one on the other end of the phone ever picked up. The absence felt loud.

Clicking on the airplane itself revealed another line: “a saffron room somewhere is easily understood but far away we imagine things are not so fixed.” That line sent me searching. Saffron robes, I discovered, represent spiritual commitment, a detachment from worldly desires, a pursuit of enlightenment. Connecting that to the airplane, especially one branded with China Airlines, was fascinating. The plane appeared to be leaving rather than arriving, which shifted the meaning for me. It suggested people choosing to return home rather than staying in the West, rejecting the pull of modernization and Western customs. To me it symbolized a refusal, a deliberate movement back to roots, a search for stability where things are fixed and familiar.

Back at False Creek, I noticed again the figures of the man with the shovel and the man in the suit, this time drained of color in contrast to the surrounding images. The lack of color made them seem ghostlike, as if their humanity had been stripped away. Another figure nearby, a parent with children, was accompanied by a striking line: “don’t mention yourself, especially when you show a family portrait.” That line cut deep. It reflected how often immigrants push themselves to the background, working relentlessly not for their own desires but for the survival of their families. Their individual identities fade as sacrifice takes over.

I eventually traveled to the Pacific Rim section, where the screen filled with words: “Made in Japan,” “Made in Hong Kong,” “Made in Thailand,” “Made in China.” These phrases crossed the screen like cargo moving across oceans, one after another, until they felt endless. I saw a leather bag stamped Made in Hong Kong, a globe faintly visible in the background, and then Made in China appeared as a watermark repeating across the screen. To me, these were footsteps, symbols of movement, trade, and labor. They reminded me of how so much of the Western world relies on goods and labor produced elsewhere, often cheaply, often invisibly. It spoke to the history of exploitation, indentured servitude, and near-slavery that many Asian migrants endured, tricked into working hard to build up industrialized economies in places like the U.S., the Caribbean, and Canada. The video carried that layered message: migration as both contribution and exploitation.

From there, I journeyed north into Canada, the map shaped like an arm, mountains and valleys forming veins. Starting from the fingertip, I read: “trust, ugly words to show how heavy beauty.” It felt like a reminder that even trust can be painful, weighed down by history, yet still necessary to move forward. Closer to the thumb, another poem urged: “pretend you are the yellow earth limitless perform your mother’s official function.”That line made me think about the Earth as a mother: nurturing, providing, teaching, and endlessly giving, even when unacknowledged.

The center of the hand revealed: “a lot of small pieces broken from a long stick promises.” Placed where pressure points lie, it made me think about the pressure of broken promises, promises fractured across generations of migrants. But the poem that struck me the most read: “to write your gravesite details here because your name is it.”

That line lingered with me. Many immigrants carry two names, a traditional one and a Western one, but what happens when neither is remembered, when assimilation erases both? To write one’s own gravesite details is to confront mortality and the possibility of being forgotten. Another poem layered onto this ache: “the family is not empty full of ancestors who won’t remember you.” It was heartbreaking to think of how traditions and memories slip further away with each generation, survival prioritized over remembrance.

Yet, despite all of this, the final poem I encountered shifted the tone. It read: “like a family are these trees abundant dense. It shows that immigrants are plentiful. Their roots were deep in a lot of places they nourish the Earth, they cultivate the land and they stand in the firm.”

That line closed the journey on a note of resilience. Yes, migration is marked by loss, sacrifice, and forgetting, but it is also marked by abundance and endurance. Immigrants root themselves deeply, nourish new lands, and stand firm against the weight of history.

When I finally left High Muck a Muck, I carried more questions than answers, but that felt right. The work doesn’t want to resolve, it wants you to travel, to reflect, to see the layers of migration as unfinished. For me, it was a reminder that migration is never one clean story. It is departures, arrivals, losses, sacrifices, roots, and resilience, all layered together. The body is a map, yes, but more than that, it is a vessel carrying memory, longing, and soul.

Exploring Interactive Poetry: High Muck a Muck

I enjoyed exploring through the interactive poem, High Muck a Muck: Playing Chinese. Compared to last week’s reading, it wasn’t quite as challenging, but it was still overwhelming. There was so much to click on and explore, and I kept wanting to make sure I didn’t miss anything. I also noticed that the words sometimes disappeared quickly. This made it tricky to keep up. In a way, it pushed me to slow down and I had to really focus on each moment.

That initial sense of disorientation ended up being one of the most powerful parts of the experience. The more I explored, the more I realized that maybe the site was designed this way on purpose. Immigration stories aren’t neat/linear narratives. They’re fragmented and layered. The overwhelming number of choices reflected that reality. Each click felt like a gamble, echoing the risks and uncertainties that shape immigrant lives.

As I clicked around, one of the pieces that stood out to me was the Vancouver section. It focused on the voices of Chinese immigrants. It captured both the energy and the exhaustion of daily life, the constant motion of a community striving to survive and belong. What struck me most was how it balanced hardship with resilience, showing that even in challenging circumstances, moments of connection and care still flourished. It reminded me that history isn’t only made in major events. It’s alive in the ordinary rhythms of life. It exists in the small gestures. It is in the shared routines. It’s also in the ways people carve out a sense of home midst uncertainty.

What makes High Muck a Muck so powerful is how it layers different multimodals elements. Some clicks reveal poetry, others play oral histories or video clips. With the sound on, the voices add another dimension. I found myself listening closely, noticing accents, pauses, hesitations, and laughter. Those voices felt like bridges, connecting me not just to information but to lived experiences.

Exploring Interactive Poetry: High Muck a Muck

I enjoyed exploring through the interactive poem, High Muck a Muck: Playing Chinese. Compared to last week’s reading, it wasn’t quite as challenging, but it was still overwhelming. There was so much to click on and explore, and I kept wanting to make sure I didn’t miss anything. I also noticed that the words sometimes disappeared quickly. This made it tricky to keep up. In a way, it pushed me to slow down and I had to really focus on each moment.

That initial sense of disorientation ended up being one of the most powerful parts of the experience. The more I explored, the more I realized that maybe the site was designed this way on purpose. Immigration stories aren’t neat/linear narratives. They’re fragmented and layered. The overwhelming number of choices reflected that reality. Each click felt like a gamble, echoing the risks and uncertainties that shape immigrant lives.

As I clicked around, one of the pieces that stood out to me was the Vancouver section. It focused on the voices of Chinese immigrants. It captured both the energy and the exhaustion of daily life, the constant motion of a community striving to survive and belong. What struck me most was how it balanced hardship with resilience, showing that even in challenging circumstances, moments of connection and care still flourished. It reminded me that history isn’t only made in major events. It’s alive in the ordinary rhythms of life. It exists in the small gestures. It is in the shared routines. It’s also in the ways people carve out a sense of home midst uncertainty.

What makes High Muck a Muck so powerful is how it layers different multimodals elements. Some clicks reveal poetry, others play oral histories or video clips. With the sound on, the voices add another dimension. I found myself listening closely, noticing accents, pauses, hesitations, and laughter. Those voices felt like bridges, connecting me not just to information but to lived experiences.

Interactive Poetry is Dope!

Hey Everyone!

Let’s talk about “High Muck a Muck” the interactive poem.

  • My first thought is that the navigation is overwhelming. There are so many things to click on and literal places to explore. Could this be a way of showing how overwhelming being an immigrant is? If I think about my experiences in America, I have lived in America my whole life so most American customs are familiar to me and I understand what types of people live in different states. If I were an immigrant, I would not know this. Everything would seem so new and different and I would not know where to go. So it seems that by giving the reader so many navigation choices, the poem is using navigation as a way to make the reader feel certain emotions that may have been felt by the Chinese immigrants in Canada.
  • This interactive poem has a beautiful style. The font of the poems looks like handwriting and the visuals of geography and places is in a hand drawn watercolor style. This accents the poems as it allows the reader to have a visualization to go along with the beautiful poetic language. I think this is important as we can see a crossover audience of people who like art as well as people who like poems. This could also be a thematic choice as if the author is saying how can the experiences of a group of people be confined to just words or just pictures? It’s only when the two are combined, along with audio that the full experience of a group of people can be truly understood.
  • When navigating between places, the screen fades in and then fades out. Everything disappears for a minute only to reappear again. Maybe this is a design by the creator so that it conserves resources on the backend. Even if so, it still fits the theme of this interactive poem. Everytime someone moves through spaces that take them further away from their homeland, how much of them disappears and how much reappears?
  • I love how navigation is left to the reader. It’s like being in a museum. It’s so interesting that you can tell most of what is clickable, but I had to hover over everything to be sure. I feel like this is how museums of the future will be with VR. You’ll wear a headset and look at the artwork and parts will be highlighted that tell you more about the piece.
  • This is the kind of piece where I would love a behind the scenes. This seems like it would take so much work and planning and imagination. I don’t know anything about coding, but I could imagine that for this piece specifically, the coding would be very extensive as there are many elements that need to work together to keep this piece functioning and able to run on most if not all browsers and machines.